Superfrog Exact Remake
Moderator: Dream17 Staff
Superfrog Exact Remake
I have been dreaming to develop a high quality Superfrog remake, and this week I started this project. The web page of this project will be http://superfrog.sourceforge.net
I got the tilesets of CD32 version of Superfrog using Froggy, and I created level maps. I downloaded the Sprites from Pooka's Superfrog site. I also have Superfrog remix xm file from Pooka's site, it can be used on demo mode. All the comments, commitments and recommendations are welcome.
I need all the sprites of Superfrog (either from CD32 version or from PS3 version's classic levels). Please help me to obtain all the sprites.
Sprites also were ripped, so are not needed anymore. Just beginning and end animations in ANIM format are needed (with sound and music).
By the way, some of the features of this remake are:
* It will be exact or higher quality remake
* It will be completely open-source (even the Gimp xcf files will be shared)
* It will be multi-platform, and will be written in C++ (it will be able to be compiled for all the platforms).
Pooka, as I wrote, I need your help. You are the primary contributor of this project. Can you please create a web page for this project?
I got the tilesets of CD32 version of Superfrog using Froggy, and I created level maps. I downloaded the Sprites from Pooka's Superfrog site. I also have Superfrog remix xm file from Pooka's site, it can be used on demo mode. All the comments, commitments and recommendations are welcome.
I need all the sprites of Superfrog (either from CD32 version or from PS3 version's classic levels). Please help me to obtain all the sprites.
Sprites also were ripped, so are not needed anymore. Just beginning and end animations in ANIM format are needed (with sound and music).
By the way, some of the features of this remake are:
* It will be exact or higher quality remake
* It will be completely open-source (even the Gimp xcf files will be shared)
* It will be multi-platform, and will be written in C++ (it will be able to be compiled for all the platforms).
Pooka, as I wrote, I need your help. You are the primary contributor of this project. Can you please create a web page for this project?
Last edited by volkan on Tue Aug 13, 2013 7:00 am, edited 3 times in total.
Re: Superfrog Exact Remake
By the way, I read a story about Superfrog animation 5 years ago. Original Superfrog animation was a little different in terms of some timings. If the original Superfrog animation can be found, I can add that version as a menu choice.
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Re: Superfrog Exact Remake
Be prepared for Team17 to ask you to stop.
Re: Superfrog Exact Remake
Why? There are some other remakes, and this is a fan stuff
Re: Superfrog Exact Remake
Because remaking a game exactly as it was originally and releasing that is generally something companies don't want you to do. Particularly now when Team17 is releasing their own remake of superfrog.volkan wrote:Why? There are some other remakes, and this is a fan stuff
Re: Superfrog Exact Remake
If I continue to work on this project on my free times, can it be acceptable to release this project 5 years later?
Re: Superfrog Exact Remake
There are many open-source remakes that get away with it fine, but they make sure to not release any copyrighted content such as the original sprites, music, etc. You'd have to make your own or get people to rip it themselves.Akuryou13 wrote:Because remaking a game exactly as it was originally and releasing that is generally something companies don't want you to do. Particularly now when Team17 is releasing their own remake of superfrog.volkan wrote:Why? There are some other remakes, and this is a fan stuff
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Re: Superfrog Exact Remake
So, I can continue to the development. The sprites, etc will be read from the files, and the files will not be distributed with the game. I can also prepare alternative sprites after the development finishes.
Thanks SupSuper.
Thanks SupSuper.
Re: Superfrog Exact Remake
The classic levels from the PS3's Superfrog HD don't use the original sprites. They're reskinned with the new version's sprites (which jars quite badly with the original design, as I noted here). So we'd need sprites from the CD32 version (or the Amiga or PS3 versions; Rico told me they were all the same once).volkan wrote:I need all the sprites of Superfrog (either from CD32 version or from PS3 version's classic levels). Please help me to obtain all the sprites.
Yes, of course I can. However, as I said in my e-mail to you, I could also link to your Sourceforge page...volkan wrote:Pooka, as I wrote, I need your help. You are the primary contributor of this project. Can you please create a web page for this project?
I don't think it'll be too much of a problem now that Superfrog HD has been released and hasn't had that much media attention. Perhaps this game could make entirely new levels? Then it wouldn't be so much of a bother to Team17 and give gamers something new to play!Akuryou13 wrote:Because remaking a game exactly as it was originally and releasing that is generally something companies don't want you to do. Particularly now when Team17 is releasing their own remake of superfrog.
But anyway, yeah, if anyone has (or could rip?) sprites or tilesets from:
- World 4
World 5
World 6
Project-F
Final Battle
Superfrog: the best things in life are green.
Re: Superfrog Exact Remake
I also found the original version of Superfrog animation from Pooka's old post on Dream17. Its address is http://www.randelshofer.ch/animations/a ... nimVE.html
I have sprites (of course from Pooka's site) of forest, castle, circus and ancient levels (are these from CD32 version? CD32 version is very important.). I also ripped all the tilesets using froggy with CD32 version of Superfrog, and generated all the levelmaps in xml format.
As Pooka said, I only need sprites from World 5, World 6, Project F and Final Battle. If my sprites are not CD32 version, it would be better to have all the sprites of CD32 version. All the other resources are ready, so I will start coding engine soon.
Pooka, thank you very much for your support. Can you please create the web page for "Superfrog Classic - Exact HQ Remake", and mention that we need all the sprites of CD32 version of Superfrog in bmp or equivalent lossless (maybe amiga iff) format?
I have sprites (of course from Pooka's site) of forest, castle, circus and ancient levels (are these from CD32 version? CD32 version is very important.). I also ripped all the tilesets using froggy with CD32 version of Superfrog, and generated all the levelmaps in xml format.
As Pooka said, I only need sprites from World 5, World 6, Project F and Final Battle. If my sprites are not CD32 version, it would be better to have all the sprites of CD32 version. All the other resources are ready, so I will start coding engine soon.
Pooka, thank you very much for your support. Can you please create the web page for "Superfrog Classic - Exact HQ Remake", and mention that we need all the sprites of CD32 version of Superfrog in bmp or equivalent lossless (maybe amiga iff) format?
Re: Superfrog Exact Remake
That's not the original version - that's "Superbfrog!", a parody version! The actual version is here.volkan wrote:I also found the original version of Superfrog animation from Pooka's old post on Dream17. Its address is http://www.randelshofer.ch/animations/a ... nimVE.html
Er, yeah. I'll do that next time I update.volkan wrote:Pooka, thank you very much for your support. Can you please create the web page for "Superfrog Classic - Exact HQ Remake", and mention that we need all the sprites of CD32 version of Superfrog in bmp or equivalent lossless (maybe amiga iff) format?
Superfrog: the best things in life are green.
Re: Superfrog Exact Remake
Our remake can optionally have both animations selectable on settings screen
By the way, it would be very excellent to have CD32 version of the animation in ANIM format. Can you please also mention that this animation and ending animation should be ripped in ANIM or in its original format?
Of course this is not very important to have, but it is a nice-to-have thing At the worst case, flash or equivalent version can be added as animation.
By the way, it would be very excellent to have CD32 version of the animation in ANIM format. Can you please also mention that this animation and ending animation should be ripped in ANIM or in its original format?
Of course this is not very important to have, but it is a nice-to-have thing At the worst case, flash or equivalent version can be added as animation.
Re: Superfrog Exact Remake
Some pictures for Superfrog Remake
Title Screen Scoreboard
Title Screen Scoreboard
Re: Superfrog Exact Remake
I found Dennis "EXL" Meuwissen's web site, whose address is http://www.teamhellspawn.com/exl/index.php, and I wrote an e-mail to get help to obtain Superfrog sprites using Froggy.
In fact, Froggy is able to obtain all the sprites, but I couldn't make Froggy show them in correct colors.
In fact, Froggy is able to obtain all the sprites, but I couldn't make Froggy show them in correct colors.
Re: Superfrog Exact Remake
Dennis answered my mail, and now I have all the sprites.
The only thing I need are beginning and finish animations in their original format. Of course these animations are nice to have, so it would be better to rip these animations, but flash animations can be used if these animations cannot be ripped.
I will upload all the resources and source codes to the project page after then the first level is able to run.
The only thing I need are beginning and finish animations in their original format. Of course these animations are nice to have, so it would be better to rip these animations, but flash animations can be used if these animations cannot be ripped.
I will upload all the resources and source codes to the project page after then the first level is able to run.