News Archive
December 2005

Merry Christmas
Posted in Archived by Squirminator2k at 23/12/05 12:00pm CET

We here at Dream17 would like to take a moment to wish everyone a Merry Christmas (or whatever festive celebration your Religion of choice dictates), a Happy New Year (assuming your new calendar starts along with the majority of the Western World), and a prosperous 2006 (assuming you live by the traditional Gregorian Calendar).

Things to look forward to in 2006
Lemmings PSP
Worms: Open Warfare for PSP & DS
Army Men (...possibly)
PlayStation3 and the Nintendo Revolution
Alien Spacecfraft crash-lands in London in March... that could've been an episode of Doctor Who, though
2006 is also The International Year of Deserts and Desertification. Ooh!

Enjoy your holidays.


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Worms Competition!
Posted in Archived by Cyclaws at 14/12/05 9:48pm CET

Over at the Team17 Forums, there is a competition for people to win Worms games and signed art from the team! To play, visit this forum, and go into the latest weeks thread for the rules, and picture you need to think of a caption for. Be quick, just two more chances to win the goods!


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Fried Re-Launch
Posted in Archived by Squirminator2k at 14/12/05 4:06pm CET

Those of you who keep an eye on my personal projects may be interested to know that the Fried website has been redesigned, and the strip itself will be relaunching on January 7th. Feel free to pop over and leave a comment.


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Geige mit Ihrer Bratwurst!
Posted in Archived by Squirminator2k at 07/12/05 9:54pm CET

Juha-Pekka Jokela, who was once lined up to help me with my Cannon Fodder fangame, dropped me a line to inform me of a clone of Amiga classic Bratwurst he's recently knocked together. You can download the MorphOS and Windows versions here.


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A potential controversy
Posted in Archived by Squirminator2k at 02/12/05 1:36pm CET

Long-time fans of Lemmings may be disappointed to discover that you will be able to issue commands to your Lemmings while the game is paused, in Team17's classy PSP remake of this classic Amiga title. The Christmas 2005 issue of Edge Magazine states that this is, "Clearly a concession to the fixed cursor speed, this is the kind of change that could prove no less ruinous than the problem it's trying to solve." Would it not be easier, asks your friendly neighbourhood Teamster-Fan, to allow one of the buttons - Triangle, perhaps, or Select at a stretch - to slow time down allowing you to issue commands to your Lemmings slightly quicker, rather than arguably ruining the flow of the game entirely...? We'll keep you updated.


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