SuperFrog - Return To Project-F

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SuperFrog - Return To Project-F

Post by Squirminator2k » Sun Apr 24, 2005 11:47 am

I'm working on a SuperFrog Fan-game for the Amiga, currently called Return To Project-F. It's a game in the style of Project-X, featuring SuperFrog. Clever, eh? It's loosely based on the level "Project-F" from the Amiga version of SuperFrog, and will feature more levels, new graphics, and will be bigger. Yes.

It's being created using the REALITY engine for the Amiga.

Any thoughts?
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Post by Super Frog » Sun Apr 24, 2005 7:57 pm

Firstly, you should really have got my permission if you wanted to make a fangame. I hope you haven't got one of those terrible D-list frog actors to play me, I'd have appeared in it for £4.52 as long as you also splashed out on lunch. Oh well, good luck with the game and all that.
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Re: SuperFrog - Return To Project-F

Post by ThreeHeadedMonkey » Sun Apr 24, 2005 11:13 pm

Squirminator2k wrote:I'm working on a SuperFrog Fan-game for the Amiga, currently called Return To Project-F. It's a game in the style of Project-X, featuring SuperFrog. Clever, eh? It's loosely based on the level "Project-F" from the Amiga version of SuperFrog, and will feature more levels, new graphics, and will be bigger. Yes.
Yes.

I mean, YES.

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Post by Squirminator2k » Wed Apr 27, 2005 1:05 pm

Incidentally anyone who uses an Amiga (or an Amiga Emulator) is welcome to test the early version once it's done.
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Post by Cyclaws » Wed Apr 27, 2005 9:58 pm

If I can scrape up some money to buy an elulator, I'll happily test it for you.
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Post by Pooka » Thu Apr 28, 2005 4:17 pm

YOU HAVEN'T SENT THIS TO ME?!

Seriously, this sounds like the best Superfrog Remake I've heard of so far - and I've seen a fair few, indeed.
Superfrog: the best things in life are green.

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Post by Squirminator2k » Thu Apr 28, 2005 5:37 pm

It's not finished yet. At the moment I'm using original SuperFrog graphics while I build the game, but once I have that done I'll work on the actual graphics. It's being coded in an old Amiga games engine called "REALITY" which also allows you to create "Dizzy" style adventure games (I may very well do a SuperFrog Dizzy-esque platformer, too).
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Post by Squirminator2k » Sat Apr 30, 2005 3:39 pm

Interested in seeing some early conceptual PixelArt for Superfrog? [Check this out.]
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Post by Pooka » Sun May 01, 2005 5:34 pm

I, too, have started work on a Superfrog fan-game. It's a platformer, but with a twist. In fact, Superfrog is hardly in it.

Unfortunately, I am using The Games Factory, but I'm sure I can overcome the limitations if I try hard enough. A result of which being that I was up until 6am this morning coding one level.

Fantastic.
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Post by SupSuper » Sun May 01, 2005 8:51 pm

Pooka wrote:I, too, have started work on a Superfrog fan-game. It's a platformer, but with a twist. In fact, Superfrog is hardly in it.

Unfortunately, I am using The Games Factory, but I'm sure I can overcome the limitations if I try hard enough. A result of which being that I was up until 6am this morning coding one level.

Fantastic.
how can TGF be limitating(is that a word?) when you're just coding a platformer? unless you're using TGF's built-in platform movement instead of making your own.
and being the clickteam fanatic that i am, i can give you some helpful examples if you need ;)
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Post by FW » Mon May 02, 2005 2:43 am

I'm hoping this project will succeed though. And not flop :(

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Post by Zeor » Thu May 26, 2005 3:32 am

This'll probably be the first Superfrog game I'll play. Make it a good one.

...Boy howdy, this forum has some ugly smilies, IMHO.
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Post by SupSuper » Thu May 26, 2005 3:56 pm

Zero72 wrote:This'll probably be the first Superfrog game I'll play. Make it a good one.

...Boy howdy, this forum has some ugly smilies, IMHO.
they're the standard phpBB ones. you're welcome to find some better ones, or even make your own if you're bored.
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Post by Squirminator2k » Thu May 26, 2005 3:58 pm

I've been making some.
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Post by FrostDragon » Sun Aug 14, 2005 7:26 pm

Well now, still busy with the game?
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Post by Squirminator2k » Sun Aug 14, 2005 9:02 pm

The REALITY Engine has been remarkably unhelpful, but it's playable at the moment.
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Post by K^2 » Sun Aug 14, 2005 9:44 pm

That's because you are not writing it in C. *ducks under the flying brick*

Well, good luck with the project anyways.
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Post by Bring back frog » Fri May 12, 2006 10:14 am

i can't wait to see it

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Post by Squirminator2k » Fri May 12, 2006 6:19 pm

I've been working on other things, but this is still knocking about. I may release an early playable version at some point. I am, however, exceedingly lazy.
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Post by Bring back frog » Tue Aug 22, 2006 10:20 am

take you time, i hope it will be worth the wait..
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