Search found 216 matches
- Tue Dec 26, 2006 1:03 am
- Forum: Fan-Stuff
- Topic: Worms4 Models
- Replies: 13
- Views: 29097
Worms4 Models
As I expected, the mesh format is very straight forward. Bones seem to be pretty simple as well. I have not yet looked at animations.
- Mon Dec 25, 2006 11:56 pm
- Forum: Fan-Stuff
- Topic: Superfrog monsters
- Replies: 12
- Views: 23798
Class inheritance is not a bad way to do it. I would probably still use a function pointer even with classes. Consider this code. #include <stdio.h> class Monster { public: Monster(void) { x=0; } int getx(void) { return x; } int (*OnFrameMove)(void); int x; }; int foo(Monster *th) { th->x++; return ...
- Sat Dec 23, 2006 8:46 am
- Forum: Fan-Stuff
- Topic: Superfrog monsters
- Replies: 12
- Views: 23798
- Wed Dec 20, 2006 9:39 pm
- Forum: Fan-Stuff
- Topic: All about Worms 4 Mayhem
- Replies: 6
- Views: 16003
- Sun Dec 10, 2006 5:49 am
- Forum: Fan-Stuff
- Topic: Superfrog monsters
- Replies: 12
- Views: 23798
It looks like there are at least several classes of enemies. Hedgehogs and snails move a certain amount about the set center. Little blobs can either be stationary, or move between obstructions. Bees are stationary, but follow you if you get close. Some other types of enemies seem to just go across ...
- Wed Nov 22, 2006 10:37 pm
- Forum: Fan-Stuff
- Topic: Superfrog Music!
- Replies: 54
- Views: 119368
- Sat Nov 18, 2006 12:47 pm
- Forum: Other Games
- Topic: Lemmings on PS3
- Replies: 20
- Views: 39359
- Sat Nov 18, 2006 8:56 am
- Forum: Fan-Stuff
- Topic: WMapEditor - new and improved
- Replies: 11
- Views: 27384
Thanks for the input. Do you speak Russian? I grew up in Russia, so if it's easier than English, feel free to send me PMs or e-mails in Russian. 1. It is impossible to edit the Layer at level Bezier or NURBS directing, I do not know what way developers used but is by the form clear that there is dir...
- Sat Nov 18, 2006 8:43 am
- Forum: Other Games
- Topic: Lemmings on PS3
- Replies: 20
- Views: 39359
- Fri Nov 17, 2006 1:32 pm
- Forum: Other Games
- Topic: Lemmings on PS3
- Replies: 20
- Views: 39359
How about this. Sum[P(person will get PS3) * P(person will get Lemmings) * (P(person has USB mouse) OR P(person will get mouse for Lemmings))] / Sum[P(person will get PS3) * P(person will get Lemmings)] P(x) denotes probability of x, and the operator OR is to be treated as a fuzzy logic operator. Bo...
- Thu Nov 16, 2006 12:30 pm
- Forum: Other Games
- Topic: Lemmings on PS3
- Replies: 20
- Views: 39359
- Mon Nov 13, 2006 8:22 am
- Forum: Other Games
- Topic: Lemmings on PS3
- Replies: 20
- Views: 39359
That was meant to be rhetoric, but fine. Everyone who uses a PC has access to a mouse. I don't know how about UK, but in US you are going to have trouble finding a non-USB mouse. Most mice still support PS/2, but you have to run it through an adapter. Furthermore, the fact that you don't need to buy...
- Sun Nov 12, 2006 4:00 am
- Forum: Other Games
- Topic: Lemmings on PS3
- Replies: 20
- Views: 39359
- Thu Nov 09, 2006 11:30 pm
- Forum: Other Games
- Topic: Lemmings on PS3
- Replies: 20
- Views: 39359
- Thu Nov 02, 2006 11:51 pm
- Forum: Other Games
- Topic: Lemmings on PS3
- Replies: 20
- Views: 39359
Lemmings on PS3
Since I am a persona non grata on T17 forums, can someone tell me what is the buzz on the new Lemmings game?
- Tue Oct 31, 2006 11:30 pm
- Forum: Worms Series
- Topic: W4M: The Kitchen Sink?
- Replies: 9
- Views: 19639
Default schemes are kept elsewhere in .xml files. That's why _Kilburn was able to edit them without messing with .xom files. I might write an abridged .xom->.xml extractor for schemes in SaveGame.xom. That would allow to edit schemes either by hand or with _Kilburn's editor. A full .xom->.xml conver...
- Mon Oct 30, 2006 11:27 pm
- Forum: Worms Series
- Topic: W4M: The Kitchen Sink?
- Replies: 9
- Views: 19639
Ooh, I didn't know about that. I'll have to look into it. As an alternative, I seem to recall K^2 was working on a tool that lets you toggle what is and isn't unlocked in the game, but that was a year ago and I think he's left it now (not having W4M himself is a barrier there). I never actually wor...
- Mon Oct 30, 2006 6:26 am
- Forum: Worms Series
- Topic: Importing W3D maps into Worms 4...
- Replies: 9
- Views: 18646
This forum is a bit slow, so occasional necroposting is often unavoidable. I really have no idea what prevents W3D maps from running on W4M. As I said, MinusOne should strip all entities. The only containers left afterwards should be lattices, which have the same format in W3D and W4M. It could inde...
- Wed Oct 25, 2006 5:38 am
- Forum: Other Games
- Topic: Superfrog 2
- Replies: 29
- Views: 46703
- Tue Oct 24, 2006 7:14 pm
- Forum: Other Games
- Topic: Superfrog 2
- Replies: 29
- Views: 46703
Is there really a point in that? Just get an Amiga emulator, and play them all. If you must have these on consoles, get Linux on PS2 or XBox, and install Amiga emulator on it. You can also wait for PS3 which will allready have Linux installed, and once again, run these games on the emulator. You can...