The Lemmings "issue commands while paused" situati

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The Lemmings "issue commands while paused" situati

Post by Squirminator2k » Fri Dec 02, 2005 2:55 pm

As we've reported on our latest news post, the PSP version of Lemmings will allow you to issue commands to your lemmings while the game is paused. Please discuss your thoughts, feelings and fears regarding this particular... thing that Team17 have done.
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Post by Pooka » Fri Dec 02, 2005 3:56 pm

I don't see the necessity. The SNES versions of Lemmings worked fine with fixed cursor speed.
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Post by AndrewTaylor » Fri Dec 02, 2005 4:31 pm

I think, on balance, I'm in favour of this.

Of course, it's an abomiation, but if you have to play it on a PSP I think it's for the best.

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Post by Squirminator2k » Fri Dec 02, 2005 9:28 pm

Why, I ask, is the PSP an abomination?
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Post by AndrewTaylor » Sat Dec 03, 2005 2:12 pm

No, I mean issuing commands while the game is paused is an abomination. It shouldn't happen. But then, controlling Lemmings without a mouse or a touchscreen is also an abomination. In this case two wrongs make a right, or at least a less-wrong wrong.

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Post by Squirminator2k » Sat Dec 03, 2005 4:05 pm

So why not have a button to slow time down, instead...?
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Post by Pooka » Sat Dec 03, 2005 10:18 pm

Or just release Lemmings for the DS instead, which is better.
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Post by AndrewTaylor » Sun Dec 04, 2005 4:10 pm

Slowing time would work.
Pooka wrote:Or just release Lemmings for the DS instead, which is better.
This is, of course, the correct solution.

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Post by Run » Mon Dec 05, 2005 8:26 pm

Surely people who don't like it can not use it? Then everyone's happy.

Of course the issue of "I completed that level without pausing"/"Prove it" can arise, but this is no different to "I completed that level without looking up the solution"/"Prove it" malarky.
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Post by AndrewTaylor » Tue Dec 06, 2005 12:06 am

Run wrote:Surely people who don't like it can not use it?
Not really. Not if the alternative is racing across the level with a pointer travelling at a speed designed for a game that's paused. Who'se to csay it'll even be possible to complete that way?

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Post by Jonah » Sat Dec 10, 2005 3:30 pm

Squirminator2k wrote:Why, I ask, is the PSP an abomination?
I'm afraid that Lemmings on any console is an abomination, The Amiga/PC versions does and always will rock. Saying that however, it may work well on a DS.

Lemmings was never designed for a joypad.

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Post by worMatty » Mon Dec 26, 2005 11:06 pm

I'm sure I've played a Lemmings game in the past that allows you to issue commands to your lemmings whilst paused. Having to rush around the screen clicking different lemmings whilst the clock is ticking and lemmings are doing what they do best, falling off cliffs, is more challenging but not a crucial aspect to the gameplay. You could easily pause the game, scroll to a different area of the screen, place your cursor over a lemming and inflict whichever skill you choose upon them immediately after unpausing it anyway but that would be more tiresome and feel like cheating.

Maybe there will be an option to disable pause commanding in multiplay... oh, wait, there wouldn't be any pausing in a multiplayer game anyway.

OT: Jonah, is that Woody from Woody's World as your avatar?

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Post by Jonah » Wed Dec 28, 2005 11:59 pm

worMatty wrote:OT: Jonah, is that Woody from Woody's World as your avatar?
Answer, It sure is.

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Post by Paul.Power » Tue Jan 10, 2006 10:58 am

Lemmings for Windows '95 already allowed you to issue commands when the game was paused.

But then it adds a lot of features you guys would consider shocking, like letting you pick the direction of the lemming you want to give a skill to when they're all in a big crowd (particularly useful for Bashers). Or allowing you to access any level simply by hitting a button marked "Cheat" as many times as necessary.
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Slow Down Option

Post by Jonah » Fri Jan 13, 2006 2:13 pm

Squirminator2k wrote:So why not have a button to slow time down, instead...?
Didn't the Amiga version (and others no doubt) have slow down options?
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Post by Squirminator2k » Fri Jan 13, 2006 3:21 pm

Every Lemmings game from Lemmings 2: The Tribes onwards has had a Speed Up button, including the Windows re-release, but I don't think any Lemmings games have had a Slow Down button.
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Post by Squirminator2k » Fri Jan 13, 2006 3:34 pm

Paul.Power wrote:Lemmings for Windows '95... adds a lot of features you guys would consider shocking, like letting you pick the direction of the lemming you want to give a skill to when they're all in a big crowd (particularly useful for Bashers). Or allowing you to access any level simply by hitting a button marked "Cheat" as many times as necessary.
Those are shocking features, but the Windows 95 port of Lemmings is an abomination as it is, seeing as it misses out entire levels.
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Re: Slow Down Option

Post by AndrewTaylor » Sun Jan 15, 2006 3:03 am

Jonah wrote:
Squirminator2k wrote:So why not have a button to slow time down, instead...?
Didn't the Amiga version (and others no doubt) have slow down options?
Yes, you had to run it with another window open in the background!

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Re: Slow Down Option

Post by Squirminator2k » Sun Jan 15, 2006 3:42 pm

AndrewTaylor wrote:Yes, you had to run it with another window open in the background!

ZING!!!
Except you can't - Lemmings is a non-standard DOS disk, and can't be Hard Drive installed, so you can't run another app behind it unless you use unofficial (and in some cases, illegal) hard drive install programs.

FWAP!!!!




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Post by Paul.Power » Mon Jan 30, 2006 11:50 am

Squirminator2k wrote:
Paul.Power wrote:Lemmings for Windows '95... adds a lot of features you guys would consider shocking, like letting you pick the direction of the lemming you want to give a skill to when they're all in a big crowd (particularly useful for Bashers). Or allowing you to access any level simply by hitting a button marked "Cheat" as many times as necessary.
Those are shocking features, but the Windows 95 port of Lemmings is an abomination as it is, seeing as it misses out entire levels.
I think it misses out We All Fall Down I and A BEAST Of A Level I and II from Lemmings 1, and Introducing SUPERLEM from ONML.

Still, abomination or not, I do like it.
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