Jeez, I wasn't even really bashing the game. More like bashing Team17, which is completely justifiable. Anyone who doesn't at least share my skepticism has the wool over their eyes. It's the people who always blindly compliment Team17, and the casual players who eat everything up, who are responsible for the constant decline in the series, for not holding the creators up to a higher standard. I don't want Team17 to think they can sneak another one by us. Every time they introduce an upcoming game, with their trademark hype, and then it turns out to be total crap, it insults our intelligence. Provided you have some intelligence to insult. I want others to share my outrage, and to join together, with a collective voice louder than the aforementioned casual players and blind complimenters, so that they push back the release date and actually put some effort into this game.
Thurbo wrote:I think that only happens when you are being extremely aggressive and put in as many swearwords and curses as possible. Which, quite frankly, you did a lot.
No, not at all. Many, many innocuous posts by many people just trying to help got deleted, both on the Team17 forum and on Steam. Why do you think that just about every thread on the Steam forum right now is positive about the game? It's not because the game is good.
Thurbo wrote:There will be custom maps with workshop support, there is zero point for 30000x30000 pixel maps. Except for rope races. That should be a stand-alone game anyway with real-time gameplay to make it less sublimely boring.
Maps of the standard size, you mean? I've never used Steam Workshop so I don't know how limited that will be.. no comment. I'm hoping you mean that those small maps can be imported into the workshop from other graphics editors. I know your feelings on rope races and I don't share them. There are certainly many more uses for nonstandard map sizes than just rope races, come on man. Nobody should be encouraging Team17 to release MORE poorly executed Worms games.
Thurbo wrote:Also, good thing the map's proportions remain similar when zooming in/out in Revolution
In revolution, am I mistaken to say that, for example, a small hole in the landscape can be invisible when the camera is zoomed out? Or that certain small ledges you might want to jump onto may disappear?
Thurbo wrote:Can you post a link to the screenshots? I haven't seen any of the weapons panel yet. Except if you've been at Rezzed of course, no need.
I saw some menus in a screenshot and they look basically identical to Revolution and very inefficient. Granted I didn't see the weapons panel.
Thurbo wrote:Obn3g0n wrote:
-Very tight release schedule. No time for beta testing/proper bug fixing. This game has potential but Team17 is gonna screw it up by rushing the game out the door full of bugs.
Fortuneteller
This has been the #1 problem with like, their last 6 games, ever since Worms 3d. Rushing the game out the door, inadequate time for beta testing/implementing feedback/bug fixing. This is the most valid statement that could possibly be made. The fact that the game seems almost finished now seems ridiculous to me. They should have started development of this game with a public apology seeking suggestions from their core fanbase with an open invitation for continued feedback, not developing the entire game in complete secret for release 2 months from now, while censoring and ignoring useful feedback. Does 2 months sound like enough time for beta testing to you?
Thurbo wrote:Can you post a link to the screenshots? I haven't seen any of the weapons panel yet. Except if you've been at Rezzed of course, no need.
I saw some menus in a screenshot and they look basically identical to Revolution and very inefficient. Granted I didn't see the weapons panel.
Thurbo wrote:Last time discussions ended with the entire W:A community agreeing that Worms is in fact a much fairer, more strategic and competitive game than Starcraft. I'm making a subtle point here, try to spot it.
Actually I remember this discussion and how you failed to persuade anyone of your point of view on the matter, since you have willfully ignored all competitive aspects of WA and seem to think (from your statements) Worms should just be a silly casual game with no precision consisting of "lol exploding cows jaja xDDDD". I'm pretty sure this is your actual opinion on the matter, so don't take this as an insult. I'm just trying to make a point.
Imagine with me for a minute that Thurbo is a developer for Worms Clan Wars. I'm not saying, or implying, that he is -- this is a thought experiment. Even though I've accused Thurbo of being a Team17 employee/forum troll/misinformation artist in the past, that's not what I'm getting at. I'm just saying this because I think his point of view mirrors the Team17 developers' opinion pretty closely. Or what I imagine their opinions to be since they are AWOL and just have their unqualified "developer" Bethany available for public 'interaction' (dxdiag'ing and censorship). My suggestions, in light of the critical failure that was Revolution and Reloaded, and in light of the fact that I'm a long-time WA player, should be valued.
The game's actual developers never played WA with any depth, so they can't be expected to know what works and what doesn't, or what's important in a Worms game. It should be given that they NEED our input as WA players, because they just don't know. My posts shouldn't make anyone indignant or defensive. My posts are strongly worded by necessity because identical suggestions have been ignored so many times. The only reason any worms developer should be defensive is if it's true that they don't give a damn, and are just trying to half-ass and get their paycheck. And if that is the case, why would any of you defend them and not join me in telling them to go F themselves?
If Team17 is making a PC exclusive worms game, supposedly aimed more at core worms players, then that should be in recognition of the bad direction that they've been taking. I imagine that Team17 sees certain requests and shoots them down with rationalizations similar to the ones Thurbo has provided, such as "Revolution wasn't THAT imprecise, and you don't need precision anyway". Why are they assuming that they know better than me and other WA players? Especially when they've been doing it so wrong. It's just pride getting in their way.
My point is that if Worms Clan Wars was an actual attempt to do it right, we would have known that many months ago. This is just their most inexpensive/half-assed way to try to get WA fans to shut up. They want to be able to tell WA fans "we tried taking your suggestions and making a more customizable game with stronger netplay features, etc, and it still failed. The public wants Facebook games! We told you so, now shut up."
We're all adults on this forum. This is the internet. Stop trying to protect everyone's delicate feelings, forget who your friends are on this forum, and let's discuss this game properly.