Search found 58 matches

by _Kilburn
Tue Jun 03, 2014 10:35 am
Forum: Fan-Stuff
Topic: Zeorventure, The
Replies: 64
Views: 163537

Re: Zeorventure, The

>retrieve the •deflated bean•, then slap him with it and attempt a strategical retreat while he is confused
by _Kilburn
Fri May 23, 2014 7:08 am
Forum: Other Games
Topic: Flockers: new IP from Team17
Replies: 12
Views: 51038

Re: Flockers: new IP from Team17

StepS wrote:hi vinh, those two 1-post posters before you were apparently just clever spammers (reported), but yeah, it's quite a strange move from T17.
Only just noticed they simply reused bits from previous posts haha. Those bots are actually getting a bit smarter wow. :P
by _Kilburn
Thu May 22, 2014 1:55 pm
Forum: Other Games
Topic: Flockers: new IP from Team17
Replies: 12
Views: 51038

Re: Flockers: new IP from Team17

I didn't imagine so many people here would have issues with the gore, if anything it's a good thing because it shows that the people at Team17 aren't afraid of being offensive anymore, just like old times. Although I'm a bit surprised at such a sudden turn, since they always insisted about being fam...
by _Kilburn
Thu May 15, 2014 11:34 am
Forum: Fan-Stuff
Topic: Zeorventure, The
Replies: 64
Views: 163537

Re: Zeorventure, The

>finger the hole to see what it's made of
by _Kilburn
Mon Feb 10, 2014 5:09 pm
Forum: Worms Series
Topic: Worms Battlegrounds
Replies: 3
Views: 10791

Worms Battlegrounds

http://uk.ign.com/articles/2014/02/10/worms-battlegrounds-announced-for-ps4-and-xbox-one Yay? Now I have no interest in getting a PS4 or XBox One but I thought you guys might be interested (is anyone still browsing these forums anyway?). I'm fairly sure Team17 said they would be giving Worms a break...
by _Kilburn
Sun Aug 25, 2013 8:29 am
Forum: Fan-Stuff
Topic: Worms Armageddon Main Menu HD
Replies: 16
Views: 33105

Re: Worms Armageddon Main Menu HD

Deformed? That's strange since i have used the original worm path from the menu, I just tried to not change the style too much, so it still would fit the armageddon look. I can do much more detailed if needed but i didn't want to overdo it ;) They have disproportioned eyes, especially the ones on t...
by _Kilburn
Mon Aug 19, 2013 7:18 pm
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

If you know a way to turn down the phong, DO let me know. Me and several others on the workshop boards have been scratching our collective heads on this one. It's in the user manual, silly. :P Limited to normal and diffuse maps. The model gains its specularity from the alpha channel of the normal m...
by _Kilburn
Mon Aug 19, 2013 4:32 pm
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

Okay guys, sorry for the delay. I wanted to port them to a more efficient format and that took a bit longer than expected. Plus adjusting their position in the customization menu is incredibly tedious. But hey at least the files are twice smaller than most of the hats you'll find on the workshop, wo...
by _Kilburn
Thu Aug 08, 2013 11:13 pm
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

Whoah, my items are in there! :o

I wanted to do Zeor's helmet as well but that thing is so damn hard to model. I'm planning to make more items inspired by popular sigworms though, maybe after the game is released. :P
by _Kilburn
Sat Aug 03, 2013 10:25 pm
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

Let me ask this, then: I've played near enough every worms game out there. The last bunch have been pitiful. Is this next one "a big improvement over Revolution" or is it actually good? Is it actually an experience comparable to the old games where I could legitimately have fun with all m...
by _Kilburn
Sat Aug 03, 2013 8:45 am
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

And Kilburn, how're they handling the beta this time around? I haven't heard anything of applications. Yeah they only gave information on beta applications on their Facebook page, and that was a bit more than a month ago. The new employees are quite friendly and they actually listen to feedback and...
by _Kilburn
Fri Aug 02, 2013 10:22 pm
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

I don't believe you can reasonably deduce the underlying mechanics that govern a game from a few videos. In particular, I don't believe it's reasonable to assume disjoint rules for governing the behaviour of objects at this stage.* Well first of all it is quite obvious that this game uses the same ...
by _Kilburn
Thu Aug 01, 2013 8:45 pm
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

Such as?
by _Kilburn
Thu Aug 01, 2013 6:50 am
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

I can already see at least three different "physics" engines in the game, one for physics objects and projectiles, one for dynamic water, and one that handles worm movement. Just imagine the chaos if worms behaved like physics objects. My point is that any game which integrates a physics e...
by _Kilburn
Wed Jul 31, 2013 9:36 pm
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

It's impossible for the rope to be like in WA, they've stated so themselves, it's a different physics engine. To be honest that's a really bad excuse. The fact that they are using a real physics engine doesn't mean that absolutely anything in the game must be powered by that physics engine. It's ju...
by _Kilburn
Tue Jul 30, 2013 7:52 am
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

Teleport Gun is just a gun that shoots a projectile in a straight line and teleports you to its position when it hits. It is actually quite versatile because you can aim it in mid-air and refire it indefinitely as long as you don't touch the ground. It doesn't sound nearly as versatile as the WA rop...
by _Kilburn
Tue Jul 02, 2013 6:12 pm
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

... Oh just stop it already. So that's basically all the weapons from Revolution, minus the Skunk and that weapon stealing utility (forgot its name), plus all the new weapons they announced, two mystery weapons/utilities I can't identify, and either the old Mortar from WA or another mystery weapon....
by _Kilburn
Tue Jul 02, 2013 3:33 pm
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

http://uppix.net/4YeNOt.png Aww, all the weapons are visible, that kinda ruins the surprise. :( I find it a bit surprising that I can recognize almost all the weapons there, shows that 65 weapons isn't that much in the end, especially since WA has a bunch of weapons which are essentially overpowere...
by _Kilburn
Sat Jun 29, 2013 7:45 am
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

That sounds even more interesting. I wonder whether it works exactly like this . That looks incredibly overpowered. :P I certainly hope it won't be that exploitable. lol maybe, but we still have this :P This is so much better. :P Would be amazing if they actually went through community forums and p...
by _Kilburn
Fri Jun 28, 2013 7:29 am
Forum: Worms Series
Topic: Worms Clan Wars
Replies: 190
Views: 406894

Re: Worms Clan Wars

Thurbo wrote:That sounds even more interesting. I wonder whether it works exactly like this.
That looks incredibly overpowered. :P I certainly hope it won't be that exploitable.