I'd call that a waste of time. =P I feel the XBox 1.5 is going to suck even harder than its predecessor. I has about NOTHING of interest compared to the other consoles.Cyclaws wrote: Team17 working with Microsoft/360
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The online play looks impressive, but without the right games behind it, it's wasted.
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*thinks*Squirminator2k wrote:That said, there are no titles for the GBA that can truly be said to be 3D.
Golf sims?
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Why not?
Tiger Woods' PGA Tour Thingummy looks pretty 3D to me.
And I imagine anything that could run on an old 386 (read: Links 1) could run on a GBA.
Tiger Woods' PGA Tour Thingummy looks pretty 3D to me.
And I imagine anything that could run on an old 386 (read: Links 1) could run on a GBA.
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I forget why I was arguing. I know that the SNES and the GBA are both not capable of proper 3D. It's something to do with the limitations of the SuperFX Chip.
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Heh, I remember when I got that expansion course for Links. That took an absolute age to redraw. Even good ol' Torrey Pines South took about twenty seconds to redraw.
I was so amazed when Microsoft Golf 2 got the redraw done in a couple of seconds.
I was so amazed when Microsoft Golf 2 got the redraw done in a couple of seconds.
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I had Links (well, my dad did). IT said in the manual that if you cranked it up to full it might take anywhere up to 20 minutes. Then you play golf for forty five seconds and let it draw again.Paul.Power wrote:Heh, I remember when I got that expansion course for Links. That took an absolute age to redraw. Even good ol' Torrey Pines South took about twenty seconds to redraw.
I was so amazed when Microsoft Golf 2 got the redraw done in a couple of seconds.
Yeah, but the game is very much 2D.Pooka wrote:Yoshi's Island handles 3D quite well.
Also, excellent.
I can do 3D on a graphing calculator. Both SNES and GBA are quite capable of simple 3D garphics. In fact, I saw a game on GBA that used a ray casting engine, and the graphics were comparable to the original Doom.Squirminator2k wrote:I forget why I was arguing. I know that the SNES and the GBA are both not capable of proper 3D. It's something to do with the limitations of the SuperFX Chip.
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Was it Doom?K^2 wrote:In fact, I saw a game on GBA that used a ray casting engine, and the graphics were comparable to the original Doom.
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No. I don't remember what the game was called, but for GBA it was fairly impressive. I think, it even allowed for deathmatches with several GBAs linked together.
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The most imporessive psuedo-3D GBA game I've seen is Payback, which is a port of a fairly recent Amiga game.
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Spiderman 2 for the GBA has 3D graphics, but they're not very good.
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"Realistic Golf Simulator"AndrewTaylor wrote:I had Links (well, my dad did). IT said in the manual that if you cranked it up to full it might take anywhere up to 20 minutes. Then you play golf for forty five seconds and let it draw again.
(EDIT: I'm allowed to say that. I like golf, despite its faults. And I love cricket, despite it having a very similar one - namely, long periods of time between actual bits of action)
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