Worms 4: Mayhem Demo

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Worms 4: Mayhem Demo

Post by Squirminator2k » Wed Jun 22, 2005 11:51 am

Feel free to discuss the demo here - your thoughts and opinions, positive and negative.
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Post by Vader » Wed Jun 22, 2005 1:26 pm

I onlt played it briefly last night - I thought it was alright... I mean from what I saw it was Worms3D with hats...

The mouse seems to move too slowly too... it feels like you're moving around in custard or something.

Nice explsions though!
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Post by Slick » Wed Jun 22, 2005 3:26 pm

I like it alot, I mean....for a demo. Change the resolution of the screen on the start up thing Vader to the lowest resolution. It moves much faster. Just lower qulity. Yeah.
I think this game will be awesome and I might buy it. Let's just pray they dont screw up worm net. :P
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Post by Run » Wed Jun 22, 2005 3:53 pm

Slick wrote:Let's just pray they dont screw up worm net. :P
I bet it sucks. I mean, it might be better than Worms3, much better even, but I doubt very much it'll be as good as Worms Armageddon wormnet (which operated near-perfectly)
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Post by Zeor » Wed Jun 22, 2005 5:19 pm

I'll be waiting for the official release instead of getting a leaked one.
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Post by FW » Wed Jun 22, 2005 7:10 pm

Splapp was right, the background music while playing in game is bit too faint.

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Post by Run » Wed Jun 22, 2005 7:45 pm

Just been playing the demo now, and I really liked it. Much smoother than Worms3. I remember the Worms3 demo and not liking it that much... but this is different. I definitely enjoyed playing this one. I like the teleport pad concept, and I love the sentry gun!

I'm not sure if I'll buy it yet though. I want to wait for the multiplayer demo, and I'm going to wait for opinions. Chances are I'll let the price fall before picking it up (unless it's on discount on play.com)
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Post by Vader » Wed Jun 22, 2005 7:57 pm

*puts QA hat on*

If your worm is standing on a teleport pad when its turn starts the worm is automatically teleported to the other end of the "wormhole" (oh man thats funny).

This can be achieved by standing on a pad and not moving before your turn ends.
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Post by Cyclaws » Wed Jun 22, 2005 8:41 pm

Thanks for putting Worms Tournaments on the downloads site. :) So far I'm very impressed, I look forward to the online demo!
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Post by Alien King » Wed Jun 22, 2005 8:49 pm

Vader wrote:*puts QA hat on*

If your worm is standing on a teleport pad when its turn starts the worm is automatically teleported to the other end of the "wormhole" (oh man thats funny).

This can be achieved by standing on a pad and not moving before your turn ends.
happend to an AI worm after it was hit by a sentry gun, unfortunatly it knocks the teleporter out of use for the next few goes

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Post by Paul.Power » Wed Jun 22, 2005 10:54 pm

I can almost see Worms 4 attracting the nickname "Revenge of the Sith". After the loss of the Blowtorch from Worms 3D and the seeming end of the Darkside era, W4M has, with the Sentry Gun, Bubble Trouble and Tail Nail, heralded a new era of Darksiding. I'm sure K^2 will be most pleased.

And of course, wherever you get Darksiders, you'll need people to counter their strategies and play them at their own game! *rubs hands gleefully*
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Post by Vader » Wed Jun 22, 2005 11:03 pm

*licks lips hungrily*
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Post by K^2 » Thu Jun 23, 2005 5:12 am

The Sentry Gun is very neat. Sniper+Sentry combo does arround 90 points of dammage, I believe. One Sentry Gun is hardly enough to really hold the ground, though. They are easy enough to trick if you have some comver, and they don't have a whole lot of health, so they can be taken out in a couple of turns with no problems. I'm sure that 2 or 3 of these on the right positions, though, can really tip the scale.

As for Bubble Trouble, I'm not entirely sure how usefull it really is. Someone can just walk into the bubble and drop a stick of dinomite, right? Good cover from strikes and BnGers, though.
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Post by AndrewTaylor » Thu Jun 23, 2005 5:23 pm

Vader wrote:The mouse seems to move too slowly too... it feels like you're moving around in custard or something.
I'm pretty sure there's a "sensitivity" dropdown in the full game.

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Post by Run » Thu Jun 23, 2005 8:21 pm

I still find the jetpack considerably difficult to use, though. See my whiney thread on the T17 forum: http://forum.team17.com/showthread.php?t=24255
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Post by AndrewTaylor » Fri Jun 24, 2005 1:17 am

There is something about it that feels undefinably "nicer" than Worms 3D.

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Post by Run » Fri Jun 24, 2005 1:33 am

I think that's the smoothness. The whole game seems so, so much smoother than Worms3D, both in the static artwork and the animation.
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Post by AndrewTaylor » Fri Jun 24, 2005 1:58 pm

It feels less like a game, I think is it. It looks a lot more like a bunch of worms on a landscape blowing each other up than W3D, which looked more like a load of polygon models on a poxel mesh.

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Post by Squirminator2k » Fri Jun 24, 2005 7:01 pm

It looks like it should be an FMV then...?
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Post by Paul.Power » Fri Jun 24, 2005 8:25 pm

It looks and feels like a Loony Tunes cartoon.

Hence all the red, orange and yellow circles in the trailers, I guess :p.
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