Search found 21 matches
- Sun Aug 10, 2014 5:10 am
- Forum: Open Discussion
- Topic: The 100% Unofficial Thread
- Replies: 142
- Views: 747767
Re: The 100% Unofficial Thread
He's this guy with a pencil and a beard.
- Sun Aug 03, 2014 6:29 pm
- Forum: Open Discussion
- Topic: The 100% Unofficial Thread
- Replies: 142
- Views: 747767
Re: The 100% Unofficial Thread
I'll tentatively throw my name in the hat for that Risk of Rain copy, in case everyone else interested in it already has the game. I have some people on IRC who are quite into it and I've been meaning to get it for a while now, but whatever bundles it may have been in apparently managed to evade me ...
- Sat Aug 02, 2014 6:02 pm
- Forum: Open Discussion
- Topic: It's been a long, long (long) time.
- Replies: 30
- Views: 49301
Re: It's been a long, long (long) time.
Back in 2008, on the 4.0 Facts page , it was stated that "it would not be ready this decade". This fact has since been crossed out as a result of that particular decade ending. Does this mean it now will definitely be ready this decade? Probably not. But it could happen! :P Part of the unc...
- Fri Aug 01, 2014 8:54 pm
- Forum: Open Discussion
- Topic: It's been a long, long (long) time.
- Replies: 30
- Views: 49301
Re: It's been a long, long (long) time.
Is 4.x fandom or official rewrite? Well, Deadcode and CyberShadow did both start out as community folk, but I'd say at this point, considering they've been almost exclusively responsible for working on WA since 2002 and 2006 respectively, it's as official as we're going to get. And, more importantl...
- Wed Jul 30, 2014 5:44 pm
- Forum: Open Discussion
- Topic: It's been a long, long (long) time.
- Replies: 30
- Views: 49301
Re: It's been a long, long (long) time.
The one thing that stands out for me is that T17 missed opportunities to bake player modes into WA without actually revamping the game core/functionality/weapons/etc. Forts, ropers, etc. and rules around them could all be programmed in; that is the one thing you need added - would save the trouble ...
- Tue Jul 29, 2014 1:04 am
- Forum: Open Discussion
- Topic: It's been a long, long (long) time.
- Replies: 30
- Views: 49301
Re: It's been a long, long (long) time.
The Timeshock! table (and potentially the rest of the Pro Pinball series) ought to be enough for anybody. :P By the way Nutter, terrible news. Team17 recently attempted to replace you, again. I posted a summary thread about it on the TUS forums and in case my dramatic tone managed to pique your inte...
- Tue Jul 29, 2014 12:16 am
- Forum: Open Discussion
- Topic: What are you dream1❼ng?
- Replies: 60
- Views: 252432
Re: What are you dream1❼ng?
We would have had the tech by now if it wasn't for this.
- Mon Jul 28, 2014 4:48 pm
- Forum: Open Discussion
- Topic: It's been a long, long (long) time.
- Replies: 30
- Views: 49301
Re: It's been a long, long (long) time.
I still love you guys. Nutter more equally than others, of course!
- Sun Jun 15, 2014 2:41 am
- Forum: Fan-Stuff
- Topic: Zeorventure, The
- Replies: 64
- Views: 167559
Re: Zeorventure, The
> Look for abstract representation of the WA 4.0 username registration thread in the ruins. Might come in handy one day.
- Mon Feb 03, 2014 9:22 pm
- Forum: Worms Series
- Topic: Worms 3 added platforms please (Android and Windows Phone)
- Replies: 2
- Views: 9423
Re: Worms 3 added platforms please (Android and Windows Phon
I have query regarding Worms Worns okay but please excuse do if the question comes as stupid but I am not at expertcy on this issue which is precisely the reason I call for your help dragons (please beware do not mock my name) Worns.
- Mon Sep 16, 2013 1:21 am
- Forum: Open Discussion
- Topic: General Videogame Gabbin' 2: Word Beginning With R
- Replies: 142
- Views: 452059
Re: General Videogame Gabbin' 2: Word Beginning With R
http://www.youtube.com/watch?v=R6_yJFgmgBQ
Teleglitch gets its sound effects from some kind of a free online repository and they pulled it off really well. Might be a path worth pursuing if you can figure out what precisely they used and how they were able to get it all to sound so coherent.
Teleglitch gets its sound effects from some kind of a free online repository and they pulled it off really well. Might be a path worth pursuing if you can figure out what precisely they used and how they were able to get it all to sound so coherent.
- Wed Aug 28, 2013 3:08 pm
- Forum: Fan-Stuff
- Topic: Worms Armageddon Main Menu HD
- Replies: 16
- Views: 34239
Re: Worms Armageddon Main Menu HD
The way it is in the game, it's annoying because of both the artifacts and the stupid grin. In your second attempt, it's quite a bit less annoying because the artifacts are gone, so I can live with the stupid grin. And we're pretending your first attempt never happened. ![Razz :P](./images/smilies/d17_tongue.png)
![Razz :P](./images/smilies/d17_tongue.png)
- Tue Aug 27, 2013 8:47 am
- Forum: Fan-Stuff
- Topic: Worms Armageddon Main Menu HD
- Replies: 16
- Views: 34239
Re: Worms Armageddon Main Menu HD
Looks kind of nice, though I think I'd personally prefer a simple vectorisation of the current frontend art to something this much "improved" in my 4.x. Except for maybe the floating stars in the background, I never liked how flat they looked. Perhaps a hint of 3D might be an improvement f...
- Tue Jul 30, 2013 2:49 am
- Forum: Worms Series
- Topic: Worms Clan Wars
- Replies: 190
- Views: 416595
Re: Worms Clan Wars
T17 haven't as much as come into contact with an old WA roper since... well, since before said roper could legitimately call himself old. ![Razz :P](./images/smilies/d17_tongue.png)
![Razz :P](./images/smilies/d17_tongue.png)
- Fri Jul 05, 2013 12:14 am
- Forum: Open Discussion
- Topic: Wormers we've lost contact with
- Replies: 34
- Views: 62082
Re: Wormers we've lost contact with
FatWhitey? I loved that guy.
- Sat Jun 29, 2013 12:27 am
- Forum: Worms Series
- Topic: Worms Clan Wars
- Replies: 190
- Views: 416595
Re: Worms Clan Wars
New additions include the Teleport Gun, a Portal-esque weapon allowing you to quickly move around the map. That sounds even more interesting. I wonder whether it works exactly like this . I'm thinking it'll probably be something like this , a bit like the translocator in Unreal Tournament. Would ce...
- Sat Jun 29, 2013 12:09 am
- Forum: Open Discussion
- Topic: It's been a long, long (long) time.
- Replies: 30
- Views: 49301
Re: It's been a long, long (long) time.
So is this going to be the new summon Nutter thread? We do clearly need one of those.
- Thu Jun 27, 2013 1:51 am
- Forum: Fan-Stuff
- Topic: Questionable Worms Art of Yesteryear.
- Replies: 50
- Views: 112042
Re: Questionable Worms Art of Yesteryear.
I wept.Slick wrote:
- Thu Jun 27, 2013 1:35 am
- Forum: Open Discussion
- Topic: So I think this was about due
- Replies: 27
- Views: 60372
Re: So I think this was about due
Tied second coolest Worms-related secret society, I tip my hat to everyone who made it a thing!
- Thu Jun 20, 2013 7:07 pm
- Forum: Open Discussion
- Topic: Wormers we've lost contact with
- Replies: 34
- Views: 62082
Re: Wormers we've lost contact with
I guess over the years I've become most attached to the sort of people who tend not to just up and disappear, so I still have ways of contacting many of my old buddies, even those who haven't really been around in ages. But some honourable mentions that haven't come up in the thread so far are certa...