Programming Challenge throwdown: Superfrog for the NES
Inspired by Dream17 Forum regular bucky o hare's rather excellent Superfrog NES chiptune Medlies, I've decided to throw down the gauntlet to the game programmers of the world who may come across this website. The challenge: port Superfrog to the NES.
There are some rules that have to be adhered to:
The game must work in a NES emulator. Ideally, it must also work on an actual NES, but I have no way of checking that
There must be at least 2 fully playable worlds from the original game. Any more than that will earn bonus points.
The original sprites must be used, although you can obviously reduce the color and limit/recycle sprites for levels if necessary. The HUD can also be simplified if need be.
The physics must be as close to the Amiga version as possible. Oh, and the Wings power-up must work as it does in the Amiga version, not the MS-DOS version!
There must be sound of some sort, be it blips and bloops of sound effects, music, or both. I don't know if bucky o hare wants to get involved in that area, I guess that's largely up to him.
I will definitely reward the first successful programmer with a prize of some sort - maybe a copy of Worms Open Warfare 2 or something. There's no deadline here either, so take as long as you need. The first person to submit a fully working port, well, wins. Good luck!
Edit: Potential programmers may find NESHLA useful. Thanks to Monkeyforahead for the... uh... heads up.
Further information: A couple of people have asked if there is a deadline on this challenge. There is no deadlien - it's First Come, First Prize.
Inspired by Dream17 Forum regular bucky o hare's rather excellent Superfrog NES chiptune Medlies, I've decided to throw down the gauntlet to the game programmers of the world who may come across this website. The challenge: port Superfrog to the NES.
There are some rules that have to be adhered to:
I will definitely reward the first successful programmer with a prize of some sort - maybe a copy of Worms Open Warfare 2 or something. There's no deadline here either, so take as long as you need. The first person to submit a fully working port, well, wins. Good luck!
Edit: Potential programmers may find NESHLA useful. Thanks to Monkeyforahead for the... uh... heads up.
Further information: A couple of people have asked if there is a deadline on this challenge. There is no deadlien - it's First Come, First Prize.
Brilliant stuff! I love this kind of thing.
I can't program to save my life but I'm willing to help out on this one. Will try and mention this in gamesTM if I get the chance.
Ash