Team17 and E^3

Team17 makes other games? I had no idea!

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Re: Team17 and E^3

Post by Zeor » Tue May 31, 2005 6:26 pm

Cyclaws wrote: Team17 working with Microsoft/360
I'd call that a waste of time. =P I feel the XBox 1.5 is going to suck even harder than its predecessor. I has about NOTHING of interest compared to the other consoles.
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Post by Squirminator2k » Tue May 31, 2005 11:12 pm

The online play looks impressive, but without the right games behind it, it's wasted.
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Post by Paul.Power » Wed Jun 01, 2005 9:59 am

Squirminator2k wrote:That said, there are no titles for the GBA that can truly be said to be 3D.
*thinks*

Golf sims?
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Post by Squirminator2k » Wed Jun 01, 2005 10:19 am

No.
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Post by Paul.Power » Wed Jun 01, 2005 10:44 am

Why not?

Tiger Woods' PGA Tour Thingummy looks pretty 3D to me.

And I imagine anything that could run on an old 386 (read: Links 1) could run on a GBA.
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Post by Squirminator2k » Wed Jun 01, 2005 10:47 am

I forget why I was arguing. I know that the SNES and the GBA are both not capable of proper 3D. It's something to do with the limitations of the SuperFX Chip.
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Post by AndrewTaylor » Wed Jun 01, 2005 1:32 pm

The GBA could do 3D if it was done through software. Golf sims have shown again and again that (a) People are willing to wait up to an hour for a scene to be wrawn in a golf game, and (b) They shouldn't bother because NES Open Tournament Golf will never be bettered.

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Post by Paul.Power » Wed Jun 01, 2005 1:36 pm

Heh, I remember when I got that expansion course for Links. That took an absolute age to redraw. Even good ol' Torrey Pines South took about twenty seconds to redraw.

I was so amazed when Microsoft Golf 2 got the redraw done in a couple of seconds.
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Post by Blinx » Wed Jun 01, 2005 1:38 pm

Paul.Power wrote:
Squirminator2k wrote:That said, there are no titles for the GBA that can truly be said to be 3D.
*thinks*

Golf sims?
Vile things.

*burns his copy of "Sid Meiers Sim Golf*

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Post by Pooka » Wed Jun 01, 2005 1:41 pm

Yoshi's Island handles 3D quite well.
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Post by FutureWorm » Wed Jun 01, 2005 9:37 pm

Pooka wrote:Except all the other handheld Worms titles released so far have been piles of tat.
The Pocket PC version of WWP wasn't that bad.

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Post by AndrewTaylor » Thu Jun 02, 2005 10:52 am

Paul.Power wrote:Heh, I remember when I got that expansion course for Links. That took an absolute age to redraw. Even good ol' Torrey Pines South took about twenty seconds to redraw.

I was so amazed when Microsoft Golf 2 got the redraw done in a couple of seconds.
I had Links (well, my dad did). IT said in the manual that if you cranked it up to full it might take anywhere up to 20 minutes. Then you play golf for forty five seconds and let it draw again.
Pooka wrote:Yoshi's Island handles 3D quite well.
Yeah, but the game is very much 2D.

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Post by K^2 » Sat Jun 04, 2005 9:10 am

Squirminator2k wrote:I forget why I was arguing. I know that the SNES and the GBA are both not capable of proper 3D. It's something to do with the limitations of the SuperFX Chip.
I can do 3D on a graphing calculator. Both SNES and GBA are quite capable of simple 3D garphics. In fact, I saw a game on GBA that used a ray casting engine, and the graphics were comparable to the original Doom.
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Post by Squirminator2k » Sat Jun 04, 2005 10:35 am

K^2 wrote:In fact, I saw a game on GBA that used a ray casting engine, and the graphics were comparable to the original Doom.
Was it Doom?
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Post by K^2 » Sat Jun 04, 2005 10:40 am

No. I don't remember what the game was called, but for GBA it was fairly impressive. I think, it even allowed for deathmatches with several GBAs linked together.
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Post by Squirminator2k » Sat Jun 04, 2005 10:45 am

The most imporessive psuedo-3D GBA game I've seen is Payback, which is a port of a fairly recent Amiga game.
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Post by Cyclaws » Sat Jun 04, 2005 1:39 pm

Spiderman 2 for the GBA has 3D graphics, but they're not very good.
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Post by K^2 » Sat Jun 04, 2005 7:11 pm

It was Balistic: Ecks Vs Sever.
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Post by Paul.Power » Sat Jun 04, 2005 10:07 pm

AndrewTaylor wrote:I had Links (well, my dad did). IT said in the manual that if you cranked it up to full it might take anywhere up to 20 minutes. Then you play golf for forty five seconds and let it draw again.
"Realistic Golf Simulator" :lol:

(EDIT: I'm allowed to say that. I like golf, despite its faults. And I love cricket, despite it having a very similar one - namely, long periods of time between actual bits of action)
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Post by AndrewTaylor » Sun Jun 05, 2005 2:41 am

Paul.Power wrote:(EDIT: I'm allowed to say that. I like golf, despite its faults. And I love cricket, despite it having a very similar one - namely, long periods of time between actual bits of action)
Like a relationship, then.

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