Caesar IV
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- Run
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Caesar IV
Bah!
Tilted Mill have recently announced Caesar IV, but it is in no way a successor to the Caesar series
They're using the same engine from Children of the Nile!! Granted, it's an OK game, and this one will probably be OK too, but it's just not Caesar! At all! It should have been called something completely and utterly different (Just like COTL wasn't called "Pharaoh 2").
I'm pissed.
Tilted Mill have recently announced Caesar IV, but it is in no way a successor to the Caesar series
They're using the same engine from Children of the Nile!! Granted, it's an OK game, and this one will probably be OK too, but it's just not Caesar! At all! It should have been called something completely and utterly different (Just like COTL wasn't called "Pharaoh 2").
I'm pissed.
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's Law"
- Run
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The jury is still out on that oneAlex wrote: but RA3 won't suck.
I posted this on the Tilted Mill forum, it's getting a lot more friction than I expected: http://www.tiltedmill.com/forums/showthread.php?t=6975
There is no hope.
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's Law"
- Alien King
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Re: Caesar IV
i never really thought much of the ceaser series anyway.Run wrote:Bah!
Tilted Mill have recently announced Caesar IV, but it is in no way a successor to the Caesar series
They're using the same engine from Children of the Nile!! Granted, it's an OK game, and this one will probably be OK too, but it's just not Caesar! At all! It should have been called something completely and utterly different (Just like COTL wasn't called "Pharaoh 2").
I'm pissed.
i found it all a bit too repetitive. ceaser 3 was i think, the best
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Jet Force Gemini used the (albeit slightly modified) Diddy Kong Racing engine. That's the best example I can think of -- racing game becomes co-op platform shoot-em-up.Alex wrote:Well. Take in mind that Battle for Middle Earth used the Generals engine, but they're different. Or more so, that Red Alert 3 is going to use the Generals engine but RA3 won't suck.
I only played Caesar III, and the shots from IV don't really look all that different to me, short of being in actual 3D. So why is that not a good sequel to Caesar?\
There is, I believe, a mod for HL which turns it into a racing game, with absolutly no remains of the FPS.AndrewTaylor wrote:Jet Force Gemini used the (albeit slightly modified) Diddy Kong Racing engine. That's the best example I can think of -- racing game becomes co-op platform shoot-em-up.
None of my projects (Minus One converter, W3D/W4 Map Viewer, and WMapEditor) are endorsed, supported or otherwise affiliated with Dream17. I just find Dream17 forums to be a nice place to share and discuss my work with others.
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So far, it appears to be based on the Children of the Nile engine, which is utterly different. There are no walkers. Paths actually have no function. There is virtually no control over raw materials and manufacturing. Housing evolution is totally different.K^2 wrote:I only played Caesar III, and the shots from IV don't really look all that different to me, short of being in actual 3D. So why is that not a good sequel to Caesar?
It's a completely different game.
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's Law"
There's a UT2004 mod that turns it into a racing game. Like the HL one K^2 was on about.Run wrote:So far, it appears to be based on the Children of the Nile engine, which is utterly different. There are no walkers. Paths actually have no function. There is virtually no control over raw materials and manufacturing. Housing evolution is totally different.K^2 wrote:I only played Caesar III, and the shots from IV don't really look all that different to me, short of being in actual 3D. So why is that not a good sequel to Caesar?
It's a completely different game.
When you have the *source* to the engine, making changes is even easier. The engine has nothing to do with it, it's their design choices that will dictate whether it's good or not.
^^ CURSE YOU PHPBB!
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True, but they didn't change it for Pharaoh, which because of walkers, was such a brilliant and strategic game. (Above all, it kept processing times a minimum)
Unfortunately, "realism" is the in-thing these days. Gameplay takes a backseat all the time.
We'll see.
Unfortunately, "realism" is the in-thing these days. Gameplay takes a backseat all the time.
We'll see.
Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's Law"
Seem to remember reading something years ago about Spider-Man on PS1 using a modified Tony Hawks Skateboarding engine.AndrewTaylor wrote:Jet Force Gemini used the (albeit slightly modified) Diddy Kong Racing engine. That's the best example I can think of -- racing game becomes co-op platform shoot-em-up.Alex wrote:Well. Take in mind that Battle for Middle Earth used the Generals engine, but they're different. Or more so, that Red Alert 3 is going to use the Generals engine but RA3 won't suck.