W4M: The Kitchen Sink?

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Tentacle
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W4M: The Kitchen Sink?

Post by Tentacle » Sun Oct 29, 2006 10:18 pm

I've rooted around on a few sites that are vaguely related to Worms 4 (mainly cheat sites - I'm so glad there are no real cheats) and noticed that there's an (incredibly expensive) unlockable theme called The Kitchen Sink. It apparently gives you the whole Worms 4 arsenal with 5 extra weapons. It appears in the Item Shop for 2500 once you've completed W4M through and through.

Heh, has anyone managed to unlock it? I am NOT going to redo Story Mode (ESPECIALLY not the last damned mission) just to get that Alien Soundset thing and The Kitchen Sink!
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Squirminator2k
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Post by Squirminator2k » Mon Oct 30, 2006 1:07 pm

Ooh, I didn't know about that. I'll have to look into it. As an alternative, I seem to recall K^2 was working on a tool that lets you toggle what is and isn't unlocked in the game, but that was a year ago and I think he's left it now (not having W4M himself is a barrier there).
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_Kilburn
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Post by _Kilburn » Mon Oct 30, 2006 1:26 pm

Or you have this small program I made : Scheme Hacker

It allows you to modify built-in schemes (Beginner, Standard, Pro, Darkside, etc...). If you want to get the Kitchen Sink, it's very simple :
- Run Scheme Hacker
- In "Load from" select "The Kitchen Sink"
- In "Save In", select the scheme you want to be replaced (Beginner for example)
- Click "Play"
- Start a multiplayer game, and select Beginner as the scheme
- Enjoy ! :D

To keep this scheme permanently, just create a scheme based on this one... so simple. :)

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worMatty
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Post by worMatty » Mon Oct 30, 2006 4:07 pm

Wonderful :?

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_Kilburn
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Post by _Kilburn » Mon Oct 30, 2006 5:25 pm

Smiley mistake or irony? :roll:

Tentacle
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Post by Tentacle » Mon Oct 30, 2006 6:31 pm

Thanks a bunch, Kilburn!

There's one problem, though - where are the W4M schemes kept? I can't find them anywhere.
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Post by K^2 » Mon Oct 30, 2006 11:27 pm

Squirminator2k wrote:Ooh, I didn't know about that. I'll have to look into it. As an alternative, I seem to recall K^2 was working on a tool that lets you toggle what is and isn't unlocked in the game, but that was a year ago and I think he's left it now (not having W4M himself is a barrier there).
I never actually worked on a tool that does that. I just messed with the files by hand. It seemed that making a tool for it would ruin the game a bit, so I never bothered.
None of my projects (Minus One converter, W3D/W4 Map Viewer, and WMapEditor) are endorsed, supported or otherwise affiliated with Dream17. I just find Dream17 forums to be a nice place to share and discuss my work with others.

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Bloopy
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Post by Bloopy » Tue Oct 31, 2006 12:40 pm

Tentacle wrote:There's one problem, though - where are the W4M schemes kept? I can't find them anywhere.
There isn't any, unfortunately. Custom schemes are kept in SaveGame.xom, not sure about the default ones, they might be kept in there too.
x_+

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Post by K^2 » Tue Oct 31, 2006 11:30 pm

Default schemes are kept elsewhere in .xml files. That's why _Kilburn was able to edit them without messing with .xom files.

I might write an abridged .xom->.xml extractor for schemes in SaveGame.xom. That would allow to edit schemes either by hand or with _Kilburn's editor. A full .xom->.xml converter would be just too much work for me to bother with at this time. Mostly because it is a pain in various parts of anatomy to create a good container type database.
None of my projects (Minus One converter, W3D/W4 Map Viewer, and WMapEditor) are endorsed, supported or otherwise affiliated with Dream17. I just find Dream17 forums to be a nice place to share and discuss my work with others.

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AndrewTaylor
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Post by AndrewTaylor » Mon Nov 06, 2006 5:51 pm

Well, I only have a five missions to beat T17's times on, so I reckon once NaNoWriMo is over I'll get this the old fashioned way. You can, of course, hack the times in the mission files very easily...

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