Search found 216 matches
- Tue Oct 24, 2006 7:11 pm
- Forum: Open Discussion
- Topic: New Super Mario Bros.
- Replies: 10
- Views: 15193
But that's the problem. You can't prove that they are factually inconsistent. They might not match with what you think are facts, but that doesn't necessaraly mean that there is any contradiction in another person's oppinion. Any logical argument has to be based on some set of axioms. There are some...
- Tue Oct 24, 2006 2:12 am
- Forum: Open Discussion
- Topic: New Super Mario Bros.
- Replies: 10
- Views: 15193
- Tue Oct 24, 2006 1:52 am
- Forum: Other Games
- Topic: Superfrog 2
- Replies: 29
- Views: 46486
They might. PSP or DS port of SF would probably get receinved sufficiently well to make it worth publishing. However, worMatty still makes a good point. A remake of SF would be pretty much a port that people allready familiar with SF would play only out of nostalgia. Some people who have never playe...
- Sat Oct 21, 2006 2:33 am
- Forum: Fan-Stuff
- Topic: WMapEditor - new and improved
- Replies: 11
- Views: 27255
- Fri Oct 20, 2006 7:15 pm
- Forum: Fan-Stuff
- Topic: WMapEditor - new and improved
- Replies: 11
- Views: 27255
I'm not sure why it would stop responding, but the Window message handling system sucks, so I'm not suprised. You probably notticed that you can't even close the window usint the X in the corner unless you move the window first. I'll try to see if I can find something. The working directory is set t...
- Wed Oct 18, 2006 4:08 am
- Forum: Fan-Stuff
- Topic: Superfrog Music!
- Replies: 54
- Views: 119050
Pretty much, the only specs that I'm missing are for the sound. The links you posted might be of use for that. I'll take a better look later. The main difference, if I recall correctly, is that NES only allows 4bit color, which means that all of the graphics will need to be carefully converted to ma...
- Tue Oct 17, 2006 10:37 pm
- Forum: Fan-Stuff
- Topic: Superfrog Music!
- Replies: 54
- Views: 119050
I could write code for DS just as easy, but how will you put it on the system? PSP is slightly more realistic. I could write a code that will run on hacked PSPs. Number of people who'd be able to run it would still be very limited. Realistically, the only way to make the game available to people is ...
- Tue Oct 17, 2006 3:26 pm
- Forum: Fan-Stuff
- Topic: Superfrog Music!
- Replies: 54
- Views: 119050
- Mon Oct 16, 2006 11:23 pm
- Forum: Worms Series
- Topic: Worms HD
- Replies: 9
- Views: 17847
- Mon Oct 16, 2006 11:22 pm
- Forum: Fan-Stuff
- Topic: Superfrog Music!
- Replies: 54
- Views: 119050
- Mon Oct 16, 2006 10:24 pm
- Forum: Fan-Stuff
- Topic: Superfrog Music!
- Replies: 54
- Views: 119050
- Mon Oct 16, 2006 9:45 pm
- Forum: Fan-Stuff
- Topic: Superfrog Music!
- Replies: 54
- Views: 119050
Tilesets are easily ripped from Amiga ADFs. Fancy giving it a go, K? Might. I have a DOS version of SF. Do you think the tile sets would be the same? The levels and tilesets in DOS version seem to be very straight forward, so these should be easy enough to port. I'm not so sure about the rest of it...
- Mon Oct 16, 2006 6:30 pm
- Forum: Fan-Stuff
- Topic: Superfrog Music!
- Replies: 54
- Views: 119050
- Mon Oct 16, 2006 1:48 pm
- Forum: Fan-Stuff
- Topic: Tower Assault for PSP remake attempt.
- Replies: 8
- Views: 18140
- Mon Oct 16, 2006 2:45 am
- Forum: Fan-Stuff
- Topic: Worms Autogaming: a screen saver for Worms: Armageddon
- Replies: 7
- Views: 17806
- Sun Oct 15, 2006 8:18 pm
- Forum: Fan-Stuff
- Topic: WMapEditor - new and improved
- Replies: 11
- Views: 27255
- Sun Oct 15, 2006 7:43 pm
- Forum: Worms Series
- Topic: Editing W4M scripts : How to spawn a crate ?
- Replies: 2
- Views: 8827
- Sun Oct 15, 2006 5:31 pm
- Forum: Fan-Stuff
- Topic: WMapEditor - new and improved
- Replies: 11
- Views: 27255
- Sat Oct 14, 2006 9:32 pm
- Forum: Fan-Stuff
- Topic: WMapEditor - new and improved
- Replies: 11
- Views: 27255
WMapEditor - new and improved
I think I finaly got it to the point where it's actually possible to use the editor to create something more complex than a block with another block on it. The keyboard shortcuts are back, unfortunately, but most annoying of them have been replaced by mouse-driven operations, plus, there is a nifty ...
- Sat Oct 14, 2006 9:23 pm
- Forum: Fan-Stuff
- Topic: WMapEditor - the very eary version.
- Replies: 28
- Views: 49867
Can you compile it? I can simply send you the .cpp and .h files. It's a simple class. You use .load() member to load the list of maps in the scripts.xom, then .getName/.setName members to get/set various parameters, and finaly, .save() to put it back into scripts.xom. Plus, a couple of functions to ...