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WinUAE 1.4.2a now available, fixes some WormsDC issues
Posted in Amiga Emulation by Squirminator2k at 20/05/07 10:19pm CEST

I found out today that the latest build of WinUAE has been available for a week now, and it seems to fix the "freeze and stutter" glitch that occurs when running Worms: The Director's Cut. However it has given rise to an entirely new problem.

The game now runs less than smoothly on my computer (P4 1.8Ghz processor, GeForce FX 5200, 512MB of RAM). Before the "freeze and stutter" glitch developed, the game ran fine save for some minor graphics glitches. Now it barely runs at all. Andy Davidson has previously informed me that WormsDC really does push the AGA chipset rather hard:

" pushed the AGA chipset very hard indeed, and getting it to look that good was a right struggle. That's the reason for the incorrect sprite colours in the emulated version by the way, WormsDC took advantage of the AGA chipset running out of bandwidth because of how hard it was being pushed. When it started running out of bandwidth you got 'interesting' results, which sometimes came in useful. WormsDC used lots of tricks. Because of all this, it's just very special to me."

So with this in mind, we may never get the game 100% accurately emulated in WinUAE. Which is a real shame.

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