Search found 216 matches

by K^2
Sun Feb 18, 2007 2:25 am
Forum: Open Discussion
Topic: AM I THE ONLY ONE HERE?
Replies: 42
Views: 64393

Weird. Every time I come here, there is at least one person on.
by K^2
Thu Feb 15, 2007 11:18 pm
Forum: Open Discussion
Topic: The Dream17 Vending Machine
Replies: 478
Views: 711729

Machine operates properly and gives you a can of Sprite.

I throw a coin into the slot from 4 meters away. (After 27 unsuccessful attempts.)
by K^2
Tue Feb 13, 2007 10:02 pm
Forum: Open Discussion
Topic: The Dream17 Vending Machine
Replies: 478
Views: 711729

You receive a cardboard box. It feels heavy. You carefully open it, and look inside. In the box you see yourself standing next to a vending machine and looking into a box. Suddenly, you get a strange feeling of being watched. You look around, but spot no one. You close the box, set it aside, and wal...
by K^2
Mon Feb 05, 2007 11:19 pm
Forum: Dream17
Topic: Tell us what you want!
Replies: 16
Views: 46221

Erm. Super, now if you enter just one letter that appears in any of the words in the title, it accepts it as correct. Therefore, by simply entering e, you'll get it right most of the time. I suppose, just the fact that it's different will throw bots off, but this is a bit weak.
by K^2
Mon Feb 05, 2007 5:08 pm
Forum: Fan-Stuff
Topic: WA terrains for WormsDC
Replies: 24
Views: 73287

I can probably get one running. I'll see what I can do.
by K^2
Mon Feb 05, 2007 5:02 pm
Forum: Fan-Stuff
Topic: WA terrains for WormsDC
Replies: 24
Views: 73287

The program insists on 8.3 names. I'm not sure I know how to get around that.
by K^2
Mon Feb 05, 2007 12:29 am
Forum: Fan-Stuff
Topic: WA terrains for WormsDC
Replies: 24
Views: 73287

I think I can make LhA archives. Send me the files, and I'll give it a shot.
by K^2
Mon Feb 05, 2007 12:20 am
Forum: Dream17
Topic: Tell us what you want!
Replies: 16
Views: 46221

Do those people even play computer games? I don't see how they could. Believe it or not, there actually was a first person game for the blind, based on sounds alone, but I've only ever heard of that one. @Super, yeah, that will work. It's easy to break, but as Andrew said, no one is going to bother...
by K^2
Sun Feb 04, 2007 4:52 pm
Forum: Dream17
Topic: Tell us what you want!
Replies: 16
Views: 46221

1) People with disabilities can e-mail administration to set up an account. Not a big deal. There aren't a lot of people who can read a forum, but not CAPTCHA anyways. Granted, some people do use voice synthesis software to read things off the screen for them, but these are very, very few. 2) Bots t...
by K^2
Sat Feb 03, 2007 5:33 pm
Forum: Dream17
Topic: Tell us what you want!
Replies: 16
Views: 46221

Turing test is the only way, and enter-letters-from-distorted-text method is the most efficient of these. I don't see why you'd find it non-user friendly.
by K^2
Fri Feb 02, 2007 5:44 pm
Forum: Dream17
Topic: Tell us what you want!
Replies: 16
Views: 46221

How about a better bot protection?
by K^2
Fri Feb 02, 2007 5:12 pm
Forum: Fan-Stuff
Topic: WA terrains for WormsDC
Replies: 24
Views: 73287

AndrewTaylor wrote:Well, then you can get to work on the W:OW ones.
You probably want animated 3D backgrounds too, don't you?
by K^2
Fri Feb 02, 2007 5:27 am
Forum: Fan-Stuff
Topic: WA terrains for WormsDC
Replies: 24
Views: 73287

Wicked. Any way to release these as some sort of a pack?
by K^2
Sun Jan 28, 2007 9:44 am
Forum: Fan-Stuff
Topic: Superfrog kind-of-fan-clone public tech demo
Replies: 58
Views: 90397

However, I hear that reading from gfx memory is extremely expensive. Yes, memory transfers between system RAM and gfx RAM tend to be rather slow. But if you only need one transfer per frame, it's not really a big problem. It would be nicer to capture the event some other way, but I can't think of a...
by K^2
Sat Jan 27, 2007 8:42 pm
Forum: Fan-Stuff
Topic: Superfrog kind-of-fan-clone public tech demo
Replies: 58
Views: 90397

The "dirty" method of doing this is keeping a copy of texture you use for a sprite in RAM as a bitmap, and just testing it with custom code. For example, something like this should work. //sprite1 and sprite2 are RGBA 32bit raw bitmap data. //x1,y1,x2,y2 are the coordinates of the sprites....
by K^2
Sat Jan 27, 2007 4:32 am
Forum: Fan-Stuff
Topic: Superfrog kind-of-fan-clone public tech demo
Replies: 58
Views: 90397

Why not do a per-pixel collision test once you have bounding-box collision? It shouldn't take too long if you only test the enemies that are already crossing your bounding box.
by K^2
Tue Jan 23, 2007 9:41 pm
Forum: Fan-Stuff
Topic: Worms 4 Speech Bank Editing
Replies: 29
Views: 56260

lyllo wrote:can't understand why they did all this mess.
Me neither. Why create bank files if you are not going to compress them? At least they didn't do bundles, like in W3D. Otherwise, importer for custom hats would have to be 10x more complicated.
by K^2
Tue Jan 23, 2007 5:32 am
Forum: Fan-Stuff
Topic: Superfrog kind-of-fan-clone public tech demo
Replies: 58
Views: 90397

That's what you get for using a pre-built parser, rather than writing your own.
by K^2
Mon Jan 22, 2007 9:51 pm
Forum: Fan-Stuff
Topic: Worms 4 Speech Bank Editing
Replies: 29
Views: 56260

Are you sure you selected all of the data starting with 4276 to the very end? Sounds like you only selected a few kB.
by K^2
Sun Jan 21, 2007 11:20 pm
Forum: Fan-Stuff
Topic: Worms 4 Speech Bank Editing
Replies: 29
Views: 56260

There is a way to perform manipulations on the whole sound bank, but it involves using a hex editor. If that does not scare you, here is how you do it. 1) Open the .sab file with the Hex editor. Go to offset 8. There you will find 4 bytes that together make up the total number of sound samples in th...