News Archive

Mac Release for Worms Revolution
Posted in Worms by Squirminator2k at 06/06/13 3:32am CEST

Own a Mac? want to play the slightly disappointing Worms Revolution? You're in luck! A "Deluxe Edition" is available on the Mac App Store priced at £14.99 in the UK and $20.99 in the US. That pricing for a limited time only - the price goes up once their launch sale ends, though Team17 doesn't say specifically when that is.

The Deluxe Edition contains all of the preorder DLC as well as the three DLC packs released so far. Somehow I doubt the Mac version will see that fourth DLC pack in the works for the PC version, but in fairness I have my doubts as to whether the PC version will get that DLC either. Time will tell.

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Worms Revolution Headed to Retail in Europe
Posted in Worms by Squirminator2k at 10/04/13 3:47pm CEST

Mastertronic, who have a long and storied history of rereleasing Team17 titles, have posted an entry on their website for yet another retail release of an Xbox Live Arcade title - this time a collection featuring Worms Revolution. Titled Worms: The Revolution Collection, the package states it will include "All 3 DLC Packs", which rather contradicts Team17's plans for a fourth DLC pack that they claim to have been working on for the last few months.

The pack is also to include Worms 2: Armageddon plus 5 DLC packs, which (and I'm just speculating here) probably includes the Battle Pack plus the five individual DLC packs that aren't the free "Mayhem Pack". Either that or they've just chosen five of the seven available DLC packs for the game. Or Mastertronic can't count.

The cover art is atrocious, by the way, but then that's nothing new - Team17 don't know how to do cover art anymore, and the thumbnails they put together for their digital releases translate exceptionally poorly to physical product. Also of note: Team17 and Mastertronic's decision to make this an Xbox 360 exclusive - previous collections put out by Mastertronic have been released for the PS3 as well, but negative fan reaction to the sluggish framerate and poor controls on the PS3 version may well have scuppered any plans to push it out to retail.

The Revolution Collection is priced at £24.99, and can be preordered from, or from for £24.

Also of note: The US version of now has an entry for the Worms Collection. This collection, previously released in Europe by Mastertronic, is being brought to the US by Maximum Games and includes the XBLA versions of Worms, Worms 2: Armageddon, and Worms: Ultimate Mayhem. doesn't list a release date, and it's possible this release might actually be cancelled.

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Worms Armageddon Now Available to Purchase on Steam!
Posted in Worms by Squirminator2k at 19/03/13 1:26pm CET

That's right, arguably the finest entry in the series is now available to buy on Steam. Team17's asking price is a bit steep - pricing for the UK region is £11.99, more than twice the price of the Sold Out Worms 2 + Worms Armageddon bundle, while US customers are being charged $14.99, which is slightly more reasonable when compared to the similarly-priced and significantly less content-filled Worms Revolution.

If you already own Worms Armageddon and don't want to have to bugger about with your CD-ROM anymore, the price point might be something of a turn-off. If you're a relative newbie to the series, introduced by recent titles such as Worms Reloaded and , I suppose you have to decide whether you're willing to pay a price like this for a 14 year-old PC game.

For those wondering, the Steam version should be kept up to date with new patches and will run on modern systems. It even plays nice with Wine if you're the sort of sadist who uses Linux.

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Team17 announces Superfrog HD for PlayStation 3 and PS Vita
Posted in In Development by Squirminator2k at 13/02/13 2:12pm CET

So that's nice.

I'll be honest, I'm not especially bowled over with the artwork they've posted. I really hope that's just something they've put up to say "Hey, look! It's Superfrog! And we've made some new art!" because... yeah, I've seen fanart that looks better than that.

Still, this is an exciting development. For those who haven't played the original, the MS-DOS version is on for $6.

[Edit by Pooka] That's about £4, for those of us in the UK.

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Original English Soundbank Available for Worms Reloaded
Posted in Site Content by Squirminator2k at 08/01/13 3:04pm CET

Never let it be said that we don't post timely content on this blog. Unless you want to say that, because it's obviously true.

It won't have escaped the attention of the long-term Worms fans that the "Classic" soundbank included with Worms Reloaded is, in actual fact, not the original soundbank from the first-generation Worms titles. In fact it appears to be the default soundbank from Worms 3D, which is far from classic.

Well, worry ye not! I've put the original soundbank together and put it up as a free download, just for you. You can download the file here.

The zip file contains two soundbanks. The first, "Classic - Amiga" - is the original English soundbank from the Amiga version of Worms. It is, I think, only slightly different than the soundbank used for the PS/PSone versions of the game, but should be immediately recognizable to anyone who's been playing these games since the beginning.

The second soundbank, "Classic - Director's Cut", is the soundbank as it appears in Worms: The Director's Cut. The key difference here is that the Dragon Punch and Fireball sounds are different - specifically, they're a little less "generic" than the sounds that appeared in the game originally. (Huge thanks to Deadcode for originally extracting some of the encrypted/compressed audio from this version of the game.)

As well as the two soundbanks, the zip file contains a ReadMe text document with instructions on where to put the files and how to use them.

If you weant a version of the soundbank for Worms 2/Armageddon/World Party instead, you can find it here.

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Yet More WormsDC Content Added
Posted in Worms by Squirminator2k at 15/06/12 12:31am CEST

We've added some more content for you

Firstly, three packs of game content. You may be vaguely aware of my attempts to take the Worms Armageddon terrain styles and downconvert them for use in WormsDC. Well, the first five terrains from my attempts to do so are now available as a downloadable zip file.

I also discovered, to my surprise and excitement, that I'm not the only person who's been working on this very thing - a fella by the alias of AceMan has been doing exactly the same thing, only with slightly better results. He's released two content packs so far including terrain styles and maps from Worms Armageddon, so that's nice. He also took the Magic Woods and Ice Cave terrains from Superfrog and converted them for use in WormsDC too.

All of the above content is available from the WormsDC downloads page.

Finally, a bit of an odd rarity: In 1996 an unofficial "expansion pack" of sorts for the original Worms was released, entitled "Oh Yes! More Worms". The CD contained a bunch of custom maps and alternate speechbanks. Unfortunately almost all of the content included on the disc is absolutely terrible, but it originates from a time before sharing data on the internet was the norm. For an Amiga users in 1996, collections like this were the only way to get access to other fan-made material. It's awful, and included here for completionists and enthusiasts. This ISO was sourced from the English Amiga Board, whom I love with all my heart, probably.

"Oh Yes! More Worms" can be downloaded from the Worms download page.

Oh, and I'm in the process of uploading the complete ISO for CUCD7, for the true completionists among you. It'll be up and on the website in about an hour or so. - Update - it's now available

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New Worms: The Director's Cut Content Uploaded
Posted in Worms by Squirminator2k at 13/06/12 10:58pm CEST

In February '97, Amiga magazine CU Amiga included some additional content for Worms: The Director's Cut on their cover-mounted CD-ROM. Intended to serve as an expansion pack of sorts for the game, it included new custom levels and mountain sets, as well as the CD audio tracks and FMV sequences featured in the CD-ROM versions of the original Worms.

Unfortunately support for CUCD7 was never included with the finished game, and despite intending to include support in a patch that sadly never happened, so much of the content - save for the additional maps and mountain sets - ended up being useless.

Fortunately, we've been able to collect that data in one nifty little zip file for you. You can now download it from WormsDC's Downloads page.

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Team17 Looking for Alien Breed: Evolution PC Beta Testers
Posted in In Development by Squirminator2k at 21/01/10 5:59pm CET

Team17 are looking for people to beta-test the Windows version of Alien Breed: Evolution. From the forum:

Team17 are pleased to announce that we will be conducting a limited closed beta programme for the PC version of Alien Breed Evolution, to commence within the next two weeks. Specifically, the beta will be focusing upon hardware compatibility and network performance.

The beta version of the game will consist of the single player trial level and the first co-op multiplayer level which can be played online with a friend. If you’d like to have a chance to play the game early and help us shape the Alien Breed experience for the PC then follow the application instructions posted below. We’re looking to get the game tested on as many different hardware configurations as possible, so please do get in touch!

Application Process

If you would like to take part, you will need to use the application form which can be found at:

Please download it, fill it out electronically and send in an email to alienbreedbetaapplication[at]

You will need to attach a DirectX diagnostic report to this email for your application to be considered. More information about this can be found below.

DirectX Diagnostic Report

When applying, please attach a DirectX diagnostic report to the application. Applications that do not have a DxDiag report attached will not be considered for the beta programme.

To obtain a DxDiag report, click Start, and select the menu item Run. Type DxDiag.exe and click Ok when the window appears. The report can then be obtained by selecting Save All Information, and can be attached to the email as a text file.

Team17 Forum Account

To participate in the beta programme you will also be required to have a Team17 forum account to allow you to gain access to the beta forum. You can sign up for a forum account at Applications that do not provide a Team17 forum username will not be considered for the beta programme.


You will need to have a Steam account and the Steam client installed to participate in the Alien Breed beta programme. We’ll be using Steam to provide the beta build to you, with the client allowing us to provide updates to the game on the fly, effectively streamlining the beta process for all involved.
For more information please visit


Please remember that the game is in a pre-release state which has not been optimised for all systems, and will in no way reflect the quality of the final released product. Participants will be required to agree to an NDA preventing the discussion of the game until after the beta programme has ended. The beta programme will be active for a limited period only and Team17 has the right to withdraw the beta programme at any time without explanation.
All personal information collected by Team17 during the beta programme will be stored locally, used only for the purposes of conducting the beta programme and will not be disclosed to any third parties.


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Worms 4: Mayhem Re-Released on Sold-Out Budget Label
Posted in Worms by Squirminator2k at 02/12/09 5:23am CET

Mastertronics have re-released Worms 4: Mayhem on their "Sold Out Software" budget label, priced at £3.90. That's pretty bloody cheap.

Oh, and also: Hello!

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Goodbye, and Thank You
Posted in Dream17 by Squirminator2k at 16/01/09 12:46am CET

It is with some sadness that I announce that, from today, I'm no longer the Man In Charge of Dream17. Between writing Jump Leads and trying to forge a career as a writer and actor, I don't have the time I'd like to devote to the site anymore.

I started work on the site back in 2003. There were a ton of Worms fansites, but only one or two fansites covering Team17's other titles. I decided not only to develop a one-stop site where people could find out about all of Team17's games past and present, and when I shared this idea with some of the Team17 Forum community they encouraged me not only to set up the site, but to try and seek permission from Team17 to put up their older Amiga titles for download. I was surprised and pleased when Martyn Brown, Team17's Creative Director, gave me the go-ahead.

Both the Team17 Forum and Amiga communities have been incredibly supportive of the site. There are a ton of people I owe thanks to, and I'll forgo listing them because I know I'll only end up leaving people out.

The site isn't going anywhere, however. I'm leaving the site in the very capable hands of Bonz, who has promised to look after her, and feed and bathe her every day, and not give her any treats after 6pm because otherwise she gets a tummy ache. There are very few people I'd trust this site with, and Bonz is at the front of that list. I'm sure he'll do a great job.

Thank you very much for your support over the past five years.


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Andy Davidson launches ibar Music Blog
Posted in T17 Staff & Former Staff by Squirminator2k at 14/01/09 2:55am CET

Our friend Andy Davidson (you know, the creator of a little game called Worms) contacted me today to let me know that he's launched the ibar's new musicblog, Music Is My Radar. He'll be posting what he's described as "some VERY big exclusive mp3's from the bands/DJ's I now work with." Which is awesome. Bonus points to Andy for naming the blog after the song by Blur.

For those of you not in the know, Andy Davidson opened the ibar almost two years ago in Bournemouth, England. A second ibar is due to open in Camden this Easter. Which is awesome.

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Jamie Woodhouse opens Forum on QWAK website
Posted in T17 Staff & Former Staff by Squirminator2k at 16/12/08 10:52am CET

Jamie Woodhouse, developer of Team17 titles QWAK and ATR: All Terrain Racing, has opened a forum on his official QWAK website. As well as being a good place to discuss the recent GameBoy Advance and PC remakes of the game, you can also discuss ATR and his previous Psygnosis-published racing game, Nitro.

Pop over and check it out.

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Alien Breed possibly coming to 360, PS3 in April
Posted in In Development by Squirminator2k at 15/12/08 11:31am CET

I have recently been contacted by a source claiming to have an in with Team17 that we can expect the new Alien Breed title to grace both the Xbox 360 Live Arcade and PlayStation3 Network stores in April. According to my source, we will start to see the first real screenshots and video footage trickling out from Team17 during January.

I've also been informed that the game will not be released on the PC because of "piracy concerns". A potential kick in the teeth, there.

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Worms for Xbox Live Arcade getting 50% price cut
Posted in Worms by Squirminator2k at 12/11/08 4:39am CET

Gaming blog Kotaku reports that the XBLA version of Worms, along with Ultimate Mortal Kombat 3 and Feeding Frenzy, will be shifting over to the Xbox Live Arcade Hits budget range and so will be getting a 50% price cut. If you haven't snagged the game yet, now's a great time to do it.

Source: Kotaku :: "Ultimate Mortal Kombat 3, Worms Cheapened As XBLA Hits"

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Jamie Woodhouse releases QWAK for Windows
Posted in T17 Staff & Former Staff by Squirminator2k at 23/10/08 7:59pm CEST

It's been a good couple of years in the making, but the Windows version of QWAK is finally available for downloadable purchase via the game's official website, priced at £12.99 (a free demo is also available). I haven't had the opportunity to try yet as I'm at work, but I have had a look at the video and it looks pretty faithful to the Amiga version. Hopefully at soem point we'll get the opportunity to write a full review.

In the meantime, pop over to the official QWAK website and check it out.

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Site still being hacked...
Posted in Dream17 by Squirminator2k at 13/08/08 3:26pm CEST

Apparently our entire server has been compromised. Changing FTP information has no effect, so we've raised a ticket with out web host provider. Well, I say "we". I mean Wormatty has, seeing as he's the lovely fellow who lets our site loiter on his server.

Apologies for the pop-ups and viral attacks. I've half a mind to take the site down while we look into this.

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XBLA/PSN game axed, might have been a game by the Pickford Bros.
Posted in In Development by Squirminator2k at 12/07/08 2:49am CEST

If you've read Spadge's blog recently, then you've read this:
Just recently the company decided to cease a digital download/casual games project, one which some time ago really did seem like total common sense with the way things were going; i.e. digital publishing, IP retention, casual gaming, our experience and publishing position, etc.

All at very moderate investment risk at amicable terms - which really should be the way it happens - almost too good to be true for all parties. I guess its just been a while since we canned anything so it all feels a bit weird and is ultimately more than a little disappointing. Not only for the team, but for the notion and spirit in which it was started; that we could utilise a strong position and bring other quality IP to the platforms with our experience and knowledge of the platforms.

Team 17 would have, for the second time in ages, been publishing a game themselves. For the first time in a very long time, however, it seems they would have been publishing a game that would have been originally developed out-of-house. This was interesting, but decidedly vague enough for me to decide not to report on it. That is, until Gaming Journalist and all 'round nice guy Ashley Day (who I still have yet to play a game of Worms with online, incidentally) sent me a link to this blog post by Ste Pickford, one half of the Pickford Bros. (who were responsible for Ghosts n Goblins on various home computing systems in the 80s, Plok! Wetrix, the Mario Artist games on the N64DD, and surprisingly the GameCube version of Worms Blast). For those of you who don't want to read the article, or who have an innate fear of clicking on purple-coloured links lest they catch "the gay", here's an excerpt:
Our new game has been canned! Gutted!

OK, not quite canned, but it's no longer a console game, and that's the reason that I haven't written anything in this blog for a few weeks. We got the news a couple of months ago, but it's taken a while to tie up all the loose ends, and I didn't want to be writing about it while we were still sorting out the final legalities.


We had an original game concept - a 'casual game' - and had hooked up with a client who wanted us to develop it to fully playable prototype stage on PC, which they were then going to take and make into a console game for one of the download systems out there (Live / PSN / Wii Ware, whatever). This was ideal as we were being funded to develop an original game from home, retaining IP ownership, and didn't have to write the console versions, which would be impossible for us as none of the console manufacturers seem keen on letting people who work from home have access to devkits or developer licenses.

We'd got to the end of the prototype, but we'd not really known when to stop and were adding more polish to the prototype than strictly necessary. We've spent over two decades making finished, releasable games, so it's a kind of habit with us, and without anyone telling us to stop we just carried on making something like a finished game, rather than saying 'here's the finished prototype' and claiming the last payment months ago, like any sensible businessmen would.

In the meantime our client had become less keen on the prospect of committing to writing a console version of the game. We don't know exactly why. They might have just hated the game, but I don't think so. The deal gave them the right to decline to start the console version at the end of the prototype period, and they've merely exercised that right. So we haven't been canned at all really - it just felt like it when we first heard it back in May - and we're still on very good terms with the client.

All incredibly interesting. Is it just a Shocking Coincidence? Or are the two articles more directly linked? Ash certainly seems to think so, and personally I'm leaning in the same direction.

Meanwhile, those of you who own a PS3 and who have been waiting for your own version of a 2D Worms version might be in luck. Spadge also recently posted this in a thread asking whether or not the game would be coming to Sony's Trouserpress-looky-likey console:
No announcement... yet.

Oh Martyn, you tease. More on this, etc., etc.

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An Announcement is imminent!
Posted in In Development by Squirminator2k at 20/06/08 7:23am CEST

While Team 17 might not quite be knocking out as many classic titles as they were during the 90s, there is one thing that they are still good at - hint-dropping. Martyn Brown dropped a real bombshell earlier on Monday when he posted on his blog that Team 17 are "edging towards announcing something we've been wanting to shout about for a while". Apparently Team 17 are developing another game for Sierra/Vivendi as well as the disastrous-looking Box Office Bust.

He writes:

Whilst it's still early days, suffice to say that we're pretty confident about it being popular - and details will remain teasingly scant for some time - as will the destination platform and other aspects of it. Other announcements later in the year will no doubt prove pretty popular as we've another high profile ace up our collective sleeves Smile

The blog post can be read in full here.

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Dream17 FOrum is down
Posted in Dream17 by Squirminator2k at 01/06/08 6:37pm CEST

On the off-chance anyone actually visits our forum anymore, it's currently down due to technical issues. I'm debating whether or not to bother putting it up again considering how few people use it. If you're looking for a place to discuss Team 17 titles, the Official Team 17 Forum is probably the... least worst place to go, while the English Amiga Board is a great place to talk about all things Amiga.

We'll let you know our decision soon.

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Old X2 websites archived
Posted in Site Content by Squirminator2k at 05/05/08 4:19am CEST

Dream17 reader Lemonhead sent us an email a week or so ago letting us know that he'd archived versions of the now defunct official website for PSone schoot 'em up X2. We've uploaded the sites for visitors to explore. There are unfortunately some instances of missing images or files, but the sites are effectively as they were back in 1995/96.

Preview site
1st version
2nd version
3rd version
4th version

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Worms: A Space Oddity fails to impress Veteran Wormers
Posted in Worms by Squirminator2k at 09/04/08 9:38pm CEST

Which is largely unsurprising really, considering it isn't aimed at us. It's aimed at people who haven't played a Worms game before. Team 17 had announced that the game would only have 17 weapons and yet knowing this Wormers are still going out to buy the game only to complain about the limited arsenal some minutes later. Unfortunately it's the Veterans who are the most vocal on the Team 17 forum. Go fig.

I personally haven't picked up the game, considering it came out just before I went back to England to visit family, but I imagine I'll pick it up fairly soon. It seems fairly pricey for a Wii game (compared to other games in the States, I mean). Once I have it I'll write a full, impartial review. Then I'll throw that in the bin and write a proper one.

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IGN posts Worms retrospective, uses Dream17 content
Posted in Worms by Squirminator2k at 18/03/08 3:59am CET

A Worms Retrospective has been posted on IGN, and they've been rather cheeky and used one of our Total Wormage screenshots without asking us or crediting us. Which is nice.

Look familiar?

The article also has occasional bits of misinformation, such as the claim that the franchise has been going for "over twenty years" and then go on to say Andy designed the version version of the game in 1990, which is less than twenty years ago. They also claim that Worms 3D came out in 1999, a good couple of years before the GameCube and PS2 even hit the market. Have a read of the article yourself and see if you can spot any more inaccuracies.

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Worms: A Space Oddity release soon
Posted in Worms by Squirminator2k at 10/03/08 11:55pm CET

Worms: A Space Oddity is apparently due for release very soon. The Nintendo US website has the game listed for a March 11th release, while Amazon US lists it as March 17th. This appears consistent with the US release of Worms Open Warfare 2, which Amazon US had listed as coming out a week after its retail release elsewhere.

Interestingly, Amazon UK lists the game as having a March 28th release, which if accurate means this is the second Team 17 game to see a release outside of the UK first. The previous title was Lemmings PS3.

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WOW2 on the PlayStation3 Store...?
Posted in Rumours & Speculation by Squirminator2k at 10/03/08 11:48pm CET

Kotaku recently posted what may be a leaked screenshot of the new PlayStation Store for the PS3, and if you have a look you can see the Worms Open Warfare 2 logo on the left, between the Pixar and Patapon logos. Now as Kotaku themselves state, this screenshot may well be a mock-up - be it Sony in-house or just a hoax - but if Worms Open Warfare 2 did make it to the online store, it would likely remain a PSP exclusive. You wouldn't be able to play it on your PS3.

Sorry, PS3 Worms fans - you'll have to wait for now.

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Worms XBLA wins an award which isn't an award
Posted in Worms by Squirminator2k at 04/03/08 6:49pm CET

Calling it the Xbox Live Arcade Awards is at least 30% inaccurate. Three of the "awards" - "Best-Selling Game," "Most-Played Game" and "Highest-Rated Game" - aren't awards at all. No special consideration needs to be made to give those particular awards to anyone. All you need to do is look at the numbers and the person with the highest one wins that £5 WH Smith Gift Certificate.

Still, developing the most-played Xbox Live Arcade game of 2007 is definitely something to get excited about. Worms for Xbox Live was that game, which is fantastic. It's still one of the most-played Xbox Live games overall, I believe (the last time I checked it was in sixth place) proving that the 2D side of the franchise still has some sticking power despite Team 17's reluctance to release any further content or fix any of the glaring bugs that the game has. Well done, Team 17.

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WormsDC in WinUAE: Yep, it definitely works
Posted in Amiga Emulation by Squirminator2k at 29/02/08 3:12am CET

Worms: The Directors Cut most certainly works in the latest build of WinUAE, which is fantastic news. There is one minor graphical glitch (active sprites, such as the current worm in play, sheep, dynamite, etc., can sometimes be copied and overlaid the current sprite by one pixel to the right) but it doesn't affect the gameplay.

Terrific stuff - a slice of Worming history is now fully playable once again!

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WinUAE 1.4.6 released, WormsDC appears to work
Posted in Amiga Emulation by Squirminator2k at 25/02/08 7:53pm CET

I don't usually report the release of new builds of WinUAE, largely because I am endemically lazy. However yesterday I discovered there was a new release available, so I did what I usually do: I downloaded it, booted it up and immediately tested out Worms: The Directors Cut, which as you may know hasn't worked properly under the emulator for quite a while now.

Imagine my surprise when yesterday I managed to play three whole games without the game hanging.

One of the updates to WinUAE is a "Sound emulation tweak". WormsDC's functionality seems tied to the sound emulation for some reason (the game refuses to work if you have sound disabled, for instance) so this might be what has fixed the game. I'm going to continue testing WormsDC to make sure that it's working again, just to be sure that this wasn't some kind of marvelous fluke.

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WWP N-Gage: The Second-Worst Trailer You'll See Today
Posted in Worms by Squirminator2k at 18/02/08 9:27am CET

I'm trying rather hard to forget about the awful trailer for Leisure Suit Larry: Box Office Bust. Fortunately also has a trailer for the upcoming 2008 release of Worms World Party for Nokia's relaunched N-Gage service. The trailer can be found here.

The trailer itself looks very, very fake, but the game itself seems as though it may be legit. We've reported on a new mobile Worms game before, and it looks like this might well be it. Why, then, Team 17 didn't get Two Tribes to develop this version as well, I'll never know. Still, I shall be making inquiries...

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Leisure Suit Larry trailer [Arguably NSFW]
Posted in Other Stuff by Squirminator2k at 18/02/08 9:14am CET

If you've been waiting for a trailer, here it is. Remember it's probably Not Safe For Work.

Personally, I'm not impressed. I'm not a huge fan of Leisure Suit Larry as it is, but this seems particularly... well, bad. Yes, it's only an early Teaser Trailer, but in terms of quality it's... it's... it's just bad. The spangly breasts at the end seem wholly unnecessary, but to be fair so does pretty much every other aspect of the trailer, so at least it's consistent if nothing else.

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Spadge drops hints of Things to Come
Posted in In Development by Squirminator2k at 06/02/08 4:46pm CET

I love Martyn Brown's blog. Team17 seldom post news on their own website anymore, and so Martyn will occasionally use his blog to drop little hints about what Team17 are working on here and there.

Yesterday, Martyn wrote about plans for future titles for the 360 and PS3:
I can confirm that we have two new titles in the works for digital-publishing on XBLA and one pencilled in for PSN (subject to that being OK'd). We expect all 3 will be very well received and there to be much street-dancing and merriment in general. One is slated for late 2008 and the other stuff in 2009. No details as yet to tease you with, but watch this and several new URL's for more in the coming weeks.

As usual, more info when we have it. Should you feel inclined, you can read the blog post here.

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WF:US budget re-release
Posted in Worms by Squirminator2k at 02/02/08 8:10pm CET

Worms Forts: Under Siege has been re-released in the UK on the Sold-Out Software label, priced at £4.99. Expect to find it in stores like GAME, GameStation, and PC World.

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Worms 3D Mac Contest Winner Announced!
Posted in Worms by Squirminator2k at 26/01/08 8:02pm CET

My my, you are a cheeky lot. I had more than a few people send me multiple answers to the question. Where that's been done I've accepted the first answer only... and no one got it on the first time! Shocking.

Quite a few people simply looked up the answer on Wikipedia and decided that there were 13 games. Nice try, but it isn't right - especially when you can get the answer quite easily by checking out the Softography+ page on this very site.

The correct answer based on the criteria I set is 17. That includes Worms, Worms Reinforcements, Worms: The Directors Cut, Worms 2, Worms Armageddon, Worms Pinball, Worms World Party, Worms Blast, Worms 3D, Worms Forts: Under Siege, Worms 4: Mayhem, Worms Open Warfare, Worms XBLA, Worms Open Warfare 2, OnlineWorms, Worms World Party Aqua, and Worms for Sky Digital. For those of you wondering why Worms and Reinforcements United doesn't count, it's a compilation of two pre-existing titles.

As I said, no one got the answer. But the person who guessed the closest - 16 - is Ashley Day. Congratulations! A copy of Worms 3D for the Mac will be on its way to you soonish.

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Unreal Engine 3 Licensees Get Supoenas
Posted in Other Stuff by Squirminator2k at 24/01/08 4:54pm CET

Kotaku are reporting that a number of licensees of the Unreal 3 engine have been "issued supoenas to obtain confidential engine contracts". Kotaku lists a few of the companies who have been supoena'd, but it's not a complete list so there's no way of knowing if Team 17 or Sierra/Vivendi have been dragged into this.

The issue, of course, stems from the ongoing battle between Silicon Knights and Epic Games concerning the engine - Silicon Knights feel that certain features promised of the Unreal 3 engine were not implemented when SK were told they would be, and decided to scrap use of the engine on their future titles. The two companies then decided it would be super-fun to sue each other.

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No online play for Wii Worms
Posted in Worms by Squirminator2k at 18/01/08 11:52pm CET

Team17 and THQ recently announced that Worms: A Space Oddity will not feature online play, because the game is best played when you can see and interact with your opponent. Which is, y'know, a bit silly really, considering that Worms Open Warfare 2 offers one of the best online experiences on the Nintendo DS so far.

Martyn Brown had this to say on the official Team17 Forum:
We realise there's been some disappointment over the fact that Worms: A Space Oddity for Wii has no online play, with that in mind, we'd like to say the following.

Team 17 has proven it can deliver a world class online gaming experience through the popular Worms: Open Warfare 2. THQ and Team 17 believe that Worms: A Space Oddity is a social gaming experience that is best enjoyed locally, in a party-game atmosphere with other players.

We've chosen to focus on making the best possible local multiplayer experience through fast-paced gameplay and entertaining party-games. Players will get even more fun and satisfaction from being able to see the reaction of their friends and taunting them with attacks face-to-face.

That's pretty much how I feel about multiplayer Worms - it's much better to play with someone in the same room as you - but I can't help but feel as though this is spin to cover for the fact that they may be having trouble with, or simply don't have, the Nintendo Wifi SDK. Still, Worms Open Warfare has proven that if an offline-only Worms game does well the potential lies for an online-enabled sequel down the road, so we'll see what happens.

Mostly I'm still concerned that A Space Oddity appears to be based on the Worms Open Warfare engine used for the PSP versions of the handheld game (and also Worms XBLA), which has an inferior physics engine to the engine used for Worms 2 engine (more recently used for the DS version of Worms Open Warfare 2), but that's just me. I guess we'll have to wait and see.

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Spadge on Leisure Suit Larry
Posted in In Development by Squirminator2k at 18/01/08 7:53am CET

Spadge recently had this to say on the subject of their in-development title, Leisure Suit Larry: Box Office Bust:

It's true.

The script is actually rather good and genuinely funny. Yes, it's something different and 'something blue' Smile It's more USA mature comedy rather than bawdy/smutty sex game and its not a collection of mini-games, it's a 3rd person action adventure set in an around a parody of the movie industry with missions and free-roaming environment. The tech is Unreal3.

It's a real departure for us and yes, we've been working on it 2 years. For us, it's big-budget.

There are more announcements to come this year, but our work like this should be expected from now on.

Interesting stuff. Big budget, good script, and Unreal3 tech. In a Leisure Suit Larry game, no less. I'm still not particularly excited about the game itself, considering I was too young to play the games when they first came out, but if it does well it could mean big things for Team 17...

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Leisure Suit Larry: Box Office Bust announced. Ish.
Posted in In Development by Squirminator2k at 17/01/08 8:34pm CET

Martyn Brown recently announced on his blog that Team 17's next game will in fact be a continuation of the popular Leisure Suit Larry franchise originally created by Al Lowe for Sierra Interactive. You can read Martyn's post here, and there's an IGN interview with the game's Executive Producer John Melchior here.

As someone who has never really been a fan of the Leisure Suit Larry games, I can't really feign interest in this. The voice cast for the game, as reported in this news report at Wired, is fairly impressive:

Jay Mohr (Last Comic Standing), Dave Attell (Insomniac), Shannon Elizabeth (American Pie), Carmen Electra (Starsky and Hutch), Artie Lange (Mad TV), Patrick Warburton (Family Guy), Jeffrey Tambor (Arrested Development), Nikki Cox (Las Vegas), Peter Graves (Mission Impossible), Jane Lynch (The 40 Year Old Virgin) and Josh Keaton (The Spectacular Spider-Man) as the voice of Larry Loveage [sic].

The game is due to hit PC, PS3 and Xbox 360 later in the year.

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Microsoft hate Immigrants: the Little Man vs. Xbox Live
Posted in Other Stuff by Squirminator2k at 10/01/08 8:11am CET

When I moved from the US to the UK in June, I contacted Microsoft about transferring my Xbox Live account to the US system so I could enter my new bank account details and continue to pay for the account. What they did instead was insult me, offend me, hang up on me, send me mocking emails and offered me advice such as "go back to England." Nice, eh? It reached a head yesterday when they contacted GamePartisan, one of the gaming websites I write for, and asked them to drop me from their Editorial line-up. GP's Editor in Chief naturally responded by telling them, in lovely colourful terms using diagrams where appropriate, where they could stick themselves.

I've written an article about the issue, which you can read at the gaming website here. I'd be interested in seeing your feedback.

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WIN! Worms 3D for the Mac
Posted in Worms by Squirminator2k at 05/01/08 3:09am CET

To celebrate the future arrival of the UA patches for the Mac version of Worms 3D, we've decided to give away a copy of the Mac version of the game. Generous of us, we know.

For a chance to win the game, simply answer the following insultingly easy question:

How many Worms games have been released to date, including expansions and spin-offs but NOT including mobile phone games?

Email me your answer. The competition closes in two weeks on January 18th.

Good luck! Oh, and don't forget to make sure the [at] symbol is right in the email address before you click "Send" Very Happy or Laughing

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Happy new year from Dream17!
Posted in Other Stuff by Squirminator2k at 01/01/08 4:00am CET

I'd like to wish our visitors a Happy New Year. Be excellent unto each other! Cool

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Worms 3D Mac boxart available to view
Posted in Worms by Squirminator2k at 24/12/07 4:33am CET

We now have the full cover artwork for the Mac version of Worms 3D! Thanks to Edwin Smith at Feral Interactive for providing this marvellous image.

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Advertise on Dream17!
Posted in Dream17 by Squirminator2k at 19/12/07 2:26am CET

Dream17 is currently experimenting with banner advertisements with Project Wonderful. This form of advertising allows you to pay the price you want to pay for advertising on our website. The highest bidder has their advert on display.

For more information, check out the Project Wonderful website

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Artist required for videogame project
Posted in Other Stuff by Squirminator2k at 17/12/07 8:11pm CET

You may know my friend Euan Mumford for his college webcomic, Rooms, and similarly you may know my friend SupSuper for the work he does putting my websites together (apart from my blog, natch). Well they've been working on a point and click adventure game for over a year now, and they've hit a bit of a wall. They need artists.

They've got everything else sorted. The story is 100% complete. The sound is getting there. The game engine itself is built around Adventure Game Studio and utilises some kind of unique, special interface they've coded specifically for the game. The only thing they don't have is character or background artists.

I'm not sure what sort of style they're looking for, but if you're interested in lending a hand you can email either Euan or SupSuper to ask for more info (or you can email me and I will pass your details on). From what they've told me and have been able to show me of the game, it looks really promising - it'd be really cool to see it finished.

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Andy Davidson upgrades ibar
Posted in T17 Staff & Former Staff by Squirminator2k at 17/12/07 5:09pm CET

Andy Davidson, who most of you will know as the creator of Worms and who opened the ibar in Bournemouth earlier this year, has recently announced a number of updates to the bar:

Just in time for Christmas, a few upgrades for you:

> 'Exclusive' category added to the musicplayeer
> 'Local' category added to the musicplayer
> Recalibrated the sound in the bar

The Exclusive section is home to advance/unreleased/rare tracks and remixes from bands who are friends of the bar. Get a first listen to tracks from Devils Gun, The Slips, Get Shakes, Plastic Operator and others before they are out anywhere else. Look out for some very special Infadels stuff coming soon ...

The Local section does what it says on the tin, and will showcase songs from local acts. If you're good we want to know! Drop in a CD or email me at andy[at] Tracks will only go on the musicplayer, and won't end up anywhere else. This is the first step as part of several things we will be doing to encourage and promote local artists in 2008. Watch this space.

Are there any Dream17 visitors who have been to the ibar? Do you have photos or a story to tell? Feel free to drop an email our way and share!

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Worms 3D Mac UA patch imminent
Posted in Worms by Squirminator2k at 13/12/07 5:09pm CET

We've not devoted a tremendous amount of attention to the Mac here at Dream17. But, being fair, there have only ever been three Team17 games for the Mac, and they're all Worms titles, and it's one of those titles we're reporting on today.

Feral Interactive have recently announced that there will shortly be UA patches released for their Mac titles. Mac users will more than likely already know what UA means, for but those of you who know bugger-all about Macs, UA is an Apple term for software that runs at full speed on both a PPC Mac and those spangly new Intel Macs. The first three titles to receive the UA patch are Ford Racing 2, Bionicle and, of course, Worms 3D.

As soon as the patch is available we'll let you know.

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Ficlets Caper: Update
Posted in Other Stuff by Squirminator2k at 01/12/07 4:35am CET

Well, you lot appear to have done the trick - "ficlets guy" Kevin Lawyer have emailed me regarding Blondie Babe's ratings and comments:
Hey, I've sent Barbie Babe a note. I can't delete the comments right now, but will look at all of her comments on Monday morning and see about deleting them.

Thanks for your reports!

Kevin Lawver
ficlets guy

Thanks to those of you who helped - you can stop now! Smile

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The Great Ficlet Caper: Your help required!
Posted in Other Stuff by Squirminator2k at 30/11/07 5:32am CET

Help! Some teenage Neanderthal has buggered up my Ficlets account!
I've rather enjoyed writing ficlets for the past week or so, however recently the intellectually-challenged Blondie Babe took it upon herself to go into every single one of my stories and giving them a single-star rating, as well as leaving a few bitter comments. This has skewed the Average Mark of each of my stories, which isn't really fair, is it?

Why has she done this?
She did this because I dared to give two of her ficlets - the matchless epic "the outcome of divorce part two", and her latest magnum opus, "hi" - poor marks. Actually, I only gave one a poor mark. I left a sarcastic comment on the other. Even still, my primary criticism of her work is that it isn't work at all - these aren't stories, and in most cases they aren't even anything. They appear for the most part to be constructed mostly from random jabs at the keyboard with the sausages attached to her baboon-like hands, only occasionally resembling anything coherent, and even then only by accident.

What can you do?
You can help by going onto her Ficlets page and, rather than giving her stories negative marks, reporting them as Offensive, making sure to state why you're doing it. For clarification, it's because she's mostly posting spam, and also because of her bitter attack on my account. Please make this absolutely clear in your Report, and please DO NOT DO REPORT ALL OF HER STORIES. We don't want to stoop to her level - one or two will suffice (I'd recommend the aforementioned "hi" and this monstrosity, although feel free to pick and choose your own).

What if you're not registered on Ficlets?
If you have an OpenID (such as a LiveJournal account) or an AIM/AOL account, you can sign in to Ficlets using those. I'd like to suggest those of you with a literary mind stick around on Ficlets and give it a go yourself, because it is tremendous fun when there aren't mindless teenage arseburgers* trying to ruin it for the rest of us.

Cheers for the help, people.

* Not to imply, of course, that all teenagers are mindless and/or arseburgers Smile

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Mastertronic re-release Worms 4: Mayhem
Posted in Worms by Squirminator2k at 10/11/07 7:23pm CET

Mastertronic have just re-released Worms 4: Mayhem on their MAD budget label in the UK, pricing it at a very reasonable £9.99. Of course, GAME have been selling the original retail release at that price now for a while. Amazon are selling this release at a slightly more reasonable £8.99, saving you a whole pound which you can put towards postage for the thing.

Those of you who don't yet have Worms 4: Mayhem can get it from Amazon here.

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Worms: A Space Oddity website goes live
Posted in Worms by Squirminator2k at 10/11/07 8:21am CET


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The slow death of the Team17 Forum
Posted in Other Stuff by Squirminator2k at 31/10/07 4:34pm CET

I've watched as Team17's official forum has slowly changed from a vibrant, fun place to visit, to a place that... well, that isn't. There are some who have chosen to blame this change on the existence of a so-called "secret" forum populated by "Elitist veterans", but the truth is far less conspiratorial: over the past few years - since the released of Worms 3D, I believe - people have signed up to the forum and begin posting without spending any time actually looking at how the community works or, it seems, without looking at or thinking about what they're actually typing. Generally, people spend some time lurking on a forum before they do any actual posting, but more and more people are ignoring this basic courtesy. The forum has suffered for it.

I've spent a lot of time and energy trying to turn things around. I've started new discussions, posted a thread of advice for newcomers to the forum, and I've posted comments in threads that usually I would have turned a blind eye to in the past. Unfortunately, things haven't improved. People are still asking stupid questions about why the DS version of Worms Open Warfare 2 doesnt hav hats y doesnt it ths suxxxx Mad or Evil:mad::mad::mad:, or making ridiculous statements such as the Queen's English being the root of all spoken English in the world, or that removing the Quit function from the PSP version of WOW2 will stop people from quitting in the middle of an game even though they can still turn off the WLAN switch. Generally speaking, the quality of posting on the Team17 Forum has gone remarkably downhill, and to be honest it's not a community I feel part of anymore.

At the moment, I would advise anyone looking to discuss Team17's games with intelligent, like-minded individuals to avoid the Team17 Forum, unless they fancy pulling all of their hair out. At the same time, though, I can't really advocate our own forum because no one ever posts there, although I would like to invite people to start doing so. It seems, at the moment, that Team17 and Worms fans really don't have anywhere to go...

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New mobile version of WWP?
Posted in Worms by Squirminator2k at 24/10/07 7:24pm CEST

wolv on the Team17 Forum pointed us all in the direction of a video purporting to be for a new mobile version of Worms World Party based largely on the graphics from Worms Open Warfare 2.

We can't verify whether or not this is an actual game that's actually in development, but it does look like it may be the case. We'll update you when we have further information.

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Worms: A Space Oddity trailer
Posted in Worms by Squirminator2k at 17/10/07 7:04am CEST

There's a short promo trailer on for Worms: A Space Oddity. It's certainly food for thought...

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X2 Japan information dump
Posted in Site Content by Squirminator2k at 17/10/07 4:12am CEST

It's taken some time but thanks to a particularly helpful co-worker with a fascination for Japanese videogames, I've finally managed to get my hands on a copy of the Japanese version of X2. I'm only borrowing it, however I've taken the opportunity to scan the cover inside and out. I had taken screenshots but unfortunately HyperSnap DX, which is apparently not very compatible with Windows Vista, decided to crash on me. I'll take some more later.

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No deadline on Superfrog NES Challenge
Posted in Fan Stuff by Squirminator2k at 26/09/07 6:35pm CEST

I've had a couple of people ask me if there is a deadline on the Port Superfrog to the NES Challenge. There is no deadline - it's First Come, First Prize.

I've also had one cheeky monkey ask if there's a potential Cash Prize, to which I reply: I'm not made of money! Very Happy or Laughing I am however trying to get something nice lined up for a potential winner. At the very least there's a copy of Worms Open Warfare 2 for the system of your choice, but I'm also trying to sort out something else to make all of that effort worthwhile. Watch this space, and get coding!

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DVD covers for Worms2 and Worms Armageddon
Posted in Worms by Squirminator2k at 24/09/07 11:11pm CEST

If you fancy putting your copies of Worms 2 or Worms Armageddon in a proper DVD case with a nice-looking sleeve, I've prepared a couple of covers which you can print out (on glossy paper, preferably) and use. You can find them, complete with instructions, on the Team17 Forum using the following links:

Worms 2 cover
Worms Armageddon cover


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Programming Challenge throwdown: Superfrog for the NES
Posted in Fan Stuff by Squirminator2k at 13/09/07 7:58pm CEST

Inspired by Dream17 Forum regular bucky o hare's rather excellent Superfrog NES chiptune Medlies, I've decided to throw down the gauntlet to the game programmers of the world who may come across this website. The challenge: port Superfrog to the NES.

There are some rules that have to be adhered to:

  • The game must work in a NES emulator. Ideally, it must also work on an actual NES, but I have no way of checking that Smile

  • There must be at least 2 fully playable worlds from the original game. Any more than that will earn bonus points.

  • The original sprites must be used, although you can obviously reduce the color and limit/recycle sprites for levels if necessary. The HUD can also be simplified if need be.

  • The physics must be as close to the Amiga version as possible. Oh, and the Wings power-up must work as it does in the Amiga version, not the MS-DOS version!

  • There must be sound of some sort, be it blips and bloops of sound effects, music, or both. I don't know if bucky o hare wants to get involved in that area, I guess that's largely up to him.

  • I will definitely reward the first successful programmer with a prize of some sort - maybe a copy of Worms Open Warfare 2 or something. There's no deadline here either, so take as long as you need. The first person to submit a fully working port, well, wins. Good luck!

    Edit: Potential programmers may find NESHLA useful. Thanks to Monkeyforahead for the... uh... heads up.

    Further information: A couple of people have asked if there is a deadline on this challenge. There is no deadlien - it's First Come, First Prize.

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    Dream17 WOW2 Clan!
    Posted in Worms by Squirminator2k at 11/09/07 5:38am CEST

    Dream17 now has its own clan on the PSP version of Worms Open Warfare 2. If anyone is interested in joining, simply send a message in-game to me. As a reminder, my online handle for the PSP version is Squirminator.

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    PSP WormNET Scheduled Downtime
    Posted in Worms by Squirminator2k at 10/09/07 4:53pm CEST

    The PSP WormNET server for Worms Open Warfare 2 will be unavailable this Wednesday (September 12th) between 7am-9am PDT/3pm-5pm BST for a RAM upgrade.

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    Dream17 Forum reshuffle
    Posted in Site Content by Squirminator2k at 08/09/07 7:57am CEST

    The Dream17 Forum has undergone a massive reshuffling in an attempt to make it look less daunting. Here's an outline of the details, or deetz as the kids today tend to call them. Or not.

  • The News and Announcements Board is gone. So is the super-secret Staff Only Forum you probably didn't know existed. We weren't really using either of these.

  • Amiga Classics, Fan Stuff and Games Discussion have all been rolled into one forum. It's called Games Discussion. You'll get used to it.

  • Pretty much everything else bar the Worms-specific boards are now Open Discussion. Everything, including content from The Vault, is now Open Discussion. Use it to chat about whatever.

  • Darth Vader is no longer Luke Skywalker's father. C3P0 is. Please amend your view of Star Wars canon accordingly.

  • As a nasty side-effect, pre-existing threads aren't being shown in order of latest post. It does appear to be very randomly organised. Threads people will post in should appear at the top of the list as normal, as will new threads, but expect funky chronological ordering for the old threads.

  • Hopefully that makes things a lot simpler, and is less off-putting to new visitors.

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    IGN Worms: A Space Oddity Interview + Screenshots
    Posted in Worms by Squirminator2k at 07/09/07 1:13am CEST

    IGN have posted an interview with Karl Gilbert from Team17, alongside screenshots of the new title which looks superficially like the PSP version of Worms Open Warfare 2. Our suspicions were confirmed - it is, in fact, a brand new 2D Worms title, the first to be released for a home console in six years!

    More information as we have it.

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    My Worms Open Warfare 2 details
    Posted in Worms by Squirminator2k at 06/09/07 4:23am CEST

    Fancy playing Worms Open Warfare 2 against me? I happen to have both versions now...

    DS Friend Code

    PSP Handle

    I look forward to playing against you! Smile

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    Online imposters!
    Posted in Worms by Squirminator2k at 05/09/07 8:34pm CEST

    It appears as though someone is playing on Worms Armageddon's WormNET claiming to be Andy Davidson. Furthermore he appears to be making claims that a new 2D Worms title is in the works. It's unlikely to be Andy himself, as he parted ways with Team17 in 1999, shortly after the release of WA, and has had no direct involvement with the development of any Worms games since then. If Team17 are working on a new 2D Worms title it is unlikely (although not impossible) that Andy would be involved in its development as it appears he didn't leave T17 on good terms. Even so, Andy likely has his hands full with the ibar at the moment.

    In addition to this, Martyn Brown (Team17's Creative Director, as you may know) has reported someone playing using his name on the DS version, which is currently impossible as his copy of the DS version hasn't arrived yet.

    As a rule, I'd advise taking anythin people say online with a pinch of salt. If they claim to be Andy Davidson, or Spadge, or David Duchovny, or David Tennant, just nod and smile and get on with the game. Chances are you're playing some pimple-faced pre-pubescent attention-seeker with nothing better to do.

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    Dream17's WOW2 Forums open
    Posted in Dream17 by Squirminator2k at 03/09/07 6:47pm CEST

    We've opened two forums for Worms Open Warfare 2 - one for each version of the game - so you can share Friend Codes/handles, set up matches and discuss the versions individually.

    DS version forum
    PSP version forum


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    US release date unchanged - Amazon getting late shipment
    Posted in Worms by Squirminator2k at 02/09/07 6:19pm CEST

    Having done some investigative work, it appears that the American release date for Worms Open Warfare 2 has gone unchanged. In fact it appears that are the only company who have changed their day, which is roughly two weeks after everyone else has theirs. Best Buy still list the release date for both versions (DS and PSP) as September 6th while GameStop lists their release date at the 4th. I would advise against American customers placing their order with GameStop as they have done a magnificent job of ensuring I can't give them any of my money either online or in their retail outlets, and would encourage our US-based readers to visit either their local independent videogame store, or to make their purchase at Best Buy.

    There are a number of reasons why may be getting their shipment later than everyone else, ranging from stock issues with the distributor to an outstanding debt owed by Amazon to THQ. Either way, most games make the majority of their money during the first two weeks of their release, and as are rather stupidly not releasing the game during those two weeks, they're not likely to make much of a profit from the sale of WOW2. Ho hum.

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    WOW2 US Release Date Pushed Back - UPDATED
    Posted in Worms by Squirminator2k at 31/08/07 8:59pm CEST

    According to, the American release of both the DS and PSP versions of Worms Open Warfare 2 has been pushed back to September 18th. This has obviously not impacted the UK release, which is today. You lucky people.

    Updated: Sept 1st 2007 [at] 8:34pm BST
    A number of other US online retailers are still listing the release date as December 6th, and a GameStop employee has given a date of September 5th although I have little faith in GameStop to give anyone any kind of accurate information about anything ever. I'll keep you updated.

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    THQ announce Worms: A Space Oddity
    Posted in Worms by Squirminator2k at 31/08/07 5:04am CEST

    Earlier during the day (the day in question being Thursday), THQ announced that Team17 were in the midsts of developing Worms: A Space Oddity, a Wii-exclusive Worms title. We've added a Softography+ entry for it, and obviously we'll continue to update you as we get information from both Team17 and THQ.

    In addition IGN have some spectular videos of Worms Open Warfare 2 DS in action that you might want to check out by clicking here. From what I can see, it definitely looks better than WOW1 did for the DS, and it seems to outperform the PSP version in terms of physics...

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    Worms Open Warfare 2 UK Commercial
    Posted in Worms by Squirminator2k at 20/08/07 4:35pm CEST

    You've gotta love Martyn Brown. Earlier he posted a link on his blog to a YouTube vide of the Worms Open Warfare 2 commercial that is running in the UK. Fancy watching it now? Okay, here y'go:

    It's interesting how they've put more faith and emphasis on the Nintendo DS version. When the original Worms Open Warfare was released, THQ seemed almost oblivious to the fact that they were even putting out a DS version (the THQ Press Extranet still lacks screenshots of the DS version). I think that alone is likely a testament to just how good a job TwoTribes has done with the DS version of WOW2.

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    More Worms on the way
    Posted in Worms by Squirminator2k at 18/08/07 4:16pm CEST

    Spadge mentioned on his blog today there there is "more Wormy stuff in the works too, which will arrive sometime in 2008... but more news on that at a later date." Which is to be expected, of course. Read the blog entry here.

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    Worms Open Warfare 2 Release Date & Demo
    Posted in Worms by Squirminator2k at 17/08/07 5:45pm CEST

    Team17 have announded a simultaneous UK/US release date of August 31st for both the DS and PSP versions of WOW2. This is the intended street date and is still subject to change for whatever reason. It's also worth noting that games are, for whatever reason, rarely available on their street date in the US, so those of us living in America will probably have to wait an extra couple of days.

    THQ UK have also made a demo available, which you can now download from Dream17.

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    Posted in Team17's Partners by Squirminator2k at 15/08/07 8:52pm CEST

    It's been six weeks since I moved from England to Los Angeles, USA. Much of that time has been trying to get my life in order and get sorted out, and that largely seems sorted. So I've now begun the fun part - trying to forge relationships with publishers Stateside, for both Dream17 and RealVG. My first port of call is THQ, which makes sense as Dream17/RealVG have very close ties with THQ UK, so it makes sense to try and extend that to the US PR offices. It also helps that they're publishing Worms Open Warfare 2, to trying to contact them is a priority for me.

    The problem is, they're a bugger to get 'hold of. I've called them a few times and each time I have unfortunately gone through to voicemail. Fortunately I still have access to the UK Press website, so I won't be short of images, screenshots, etc., but reviews and game-specific info may not be as forthcoming as you are perhaps more used to when it comes to our coverage of Worms games. We'll keep you informed.

    Meanwhile, the release date is now chalked in for some time in September, according to Team17 Staff. are still reporting an August 31st release date, while in the US suggest a September 3rd release date. However these dates are purely speculative, so better to wait for THQ and/or Team17 to make a formal announcement.

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    Jump Leads success
    Posted in Other Stuff by Squirminator2k at 03/08/07 5:55pm CEST

    I know this website is supposed to be for Team17-specific news, but I wanted to share some success I've had on other fronts with you.

    You may recall, back at the end of June, my mentioning the then-impending launch of Jump Leads, a science-fiction comedy webcomic created by myself and art'd by JjAR. Well, the Jump Leads website launched on July 6th and in the month since it's launch it has been almost universally priased by all who've seen fit to share their opinion with me. It's been praised by Jeremy Kramer & Eric Vaughn, creators of Truck bearing Kibble (who recently had a comic come second in an IGN comic poll), and Tauhid Bondia, creator of another scifi webcomic, Good Ship Chronicles (and who previously wrote and art'd a superb fantasy-comedy webcomic, Spells & Whistles).

    Jump Leads also have a couple of ads currently running over on Starslip Crisis, yet another fantastic scifi-comedy webcomic, and I'm planning on appearing at a couple of conventions next year including the UK Web & Mini Comix Thing 2008 to promote the comic further.

    I want to thank those of you who have taken the time to click on the Jump Leads banner when you've seen it up top there. And to the rest of you I ask: What's keeping you? Smile

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    Dream17 on Facebook
    Posted in Site Content by Squirminator2k at 31/07/07 5:21am CEST

    Dream17 now has a Facebook group. Do feel free to pop by and... well, pop by. Add yourself too, if you like.

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    Email down
    Posted in Dream17 by Squirminator2k at 12/07/07 12:33am CEST

    Our email server appears to be under siege by gremlins at the moment, so neither Bonz or myself are receiving emails that are being sent to our [at] accounts. If you need to contact us, either send a PM on the forum or try to contact us via alternate methods.

    Apologies for any inconvenience this probably isn't causing anyone.

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    The future of Dream17
    Posted in Dream17 by Squirminator2k at 10/07/07 2:45am CEST

    Wow. 120GB of data transfer in a day. That's big. That's bloody big. Mostly it's caused by our "mirror" links from Team 17 websites - something I've now politely asked that the company remove from their websites for the time being - but there's probably some file-leeching going on too. I know for a fact that some of our images are being leeched by an Italian filesharing website. That annoys me to no end.

    I had a bit of a crisis when SupSuper informed me that the downloads had been taken down again. I had perhaps deluded myself into thinking that demand for our files wasn't that high, or perhaps I was convinced that Dream17 isn't as popular as it actually is. But the high demand for files is, frankly, insane. I began to question whether or not Dream17 was worth continuing, whether or not I could afford to keep the website alive when it generates no profit at all. I began to consider closing it down.

    But, as my Stepmom pointed out earlier, there is something is does generate for me - pride. Enjoyment. Happiness. I've loved every moment I've spent working on Dream17 these page three and a half years. There's something to be said for being responsible for keeping these old games alive and available for new generations. Dream17 is probably one of my proudest achievements, and it's expanded from something I was working on myself to a joint effort between so many people across the world. It's astounding. It is, against all odds, popular.

    And it's worth keeping alive.

    Earlier in the year, I was offered hosting on a bloody slick high-speed server. It's expensive, but it would theoretically be enough to keep the website alive. I'm now trying to get back in touch with the friend who made the offer to see if it's still on the table. It's not cheap though.

    I have previously, in similar circumstances, found myself asking, urging, pleading visitors to click on the PayPal donate button to the left-hand side. I'd be very appreciative if you would consider doing this again, but this time I'm not begging. I will remind you that the button is there, but I'm not going to push the matter. I will do what I can to keep the website alive and if you wish to be a part of that then by all means I will accept whatever little you decide to donate. But I'm not going to hold the website ransom. If we can get the downloads up sooner rather than later we will, and once I have enough money - be it from my own pocket or otherwise - I will be moving to a better server with a higher bandwidth allocation.

    I can only apologise for the constant buggering about. If we can get this sorted, we will. If I can pay for a server with higher bandwidth, I will. I'll not let this site die if I can help it. Just you watch.

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    New server!
    Posted in Dream17 by Squirminator2k at 09/07/07 2:22am CEST

    Yet again, we've moved to a new server. This is fantastic news for a variety of reasons. Firstly, it means we are once again able to make our CD32 ISOs available. Secondly, it means that high demand for files won't get us shut down, and thirdly, the site seems to be running faster. Which is very much a good thing.

    So rejoice! Or something.

    Edit: My [at] email address is currently out of commission until I get it set up again, which should be by the end of Monday, so for now don't email me because odds are I won't get it.

    [Edit by SupSuper] E-mails are now working. Also, the forum's been upgraded to RC3.

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    WA BETA update now up for download from Dream17
    Posted in Site Content by Squirminator2k at 02/07/07 6:11pm CEST

    You can now download the WA BETA update from this very website. You can download it here.

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    New Worms Armageddon BETA update released
    Posted in Worms by Squirminator2k at 29/06/07 2:29pm CEST

    The v3.6.28.0 update has been released on the official WA website. Head over to download it. Dream17 will have a mirror up eventually.

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    Jump Leads - coming soon!
    Posted in Other Stuff by Squirminator2k at 22/06/07 7:56pm CEST

    Fans of science fiction rejoice - my latest project, Jump Leads, launches very soon. I'm a huge scifi and fantasy geek, with a particular interest in Red Dwarf, Doctor Who and H2G2. So it's no surprise that I would take that love and try to craft something of my own. My own science fiction Universe for myself and others to enjoy.

    Jump Leads is a webcomic, created and largely written by myself (with additional contributions from numerous people including our very own Worm Mad). The art is provided by the rather exceptional JjAR, whose name you might recognise if you've ever visited the FanArt board on the Team 17 Forum. It looks utterly dazzling.

    The script for the first "issue" of Jump Leads was sent to the BBC who enjoyed reading it but ultimately decided to pass, although they did ask me to send them something else. It's some of my best writing, if I do say so myself, and fans of Scifi, comedy, and combinations of the two will undoubtedly get a kick out of it.

    The webcomic is due to launch in early July. Watch this space for more information.

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    Classic Worms info required
    Posted in Worms by Squirminator2k at 06/06/07 12:09am CEST

    I'm currently after as much information as possible about the original Amiga release of Worms, specifically with regards to custom maps. For example, I know that you can add a string of numbers prior to the file extension (e.g. "FILENAME.1234.WRM") which affect gravity, friction, water colour and sky colour, but I'm not sure how these work specifically or what numbers do which.

    This is not for Dream17, but rather for another project I'm involved in. If you can help, or you can at least point me in the right direction, drop me an email.

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    Forum Maintenance
    Posted in Dream17 by Squirminator2k at 03/06/07 9:42pm CEST

    SupSuper is currently tweaking the layout of the forum, so it might look a bit misshapen at the moment, but it is usable.

    [Edit by SupSuper]It's back to normal now. Enjoy the shiny new skin.

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    Worms XBLA DLC arriving May 30th
    Posted in Worms by Squirminator2k at 26/05/07 5:14pm CEST

    According to this fantastic T17 Forum post by Team 17 staffer "Pickles", as well as the Latest News page on, the downloadable content for Worms XBLA will be made available on Wednesday 30th [at] 9:00am GMT.

    There will be three new landscape themes available - Hell (150 Points), Jungle (150 Points), and Space (free) - as well as a 360 Dashboard Theme (150 Points), Gamer Pictures (100 Points for a 5-pack, 200 Points for a 12-pack), and a free Speechbank pack. Unfortunately the list of Speechbanks doesn't include my personal favourite, "Team17 Test". Oh well.

    The aforementioned thread appears to have turned into a debate concerning Xbox Live DLC content pricing, which is worth a read (and perhaps even worth contributing towards, if you're registered there).

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    Worms Birthday Cake Photos
    Posted in Fan Stuff by Squirminator2k at 26/05/07 3:34pm CEST

    You may remember that Kotaku recently posted a picture of a Worms birthday cake which looked utterly fantastic. Well we received an email from Stuart Wright, who made the cake, offering us more pictures of the cake. Naturally we said yes, and Stuart sent them on to me last night. Here they are, in all their majesty.

    You can, of course, click the pictures to enlarge.

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    Worms XBLA downloadable content arriving on a Friday
    Posted in Worms by Squirminator2k at 25/05/07 4:53pm CEST

    So apparently I misinterpreted Spadge's blog. The DLC announcement is being made on Wednesday, with the actual content being made available on "a Friday." Which Friday, specifically, we don't know.

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    Worms XBLA update, DLC, leaderboard wipe
    Posted in Worms by Squirminator2k at 21/05/07 10:02pm CEST

    SPadge has posted some info about the Worms XBLA update coming out this Wednesday, as well as some additional info about downloadable content. You can read the blog entry, or, if you're lazy, you can read this newspost instead.

    As the Ranked Scheme is going to be adjusted come the update this Wednesday, the Leaderboards are being completely wiped. Not one to let people lose their glory, Team 17 are currently in the process of sending out signed awards to the top-ranking players, so they will at least have something to prove their awesomeness.

    Downloadable Content will become available next Wednesday. No word yet on what, exactly, that content will be.

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    WinUAE 1.4.2a now available, fixes some WormsDC issues
    Posted in Amiga Emulation by Squirminator2k at 20/05/07 10:19pm CEST

    I found out today that the latest build of WinUAE has been available for a week now, and it seems to fix the "freeze and stutter" glitch that occurs when running Worms: The Director's Cut. However it has given rise to an entirely new problem.

    The game now runs less than smoothly on my computer (P4 1.8Ghz processor, GeForce FX 5200, 512MB of RAM). Before the "freeze and stutter" glitch developed, the game ran fine save for some minor graphics glitches. Now it barely runs at all. Andy Davidson has previously informed me that WormsDC really does push the AGA chipset rather hard:

    " pushed the AGA chipset very hard indeed, and getting it to look that good was a right struggle. That's the reason for the incorrect sprite colours in the emulated version by the way, WormsDC took advantage of the AGA chipset running out of bandwidth because of how hard it was being pushed. When it started running out of bandwidth you got 'interesting' results, which sometimes came in useful. WormsDC used lots of tricks. Because of all this, it's just very special to me."

    So with this in mind, we may never get the game 100% accurately emulated in WinUAE. Which is a real shame.

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    Worms Birthday Cake!
    Posted in Worms by Squirminator2k at 19/05/07 10:11pm CEST

    Kotaku have a rather snazzy picture of a Worms-themed birthday cake. It looks really cool, too - check it out!

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    Worms Open Warfare 2 Concrete Donkey Video
    Posted in Worms by Squirminator2k at 18/05/07 12:40pm CEST

    THQ have released a video of the Concrete Donkey in action:

    It seems a little slow-moving in comparison to the Donkey's appearances in Worms - The Director's Cut onwards. You can download the video in WMV format here should you feel the need.

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    Worms XBLA Update due Wednesday
    Posted in Worms by Squirminator2k at 17/05/07 8:39pm CEST

    According to a recent blog post by Spadge, the eagerly-awaited update for Worms XBLA is due to hit Xbox Live on Wednesday 23rd May, which is good news for those of you who have been complaining about those little niggles in the game.

    The update fixes a number of minor issues, including the "People trying to connect after the game is full" glitch, the jammy AI grenade shots, and the fixed mine fuse. It also fixes a large list of Other Things, which you can read by clicking here.

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    Worms Open Warfare DS for £12.75
    Posted in Worms by Squirminator2k at 12/05/07 3:06pm CEST

    Eagle-eyed pricewatch blog SavyGamer is reporting that you can snag the original Worms Open Warfare for £12.75 from You can find the product here priced £13.75, and get a further £1 off from this page.

    The DS version of WOW, developed by GameSauce, isn't particularly good - especially when compared to the in-house developed PSP version - but it's a good opportunity to get some DS Worms action before the release of Two Tribes DS port of Worms Open Warfare 2.

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    Worms Open Warfare 2 screenshots
    Posted in Site Content by Squirminator2k at 10/05/07 7:49pm CEST

    Click to embiggenWe've added some screenshots for both the DS and PSP version of Worms Open Warfare 2. Check out the WOW2 screenshots page.

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    Happy May Day Weekend from Dream17 and THQ!
    Posted in Worms by Squirminator2k at 05/05/07 10:03am CEST

    Click to embiggenTHQ have started releasing "Special Design" Worms in the build-up to the release of Worms Open Warfare 2, and the first has been made available this weekend. We'll be adding these special Worms to WOW2's Xtra page as they're made available.

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    Worms Open Warfare 2 Interview
    Posted in Worms by Squirminator2k at 04/05/07 10:28am CEST

    There's an interesting interview with Kevin Carthew, Lead Designer of Worms Open Warfare 2 DS, over at

    The interview contains lovely little snippets of information. Information on the new online modes (ropers will be pleased to know that Race modes are an actual play type in online games), how the new weapons work, and a variety of other bits and bobs are discussed. It's definitely worth a read.

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    another server move
    Posted in Dream17 by Squirminator2k at 28/04/07 9:26am CEST

    Dream17 is likely to be moving servers again some time within the next month. I've been putting it off, largely because I don't want the fuss of having to move all of the files to a new server again, for what seems like the fifth or sixth time this year, but we can't really put it off any further. We have fiels we're allowed to share, but that our hosts, Heart Internet, won't allow us to.

    Files like the CD32 versions of Worms and Super Stardust. Files like the Worms 4: Mayhem patch. Files that Dream17 has proudly been able to offer you until Heart Internet, with their "unlimited bandwidth", deemed unacceptable because of their high bandwidth use.

    I have two hosting offers I am very strongly considering taking up. Both are very, very good - certainly better than Heart are doing. I'll update you when things get going.

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    Parachute Joust content added
    Posted in Site Content by Squirminator2k at 27/04/07 12:02pm CEST

    I've been exceedingly lazy over the years with regards to the 17-Bit Software titles in our Softography+, and I'm going to start remedying this this. I've started things off by adding screenshots and, yes, ADF disk images for Parachute Joust and Doctor Strange 2: The Return of Doctor Strange.

    I intend to add more titles to the 17-Bit listing as I discover them, so if you have any information about these old titles (disk images would be handy) drop me an email and let me know.

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    PS3 update of Super Stardust in development
    Posted in Retrogaming by Squirminator2k at 27/04/07 1:35am CEST

    The original developer of enhanced Asteroids clone Super Stardust is working on a PS3 update, according to has a few screenshots to look at. It looks rather nice so far, if a bit busy.

    Thanks to the English Amiga Board for this news nugget (and for wishing me a happy 21st birthday).

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    WOW2 Boxart
    Posted in Worms by Squirminator2k at 23/04/07 7:57pm CEST

    We now have the Worms Open Warfare 2 boxart up on the site. Which is nice.

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    Commodore Gaming store launches
    Posted in Retrogaming by Squirminator2k at 23/04/07 6:37pm CEST

    Commodore Gaming's online store has gone live today, albeit in the UK and Ireland only for the time being. a European opening is due some time in May. No word on a US opening so far, which means I may not get my swanky new Commodore PC after all Sad

    From the press release:

    "The online store will supply the higher specification models Commodore gx and Commodore xx, while the Commodore g and Commodore gs range will be made available in retail outlets. Commodore Gaming machines are priced competitively for such high spec components and hand-finished build quality:

    Commodore gx - £1759 (inc VAT)
    Commodore xx - £2899 (inc VAT)

    (Above prices include buyers choice of C-kin case artwork)

    Commodore Gaming has also confirmed that customers will be able to customise aspects of their gaming PC, offering a customized interior and exterior. All components can be selected to build a personal specification on each machine.

    Commodore Gaming now offers over 100 unique "C-kins" designs in their online store, each case being artistically painted using a patented dye process (unique to Commodore Gaming) and individually finished with a scratch proof surface usually reserved for the automotive industry.

    I'm glad to see the Commodore brand alive and kicking again.

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    Welcome aboard, Bonz!
    Posted in Dream17 by Squirminator2k at 21/04/07 2:41pm CEST

    Remember how I'd said we weren't looking to fill the role of "Worms Correspondent"? Well, I wasn't lying. But we have taken on a new Staff member - Bonz. You may have seen him about on the Team 17 Forum. He's a top-notch guy, and he keeps a keen eye over everything Team 17, specifically relating to the WA Beta Updates. He's probably most famous for jumping into threads purely to make a joke about Spadge's beer consumption before stealing away into the cover of darkness. It is these skills that we hope will benefit Dream17, and we welcome him to the team.

    Welcome him.

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    Oh No! Not More WOW2 Info!
    Posted in Worms by Squirminator2k at 21/04/07 2:38pm CEST

    THQ updated their internal Press Site with even more information about Worms Open Warfare 2 so we've done the sensible thing and copied + pasted large chunks of it into our Softography+ entry.

    We've also got a fairly large version of the WOW2 logo up as a temporary boxart image. It's almost as if we're organised or something...

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    WOW2 DS being developed externally
    Posted in Worms by Squirminator2k at 20/04/07 3:13pm CEST

    So it appears that the DS version of Worms Open Warfare 2 is being developed in partnership between Team 17 and a company called Two Tribes, based in Holland. According to Spadge, Two Tribes were the team behind the N-Gage version of Worms World Party, which is widely felt to be the definitive handheld Worms title (at least, by the seven people who owned an N-Gage).

    Two Tribes look to be doing a much better job this time around, and I'm looking forward to seeing the results, as well as seeing how they compare to the PSP version.

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    More WOW2 info
    Posted in Worms by Squirminator2k at 19/04/07 7:01pm CEST

    We've updated our Softography+ entry for Worms Open Warfare 2 with more information, including improved customisation.

    I have to say, the DS version looks very swanky when compared to that of the original. Also, the fact that both the PSP and DS versions will feature online wifi play is perhaps the best news I've heard concerning this title. Fantastic news, even.

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    Worms Open Warfare 2 release announced
    Posted in Worms by Squirminator2k at 18/04/07 9:44pm CEST

    THQ and Team 17 have officially announced that Worms Open Warfare 2 will be released for both the DS and the PSP this August. Spadge pointed to the official website, which doesn't appear to work in Firefox for some reason - it works in IE, which is a bit weird as it's just a Flash website. I imagine THQ will fix that eventually.

    More information will follow soon, but it looks like both versions will feature online wifi play. Superb!

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    CYclaws steps down
    Posted in Dream17 by Squirminator2k at 14/04/07 1:21pm CEST

    Cyclaws has informed me that he will unfortunately be stepping down as our Worms Correspondent due to a lack of time. I'm currently undecided as to whether or not we need someone else to step into his shoes, so we'll take it easy for now and see how things go.

    You can read about Cyclaws' latest goings-on by visiting his blog.

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    ibar Photos
    Posted in T17 Staff & Former Staff by Squirminator2k at 09/04/07 11:54am CEST

    Andy Davidson has placed some photos of the interior of ibar on its MySpace page. You need to be logged in to MySpace before you'll be able to see them.

    PermalinkView comments (2)

    Dream17 @ MySpace
    Posted in Dream17 by Squirminator2k at 06/04/07 11:48am CEST

    Dream17 now has a MySpace presence, because Everyone Else Is Doing It. You can find our MySpace page at

    PermalinkView comments (0)

    iBar opening night
    Posted in T17 Staff & Former Staff by Squirminator2k at 05/04/07 9:17pm CEST

    If you're in Bournemouth, then... well, you're probably not reading this, really. If you've got any common sense you'll be at the opening night of ibar, Andy Davidson's new bar for the 21st century. And if you're not there, then... well, you're here. Or possibly not here. Maybe you're somewhere else. Maybe something else took precident, something more important than the opening of a really snazzy-looking bar.

    In closing, if you're in Bournemouth then you really should be at the ibar about now. Really. Go.

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    Team 17 31st most successful company in the world
    Posted in Team17 Company News by Squirminator2k at 05/04/07 6:25pm CEST

    According to Develop100, Team 17 are the 31st most successful videogame developer in the world. Martyn Brown says, "that puts us (by my reckoning) in the top 10 independent (i.e. not publisher owned) studios in the world... and 5th top indy in the UK."

    Well done Team 17!

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    Worms: Open Warfare
    Posted in Worms by Squirminator2k at 04/04/07 7:20pm CEST

    Hey, if the BBC can stick unnecessary quotation marks in their news headlines, so can I.

    Martyn Brown (Spadge, obv.) mentioned on his blog today that a follow-up to Worms: Open Warfare is in development.

    "News is spilling out about an upcoming handheld version of Worms (a follow up to Open Warfare) which will be out in the Summer - not much I can say about that until THQ's PR machine have had their say, but it's all good Smile

    I know people think all we do is Worms, but that's not really the case, honest! It just seems that way when other projects are unannounced.

    No word yet on any of the new game's content, but it's probably safe to assume that it contains new weapons and is probably based on the same code (Still) as W:OW and Worms XBLA.

    You can read the full blog entry here.

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    Aprils Fools!
    Posted in Dream17 by Squirminator2k at 01/04/07 6:11pm CEST

    Yes, it was a joke. Our site didn't go down last night, we haven't removed the ADFs and IPFs (as a couple of mouse-clicks would've revealed!) and we're certainly not closing down anytime soon. In fact we added some new unreleased titles to the Softography+ not an hour ago! The sad thing is that the risk of having our ADFs and IPFs forcibly removed by the host is, in fact, a genuine one - they haven't asked us to yet, but given their rather fabulous track record I wouldn't put it past them. Still, as my Mum says, the best tricks are based on fact.

    I'm aware that the cut-off for April Fool's Day is usually midday here in the UK, but since when have we ever stood on tradition, eh?

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    Hosts to Dream17: Take them all down
    Posted in Dream17 by Squirminator2k at 01/04/07 11:36am CEST

    I was hoping this wouldn't happen, but late last night I received an email from Adam, the friend I purchased the webspace for Dream17 from earlier this year, saying that our hosts have taken issue with our collection of ADFs and IPFs. He'd had a similar argument with them about our CD32 ISOs a month ago - first Heart insisted the files were illegal. Then when we were able to provide evidence that Team 17 had authorised the files they still told us that we were in breach of their terms and conditions, although they refused to stipulate which ones.

    You might have noticed Dream17 going offline late last night. This is because they demanded we take the files down. Unfortunately we've had to comply.

    So that's it, then. Dream17 has lost one of the core elements that make it unique. I've officially had enough. Every time I try to do something for the communities that enjoy this site, I hit a wall. It's become tedious and tiresome, and I no longer wish to have to put up with it.

    That's why I'm sad to announce that this will be Dream17's final update. We will no longer be updating the site with information on Team 17's latest games, nor will we be trying to get the files back. So this is what you should do: let Dream17 die.

    Just let this old site gather dust. No one can open it; no one will even notice it. Let it become a strange little thing standing on a web server. And over the years, the world will move on and the site will be buried. And if you wanna remember it, then you can do one thing. That's all. One thing: Have a good life. Do that for me, readers. Have a fantastic life.

    PermalinkView comments (0)

    Heart Internet strikes again
    Posted in Dream17 by Squirminator2k at 29/03/07 7:03pm CEST

    Our hosts, Heart Internet, have once again asked us to remove files that are receiving a large amount of traffic - specifically, the demo of Worms 3D and the Worms Armageddon 1.00 to 3.00 Patch. Dream17 has been proud to offer you files such as these for the past three years, and Heart's rather incredulous bandwidth policy is getting beyond a joke now.

    Heart Internet advertise unlimited bandwidth. However tucked away in their Customer Service Agreement is a clause which states that any website receiving an excessive amount of bandwidth will be taken offline until high-traffic files are removed. To aid in this there is an upper file limit of 50MB, which we were able to circumvent thanks to Heart's own Tech Support, however they don't offer any anti-hotlinking tools, as our previous hosts did.

    While the webspace was purchased through my friend Adam's reseller account, even he did not know about this rather unintelligent policy. I ask Dream17 readers to contact Heart Internet and register your disappointment. We are being consistantly forced to remove popular files because they falsely represented themselves as having "unlimited bandwidth" which is quite obviously not the case.

    Unfortunately Dream17 cannot afford to move hosting companies once again. We've had a fantastic offer which would allow us to host our entire website and all of the files on a super-fast server, however the cost of this is £80 per year, which we can't afford. Once again, I find myself in the difficult situation of asking you, our fantastic readers, to consider donating to Dream17 using the PayPal button on the left hand menu. If you'd rather spend your money on something physical I'd suggest buying a tee-shirt from our Spreadshirt Store, although I'd advise against buying the Dream17 logo'd tee-shirts at the moment as they are not of a particularly high-quality and the logo won't last very long.

    I can only apologise to our readers for taking up hosting with Heart. I, the Dream17 Staff, and even my friend Adam are all exceedingly disappointed with what has happened and with how badly we have been treated by Heart Internet. The sooner we can raise the funds, the sooner we can move to a better, faster, sleeker server with no down-time and no fuss.

    Thanks for your support.

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    Andy Davidson "ibar" to launch on April 5th
    Posted in T17 Staff & Former Staff by Squirminator2k at 25/03/07 2:15pm CEST

    I received an email from Andy Davidson yesterday afternoon that contained a link to a website: If you click the cursor on the website - the flashing black block - you will be taken to the ibar's MySpace profile where you will learn about what ibar is.

    The MySpace page boasts that ibar is "Bournemouth's cutting-edge, independent bar and club" and goes on to explain why. It looks very exciting, and we wish Andy good luck with this rather snazzy venture he's embarked on.

    A link to the ibar website will be added to our Links page shortly.

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    Commodore Returns!
    Posted in Retrogaming by Squirminator2k at 16/03/07 10:50pm CET

    The Commodore brand is being revived. The new company, called Commodore Gaming, is a manufacturer of high-spec gaming PCs which are due to start selling in April for prices between £1,000-5,000 (or $1,900-9,500). The company aren't just selling "black and beige" PCs - customers will be able to choose one of over 100 case designs, and Commodore hope to make customising your own design a possibility in the future.

    This is wonderful news, and I will confess there is a sort of perverse pleasure in the possibility of running Amiga Forever on a Commodore-branded PC.

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    Worms on a Budget, and XBLA performance
    Posted in Worms by Squirminator2k at 14/03/07 8:09pm CET

    As you may well know, UK retailers GAME have a variety of special offers for their budget PC titles. One of these offers is "Two for £15 (or £9.99 each)", and Worms 4: Mayhem has recently been placed in this offer. This means that you can stroll into GAME and pick up Worms 2, Worms Armageddon, Worms World Party, Worms 3D and Worms 4: Mayhem for £20. Assuming Worms Forts: Under Siege is also in the "2 for £15" offer, you could pick up all six games for £25, which is not a bad price.

    Meanwhile, Worms XBLA has been available for over a week now and remains one of the most played games available on Xbox Live Arcade, despite some problems with online play. The game seems to be receiving almost unanimous praise from the Live Arcade community, although there have been stirring from the minor but very vocal "OLOLOL MORE WEAPONS KTHNXBAI" crowd over on the official Team 17 Forum. Most people are more disappointed with the limited amount of music, speechbanks and terrain styles than with the "classic" weapon set. Martyn Brown has confirmed that there is downloadable content on the way for Worms XBLA, including Gamer pictures and Dashboard themes. No word on additional weapons, but then most of the people I've played the game with have said they actually prefer the limited weapon set, as it makes the game more challenging.

    There's also a bit of a brouhaha on the Team 17 Forum about whether or not Team 17 should be allowed to charge for additional content for the game. I've said in the past that I wouldn't mind paying minimal fees for some of the additional content, for example 20-50 points (less than 50p) for speechbank packs, 50-80 points (less than £1) for terrain style packs, however the ball is ultimately in Microsoft's court with regards to the charges. I would prefer that additional music is free, mind - Team 17 used a piece of music from Worms Armageddon and it is unfortunately one of the more annoying tracks. It's times like these that I'm glad I have the Worms 2 Soundtrack on CD - I can rip it to the 360 and simply have that playing in the background instead.

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    Worms XBLA Screenshots
    Posted in Worms by Squirminator2k at 28/02/07 12:34am CET

    The Xbox website entry for Worms XBLA has some rather spiffy-looking screenshots up to look at, and I suggest you do so right now.

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    Worms XBLA passes certification!
    Posted in Worms by Squirminator2k at 27/02/07 11:22am CET

    It's taken a while, but Spadge has reported that Worms XBLA has finally passed Microsoft's certification process and should be up on Xbox Live Arcade some time soonish. Ideally this would be tomorrow, but I think that's wishful thinking.

    I reckon Xbox 360 owners will be Worming within the next two weeks.

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    ISOs and Patches taken down
    Posted in Dream17 by Squirminator2k at 20/02/07 5:08pm CET

    The website was taken down by our new hosts. At first they told us that the ISOs and Worms patches were, in fact, illegal. Once we told them we had authorisation they then changed their tune and said that they contravene the Terms & Conditions of hosting. Which they do, if only because of the high demand for the files. Eep. Sadly we've had to take the ISOs and the Worms 3D/Worms 4 patches down.

    So now we're going to start looking for (yet another) new host. We've had a couple of offers already, both are very good and we may well take them up. Apologies for the downtime and for the files we've had to remove, we'll try to get alternatives sorted out soonish.

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    ...and new content
    Posted in Dream17 by Squirminator2k at 15/02/07 7:17pm CET

    Did we mention that with the new design now fully functional that the SuperBlog is now up and running again? Huzzah!

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    New server, new look
    Posted in Dream17 by Squirminator2k at 13/02/07 8:27pm CET

    The new server is up and running. There are some minor glitches and wrinkles to be ironed out (and not "winkles," as I nearly wrote - ironing one of those is likely to be rather painful) but we're pretty much there now.

    What do you think of the new layout? Pretty swanky, eh? It's been a collaborative effort between everyone here at Dream17 and now it's finally up. If you're not too keen on the new bright colour scheme then the skin option on the left sidebar allows you to change to the dark-purple colour scheme we used on the old site. We're planning on adding new colour schemes to the site in the future, including light and dark greens and... er... probably something else. Maybe blue. Or orange. Ooh, what about yellow? The possibilities are endless!

    Oh, I completely forgot - we've added a rather basic Spreadshirt store to the site, where you can currently buy apparel of questionable quality! At the moment the Dream17 logo shirts aren't perfect, but they are an alternative way for you to donate money to the site to keep us going. I would personally recommend buying either this retro-gamer themed shirt or this awesome joystick shirt. We'll get some better logo'd shirts up when we're able.

    [Edit by SupSuper] The site is still pretty fresh, so the forum hasn't been updated yet. And report any bugs you find to me ASAP!

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    Dream17 server move finally happening
    Posted in Dream17 by Squirminator2k at 14/02/07 4:45pm CET

    After some trouble getting the files onto the new server, we seem to have it sorted and we'll be moving the nameservers over shortly. This means that some of you will see the new site fairly quickly, some of you will still be able to see this one, and some of you will... well, you'll lose the website entirely. Still, were kind enough to inform people that we'd be moving, so this should come as no surprise.

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    Server move: Update
    Posted in Dream17 by Squirminator2k at 07/02/07 5:27pm CET

    Copying the files across to the new server is taking a little longer than expected, and we don't intend to move the domain over until it's finished, so the downtime for the server will hopefully be tonight. One problem we are having is with the Ultimate Body Blows ISO we have which is utterly refusing to transfer to the new server, so we may find ourselves dropping it from the site, albeit temporarily.

    In other new, I received my copy of New Zealand Story Revolution for the Nintendo DS today Anyone who owned an Amiga 500 knows about the original, and the new edition is a fairly faithful remake with some rather snazzy updates. I intend to write a review for RealVG some time this week, so keep an eye out for that.

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    Server move
    Posted in Dream17 by Squirminator2k at 06/02/07 11:29am CET

    We have at last secured an alternative server and we'll be making our move today. We're making a back-up of the server in its current form and moving everything over to the new site. Hopefully you won't even notice the transition, but there's a chance the site may go down fomr a few hours later today, so just be warned.

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    Worms XBLA
    Posted in Worms by Squirminator2k at 06/02/07 1:16am CET

    I don't know how I missed this - Worms XBLA is now completely finished, which is probably why it's now appearing on Microsoft's February release list. At the end of January, Martyn Brown wrote on his blog, "The game is actually out of the test loop and awaiting the full greenlight to go Live, but as mentioned in other posts, if it's ok then we'll pop into the schedule - we don't just go out straight away."

    It's interesting to see how Live Arcade titles are developed, and now Team 17 have been through the process their next title may well be out at the intended time.

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    WA terrains in WormsDC
    Posted in Retrogaming by Squirminator2k at 01/02/07 6:52pm CET

    Now that I'm able to play Worms - The Directors Cut again, I've revived an old project of mine - taking the terrain styles from Worms Armageddon and converting them to WormsDC's .DIY terrain format. Pop over to the forum thread to have a look.

    If you still play WormsDC, I'll be making these terrains available for download both here and over at AmiNet at some point in the near future.

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    Getting Worms and WormsDC working in WinUAE
    Posted in Retrogaming by Squirminator2k at 31/01/07 9:55pm CET

    I don't know about you, but I've been having all sorts of problems getting Worms - The Directors Cut working under recent builds of WinUAE. Fortunately I appear to have found the solution.

    Open WinUAE and go to the configuration you usually use for playing WormsDC. Load it, but don't go into emulation just yet. Instead, go to the "CPU" options. Untick the JIT box, and tick the "More accurate FPU" and "More compatible" boxes. Then save this configuration with an alternative name - something really original and clever like "WormsDC.uae" will probably do.

    This seems to work, although it doesn't unfortunately fix the problems I've been having getting the original Worms working.

    Update: It appears that this modification also works if you boot the original Worms from the IPF floppy. It runs out of Chip memory when you try to do it from a virtual Hard Drive install. I've yet to try the CD32 version and in fact I don't have the means to at the moment - if anyone wants to give it a go and get back to me please do.

    Update II: Right, we now finally have screenshots of the Amiga version of Worms.

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    Worms XBLA due for February release
    Posted in Worms by Squirminator2k at 31/01/07 3:41pm CET

    Shacknews is reporting that Worms for Xbove Live Arcade will be released some time in February, along with other titles such as Castlevania: Symphony of the Night, Paperboy, and an HD version of the ever awesome Alien Hominid. This news apparently came directly from Microsoft itself, so it's great to finally see some kind of concrete information regarding Worms' release.

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    Patches removed for 3D Worms games
    Posted in Archived by Squirminator2k at 30/01/07 8:59pm CET

    The Worms 3D and Worms 4: Mayhem patches have proven to be quite popular, as has the newly available ISO of Super Stardust CD32. We've used over 25% of our bandwidth allocation since the patches were reinstated and the ISO made available, so to help curb things slightly I've taken the patches down. The ISO remains for the time being, however the high demand for these items may mean we'll have to remove them until we can get new hosting sorted out.

    At this point I wish to ask those of you who contacted me with regards to donating server space to Dream17 to get back in touch. I've not had replies to any of my emails. Failing that I have begun "window shopping" for a new server. Dream17 has to move this year, if not because the server will be going down then to give us more bandwidth so you guys can download to your hearts content.

    I don't want to see this site become suddenly unavailable because we've reached our bandwidth limit, so I hope to find a solution soon.

    PermalinkView comments (0)

    Lemmings PS3 in the UK
    Posted in Archived by Squirminator2k at 25/01/07 1:57pm CET

    As the European launch date for the PS3 has been announced as March 28th, it's likely that Lemmings PS3 will be released in the UK either on that day or not long afterwards.

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    Worms Patches reinstated
    Posted in Archived by Squirminator2k at 25/01/07 2:47am CET

    I have tentatively reinstated the patch downloads for Worms 2, Worms World Party, Worms3D and Worms 4: Mayhem.

    PermalinkView comments (1)

    GamesTM Special Feature
    Posted in Archived by Squirminator2k at 24/01/07 4:25pm CET

    This month's GamesTM, due to hit the shelves tomorrow, features a 29-page special on the Amiga, including a reprint of Ashley Day's "The Making of Worms" article, and an "Amiga Legends" Roundtable interview featuring Martyn Brown, as well as other names from the glorious days of the Amiga. Definitely worth a read, then.

    Also! We've uplaoded a few more screenshots for Worms, Worms Armageddon, Worms World Party, and Worms Blast. Mostly, they're screenshots from various versions of the games, but we realised we had been rather criminal in that we've never had any screenshots of the original Worms at all! We've sorted that out for the most part, althoguh the Amiga screenshots are limited to just the one as I can't seem to get the game working past the Team Select screen. If anyone is able to help us out in that department do drop me a line.

    Oh, and the entries for Lemmings PSP and Lemmings PS2 (EyeToy Enhanced) have now been amalgamated into a single entry, which makes more sense to me.

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    Worms Live Arcade still in certification
    Posted in Archived by Squirminator2k at 22/01/07 2:12am CET

    Martyn Brown reports over on his blog that Worms for Xbox Live Arcade is "still in certification process Neutral" (emphasis mine), which leaves me asking why Microsoft are still sitting on this. Are the guys down in Certification just having too much of a good time to put the game on the Arcade Store, or what?

    When it's out, we'll let you know. Sigh.

    Edit: We know the wait for Worms Live Arcade is driving you nuts, so here's the Achievements list for the game to tide you over. Also, Wikipedia has the game listed under the name Worms: Defeat. I'm currently investigating whether or not that is the actual title for the game.

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    Screenshots galore
    Posted in Archived by Squirminator2k at 22/01/07 1:40am CET

    I've just uploaded a bumper load of screenshots for some games that have been neglected. Firstly we have Stunt GP, with screenshots kindly provided by Bonz. Next we have a selection of Army Men: Major Malfunction screenshots.

    Finally, we have a very special treat. We've been able to get hold of some screenshots from Total Wormage, which you may well know was the original development name of Worms. These screenshots can be found at the very bottom of Worms' Xtras page, so do tuck in. They really are something special.

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    WA BETA Update News
    Posted in Archived by Squirminator2k at 18/01/07 10:23pm CET

    CyberShadow has posted some information on the Team17 Forum regarding the next planned BETA update for Worms Armageddon. I would advise anyone with even a passing interest in the game to have a read.

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    Sprechen Sie Deutsch?
    Posted in Archived by Squirminator2k at 12/01/07 7:19pm CET

    This year we will be totally overhauling the look and feel of Dream17, and one of the things we are considering is incorporating a German Translation. It'd be a big addition to add to the site, but we do get a lot of traffic from Germany and we also link to a couple of German sites, so it just seems like a natural step to make.

    We wouldn't be doing a straight Babelfish/Google translation, either - we have contacts in Germany, people who would be able to translate the site to actual, readable German.

    The question is this: would our visitors benefit from a German translation? We're very much interested in hearing what you guys think about this idea, so drop us an email or leave a comment on this newspost and let us know what you think.

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    Minor Maintenance
    Posted in Archived by Squirminator2k at 09/01/07 4:39pm CET

    We're currently in the process of backing up our files, which means you might experience slightly slower-than-usual performance of the website. It also means if you're downloading any of the larger files such as CD ISOs your download might be disrupted. It's not likely, but I figure it would be best to warn you.

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    Worms Armageddon 'Worst Shot Ever' Awards 2007
    Posted in Archived by Squirminator2k at 09/01/07 2:29pm CET

    Run has put together a little "award" of sorts called the "Worms Armageddon Annual Awards for Atrocious Gameplay", where you can upload a Worms Armageddon replay and nominate a shot for one of its categories. I love stuff like this, and I have in fact nominated a terrible shot made last night by former WorMatriX Staffmember ChazmaN.

    Check out the awards site and maybe nominate a terrible shot yourself, if you have a suitably horrible replay to upload.

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    Worms 4 Customisation
    Posted in Archived by Squirminator2k at 08/01/07 5:43pm CET

    K^2 on the forum has in the past created some interesting tools for Worms3D and Worms 4: Mayhem and the latest such tool appears to be a 3D model importer/exporter. It's in the early stages, as is often the case, but it's looking very promising. Have a look at the forum thread for more info.

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    Mobile Phone game requests
    Posted in Archived by Squirminator2k at 06/01/07 12:44am CET

    We've spotted a couple of comments from people wanting free copies of currently available Mobile Phone games. These comments will be deleted. If you wish to purchase any of Team 17's mobile titles you can do so on the THQ Wireless website.

    As a reminder, Dream17 does NOT condone videogame piracy of any sort. We're all in favour of the chaps from Pirates of the Caribbean, though. That film is brilliant.

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    Worms Live Arcade radio silence
    Posted in Archived by Squirminator2k at 04/01/07 11:23pm CET

    Wow. Worms HD certainly is proving popular, and it hasn't even been released yet! Martyn Brown has made this announcement on the Team 17 Forum:

    "We accept that there's been incredible interest in Worms for 360 Live Arcade.

    In working with our publishing partners we are making no further comment until our official announcement, we thank you for your patience and understanding and look forward to the title's release as eagerly as you.

    I appreciate that there's been a lot of reporting on 3rd party news sites and forums - not to mention discussion here - and hope you'll bear with us.

    Looks like unless there's another leak we won't have anything to report on the Worms HD front, but we will keep you posted should anything pop up.

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    Worms HD video - see the game in action
    Posted in Archived by Squirminator2k at 04/01/07 12:55am CET

    The following video had been placed online at but it's since been taken down, possibly because it was put up too early. Fortunately for us someone managed to get it up onto YouTube and while it's been squished from it's original widescreen aspect ratio (as well as looking a bit cack compression-wise) here's the first available video of Worms HD in action:

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    Team 17 Forum back up and running
    Posted in Archived by Squirminator2k at 02/01/07 11:12pm CET

    Looks like Team 17 have got their forum back up and running now.

    PermalinkView comments (0)

    Team 17 Forum down
    Posted in Archived by Squirminator2k at 02/01/07 12:46pm CET

    The Team 17 Forum appears to be down due to a vBulletin database error. No word yet on when it will be back up and running, or indeed how long it's been down for. We'll keep you updated.

    Our forum is, of course, still up and running if you wish to use it in the interim.

    EDIT: And now it's back up.

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    Happy New Year!
    Posted in Archived by Squirminator2k at 01/01/07 1:51pm CET

    The title of this entry speaks for itself, but it needs saying, doesn't it? Happy New Year to all of our visitors worldwide.

    Where does the time go, eh? 2007 looks to be a very important year for Team 17 and by extension that makes it important for us here, too. It means we should hopefully have plenty of news ahead to cover. We also have Dream17's third birthday coming up at the start of March and we have a couple of tricks up our sleeve to celebrate.

    Here's a great 2007.

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    2006 wrapped up + Worms 360 screenshots!
    Posted in Archived by Squirminator2k at 28/12/06 11:25pm CET

    Link to Worms XBL screenshots at the bottom of this newspost!

    Spadge has just updated the Team17 Forum with this news item:

    "Well, that just about wraps up 2006 for Team17. It's been probably one of our busiest and actually most successful years for some time, setting us up for a great 2007. Because of this, I appreciate we've not really been around on the forum so much and been fairly tight on information regarding what we're up to, which to be honest, is a commercial necessity!

    There's a lot of talk right now about Worms for 360 Live Arcade and I'm pleased to say that you shouldn't have to wait very much longer for (a) an official announcement and (b) the game itself, which is in the last few days of testing (and is also on Partnernet for wider testing)

    News of it's arrival date, full feature list and cost will be announced in the early part of 2007 and given the speculation, hopes and wishes of most of the comments we've seen, most players should be really happy.

    Team17 are working on a bunch of stuff right now, next-gen, handheld, wii, PC and digital-platform stuff... keep an eye out for it in 2007 and we'll let you know more when we can Smile

    Good news as far as Worms 360 is concerned, and even moreso for the next year. Team 17 are going to be busy indeed...

    Update: Bonz has just emailed me a link to a French website containing the first screenshots of Worms for Xbox Live Arcade. It's looking very much like Worms: Open Warfare, too. Check it out.

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    S-2k on Xbox Live
    Posted in Archived by Squirminator2k at 28/12/06 9:34pm CET

    It's come to my attention that there is someone on Xbox Live with my name, squirminator2k, as their gamertag. It needs to be made clear that this is not me. I don't have an Xbox yet, and I was planning on getting one. Looks like I'll need a new tag. Bugger.

    Just so you know.

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    New 2D Worms for PC in 2007? And Worms XBL update
    Posted in Archived by Squirminator2k at 28/12/06 3:51pm CET

    Martyn Brown has, I think, excelled himself in his ability to give horrendously vague answers. I can't really blame him - Team 17 has agreements all over the place with various partners and companies, so he says what he can. Except sometimes he doesn't even do that, but I digress.

    Over on the Team17 Forum, someone by the name of |Dark| has asked "I want a new 2D Worms for PC too, you really wanna let the PC-community play a game from 1998 for all time?" to which Spadge has responded simply:


    2007 will be interesting.

    This could be interpreted one of two ways. Either the "No" means, "No, we're not making another 2D Worms game for the PC," or "No, we're not just going to let people play a game released nearly ten years ago," which may well mean that a new 2D Worms game could be released some time next year.

    Or it could simply mean "No." That's the problem with vague statements - they're vague.

    Thanks to Bonz for passing this info our way.

    Meanwhile, on the Worms for XBox Live Arcade front, Spadge confirmed following a question regarding PR for Arcade releases that they are "However, we're about to move into top gear..." (source) suggesting that we may hear some actual publicity for the game fairly soonish.

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    Lemmings nominated for Best Puzzle Game award
    Posted in Archived by Squirminator2k at 27/12/06 12:41am CET

    Lemmings has been nominated for the Best Puzzle category for the 2006 1UP Awards, and the best part is that the winner is decided by readers' votes. Head on over and show your support for Team17's cracking remake of a gaming classic.

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    What's your vector, Victor?
    Posted in Archived by Squirminator2k at 19/12/06 1:00pm CET

    We're sorted for vector logos now, so thanks to everyone who offered to help us out in that department. It's unlikely we'll get any merch up before Christmas (at least, not in time for you to receive it before Christmas day) but we'll hopefully have some shirts and such ready for the new year.

    Thanks again, everyone.

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    Your voices have been heard!
    Posted in Archived by Squirminator2k at 15/12/06 8:03pm CET

    I have been absolutely inundated with response to the recent announcement that Dream17 is in need of assistance. I've had tons of emails of support, a few donations (we're just over the £50 mark at the moment), four offers from people offering to host the site for us, and two offers from people who are capable of getting a Vector version of the site logo knocked together for some Dream17 merchandise. I have always been of the impression that interest in this website was minimal, as we don't generally get many comments and the forum is practically dead. But judging by the emails I've had... well, my gob is well and truly smacked Very Happy or Laughing

    I think it's safe to say that the future of Dream17 is utterly secure for now, and I thank you for your kind words and donations and so forth. Right now my advice to you is to stop donating. We'll get the logo sorted out sooner rather than later and maybe you'll be able to grab a Dream17 tee-shirt or something before Christmas.

    Thanks again for the support - you lot are phenomenal!

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    Dream17 needs your help...
    Posted in Archived by Squirminator2k at 13/12/06 1:31am CET

    At the moment, Dream17 is very generously hosted on a server maintained by our resident Worms Correspondent, Cyclaws. However at some point during next year, Cyclaws will be shutting his server down because, well, he can't afford it. And understandably so, seeing as Dream17 is the biggest thing he currently hosts, and it's huge. Very huge. If you saw our bandwidth usage each month you'd wince.

    Which is why we're now asking for your help. At some point next year, Dream17 will once again be moving servers. For the first time since its inception nearly three years ago, someone will have to actually pay for its hosting. As this is a project I operate in my spare time and I currently don't make any profit from it, I don't know if I can afford to pay out of my own pocket for it, at least not in the long haul. This is why we need two things to happen.

    The first thing, and this is a priority, is that we need someone to help us come up with some merchandise. I've dabbled in this before, but most online store places need vector art files and I've always worked with pixels. Vector art is totally out of my depth. At the very least I need someone willing to convert our logo into a vector file so that we can begin using it as a basis for all sorts of crazy rubbish.

    The second thing we need is for people to actually start clicking the Paypal "donate" button up the top there. Honestly, it's actually gathering dust at the moment. We get less than £10 worth of donations a year. I never started this site with the intention of making a profit, and that £10 quite happily covers the cost of the domain, but times they are a-changin'.

    If you're able to help us vectorfy our logo, drop me an email and we'll get talking. In the meantime, please help us out by donating. The last thing I want to see is this website vanishing into the ether, and I know that you'd hate to see that to.

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    Worms HD Release 'not far away'
    Posted in Archived by Squirminator2k at 11/12/06 8:49am CET

    THis morning, again on the Team 17 Forum, Martyn Brown explained a little more about the Xbox Live "Certification passes" and where Worms HD is on that list:

    "360 XBLA has about 4 certification passes, pre-code complete, code-complete, localisation complete and ZBR (not sure what this is). We're almost at the last, which should be the quickest. All this takes months. It's been feature complete for a few months now and we've been bug-fixing along the way, not that there were many at all - mostly just what we have to do on 360 (controls, buttons, messages, looking after errors etc). The release is not far away now and we're pretty excited about that. We should be able to talk more openly about it soon enough."

    You can read the original comment here.

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    QWAK Advance may be available before Christmas
    Posted in Archived by Squirminator2k at 08/12/06 8:20pm CET

    The second QWAK GBA e-newsletter has gone out, containing this very snazzy information:
    "There has been fantastic interest in QWAK, many thanks to Games TM magazine, who did an interview with me in their mag. I have recieved loads of good feedback about the game, and it seems many of you want it ... and you will definately be able to have it ... soon.

    I hope to have the Carts ready for shipping by the end of next week, that is if all goes smoothly of course. So you may even get QWAK for Christmas after all.

    Pricing has also been announced:

    "£15 - 1 Cartridge (including FREE postage and packaging)
    £27 - 2 Cartridges (including FREE postage and packaging)
    £38 - 3 Cartridges (including FREE postage and packaging)

    The free postage includes International orders. I think you'll all agree that this is absolutely fantastic news, and I am glad to see that QWAK Advance has seen so much positive interest. To subscribe to the mailing list yourself, check out the

    I have had an email asking why QWAK Advance has not appeared on our Softography+. The simple answer is that, like the BBC Micro edition that came before the Amiga release, QWAK Advance hasn't been developed or published by Team 17. That doesn't mean to say that we're not excited. Pooka wrote a preview for RealVG, our "sister site" of sorts, and while he raised a few concerns with the demo, he's just as excited about the GBA release as I am (although I expect he'd be more excited at the prospect of a portable Superfrog game...).

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    Lemmings 2 out for PS3 tomorrow in US
    Posted in Archived by Squirminator2k at 07/12/06 1:51am CET

    According to semi-reputable gaming website IGN, PlayStation 3 users will be able to download Lemmings 2 from tomorrow. It does now appear that Lemmings 2 is the game's official title, much to the chagrin of Lemmings purists (despite the fact that Lemmings 2: The Tribes was actually the third official Lemmings game).

    No word on the Japanese release yet. Expect the European release to coincide with the launch of the console itself.

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    Worms3D release on Sold Out label
    Posted in Archived by Squirminator2k at 30/11/06 10:38pm CET

    Worms 3D has been released on the Sold Out budget label here in the UK. We'd recommend either popping down to your local videogame store, or ordering from the Team17 Store online.

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    Meeting Spadge
    Posted in Archived by Squirminator2k at 21/11/06 7:11pm CET

    I know how terribly slow I am at this sort of thing, but finally: here's a picture of myself talking to Martyn "Spadge" Brown at the London Games Career Fair on October 3rd.

    Squirminator2k meets Spadge

    More photos were taken but, like this one, they were taken on a mobile phone and are horrendously blurred.

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    Worms HD back on the move
    Posted in Archived by Squirminator2k at 17/11/06 11:46pm CET

    At the start of October, I was fortunate enough to meet Martyn Brown at the London Games Career Fair, where he told me that Worms HD was pretty much finished and that it was now pretty much in the hands of Microsoft.

    It now appears as though things may be moving again.

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    Advertising email address disabled
    Posted in Archived by Squirminator2k at 13/11/06 10:16pm CET

    Because of the exceptional amount of spam I've started to receive (50 messages every 6 hours, yowch!) I've disabled the Advertising email address for the time being. If anyone is interested in advertising with Dream17, drop me an email.

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    New version of WMap Editor
    Posted in Archived by Squirminator2k at 14/10/06 11:33pm CEST

    K^2's Map Editor for Worms 3D and Worms 4: Mayhem has been updated, and you can find information about the new release on this forum post.

    In the absense of the promised official Map Editor from Team 17, this is definitely worth looking at if you're into customization and Modding.

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    Team 17 in Yorkshire development billboard ads
    Posted in Archived by Squirminator2k at 14/10/06 11:00pm CEST

    Team 17 and the Worms series are the subject of one in a series of advertisements promoting development and investment in the Yorkshire region. You can check out the ad in this entry in Martyn Brown's blog, or have a look at the website.

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    Tower Assault CD³² emulation issues?
    Posted in Archived by Squirminator2k at 10/10/06 10:01pm CEST

    For the benefit of some of the SomethingAwful Forum Goons who appear to have had some trouble getting the CD³² version of Alien Breed - Tower Assault working in WinUAE, I've knocked together a quick, helpful (hopefully) guide to getting the game working within the latest build of WinUAE. You can read the guide here.

    There. It's done. Now give me back my kidneys.

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    SuperFrog maps available
    Posted in Archived by Squirminator2k at 30/09/06 8:02pm CEST

    We now have full maps available to view for Superfrog - full PNG image versions of every level from the game. Snazzy, eh? You can view them at the bottom of this page.

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    Map Makers required
    Posted in Archived by Squirminator2k at 21/09/06 12:28pm CEST

    No, not for a new game. Dream17 hasn't branched out to game design yet, and even if we had I expect we'd have to use a different name.

    We're looking for people willing to put in the time and effort to produce screenshot-maps of levels from various Team17 games. You may have seen something like this in old gaming magazines - maps made up entirely of screenshots from the game, ideally not including the players' characters or any HUD elements.

    We're looking for screenshot-maps for most of Team17's Amiga titles, but our priorities are SuperFrog and every 2D game in the Alien Breed series.

    If you're interested in helping out, drop us a line.

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    Martyn Brown Nordic comments on
    Posted in Archived by Squirminator2k at 20/09/06 6:04pm CEST

    At the Nordic Game Event in Malmö, Sweden, Martyn Brown spoke of Team17's connections to the Nordic area. You can read his comments here.

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    Softography+ Comments glitch
    Posted in Archived by Squirminator2k at 15/09/06 11:44am CEST

    We've just discovered that the Comments form on Softography+ entries isn't quite working properly, and is instead putting the comments onto the News pages instead. It would've been nice if we'd been emailed about this particular glitch when it first occured, but we've caught it now and we're hopign to fix it later today.

    Edit by SupSuper: Fixed.

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    Qwak website launched
    Posted in Archived by Squirminator2k at 08/09/06 9:07am CEST

    Jamie woodhouse has launched a Qwak website to promote the GameBoy Advance version. You can also download a 6-level demo ROM for use with a GameBoy Advance emulator.

    According to the site, Qwak is due for a limited release of only 300 copies, which means it won't be available in stores but it does mean you'll be able to play Qwak on your GBA for the first. I will, of course, be making sure I get a copy. Head over to the Qwak website to register your interest.

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    RealVG launched
    Posted in Archived by Squirminator2k at 01/09/06 1:45pm CEST

    Ladies and gentlemen, RealVG is now live. Very Happy or Laughing

    PermalinkView comments (0)

    Worms Patches updated
    Posted in Archived by Squirminator2k at 25/08/06 8:48pm CEST

    A whole new set of patches for various games in the Worms series have been uploaded onto the site. For reasons of space and bandwidth, we've stuck to the UK and American version English language patches, so apologies to our continental visitors. Hopefully this is an area we can cover in the future.

    We have added patches for Worms2, Worms World Party, Worms 3D, and Worms 4: Mayhem. We already have all of the up-to-date patches for Worms Armageddon, and there aren't any official patches for Worms Forts, so we're covered.

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    Musically inclined?
    Posted in Archived by Squirminator2k at 24/08/06 6:11pm CEST

    Pooka's still trying to collate arrangements and remixes of music from Team17's cult classic platformer, Superfrog. I personally am particularly interested in hearing a halfway decent version of the World 1.

    Special mention goes to Dream17 Forum-goer bucky o'hare, who has done some superb work creating "NESified" versions of Superfrog themes. Superb stuff, which you can hear by checking out this forum post.

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    Forum registration requirements changed
    Posted in Archived by Squirminator2k at 21/08/06 3:02pm CEST

    Admin authorisation for new forum registrations has been re-implemented following a string of Spam registrations which I've had to spend my break at work tidying up.

    I've also banned a whole load of email address domains including [at] - I know Hotmail is a commonly used freemail provider but the sheer number of spammers signing up using Hotmail accounts has forced my hand.

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    Martyn Brown interview with
    Posted in Archived by Squirminator2k at 16/08/06 1:16pm CEST

    Read it here.

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    RealVG launching 1st September
    Posted in Archived by Squirminator2k at 15/08/06 6:18pm CEST

    A new videogames review and editorial website helmed by some of the Dream17 Staff as well as plenty of other people will be launching on September 1st. The new site, RealVG, is aimed at giving honest, unbiased reviews and opinions of the Videogames Industry. We're not afraid to speak our minds, and we're not going to sit in the pockets of any developers, publishers or other organisations. Curious? Read the RealVG Mission Statement.

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    Oh, go on - Advertise with Dream17 for FREE!
    Posted in Archived by Squirminator2k at 11/08/06 5:06pm CEST

    I have decided to open up a few advertising slots which are now available for free to anyone who wants to advertise. The spots are on a fortnightly basis only, and there are minimum requirements to qualify for a free ad spot:
    • Firstly and foremostly, no adult material. If you're hoping to get some free advertising for your porn site, you're wasting your time.
    • Your website must ideally be either computer & video game related, or somehow relating to the Amiga, although we will make considerations for websites in other areas.
    • No illegitimate emulation sites. Websites for emulators are fine but requests from any website providing ROMs without authorisation will be deleted. If you are authorised, like us, then it's not a problem.
    • We would appreciate a returning link to Dream17 before we place your ad up.
    • And ultimately, we at Dream17 reserve the right to deny or revoke advertising on the website to anyone who requests it at any given time without notice.
    There aren't going to be many slots available, so you'd better put your request in right now!

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    Team17 Classic IP
    Posted in Archived by Squirminator2k at 25/07/06 9:18pm CEST

    Martyn Brown has stated in this thread over on the Team17 Forum that Team17 IP could be appearing on GameTap appears to be a legal emulation site of sorts with a proprietary download client and a monthly membership of about $9.95 USD per month. More on this as it develops.

    As some of you may know, Team17's animator, Luther, has a habit of sticking whatever sprite he's working on at the moment as his avatar on the Team17 Forum, and you'll be very interested to see what his avatar is at the moment. Is this linked to the above, or is it a different project entirely...?

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    LemonAmiga interview with Martyn Brown
    Posted in Archived by Squirminator2k at 20/07/06 9:42am CEST

    LemonAmiga have posted an interview with Martyn Brown, wherein they discuss developing games for the Amiga, the CD32 controller, and generally go into a lot more detail than our little interview! Check it out here.

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    Superfrog DS...?
    Posted in Archived by Squirminator2k at 19/07/06 11:27pm CEST

    ...Not quite. I got bored this evening and kncoked this mock-up together.

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    Evolution of the Species
    Posted in Archived by Squirminator2k at 15/07/06 3:12pm CEST

    Hark at us, getting a new article up. And it's only been a year since the last one. Cyclaws has a look at the way the Worms series has evolved over the past decade.

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    Official Settlers II 3D remake for PC
    Posted in Archived by Squirminator2k at 14/07/06 11:05am CEST

    As if the news of Settlers DS wasn't enough for you, UbiSoft have also announced a 3D PC 10th Anniversary version of The Settlers II coming soon! You can download a demo here or, if you want to avoid the queues or registering or any of that bumpf you could get it here instead.

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    Advertising with Dream17
    Posted in Archived by Squirminator2k at 09/07/06 3:43pm CEST

    Remember, now is a fantastic time to advertise on our website. At our peak we get an average of over 10,000 hits a day, and nearly 333,200 hits a month. Drop us an email to ask about pricing.

    Edit: The advertising email address si working again. Whoops!

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    The Settlers bound for DS
    Posted in Archived by Squirminator2k at 07/07/06 10:13pm CEST

    UbiSoft, publishers of Worms Blast for most formats as well as the GBA and PSone versions of Worms World Party, have announced that a DS version of Blue Byte Studios classic The Settlers is currently in development. Fantastic!

    Source: 8 Color Rebellion

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    No new Alien Breed game in development
    Posted in Archived by Squirminator2k at 05/07/06 4:51pm CEST

    So apparently everything we've reported about the new Alien Breed game that was supposedly in development following AB2004's shelving is, ahem, entirely untrue. In the aforementioned thread on the Team17 Forum, Spadge has stated that there "There isn't one in production." I was under the impression, based on comments Spadge had made over the past year or so, that a new Alien Breed game was certainly in the planning stages at least. However, in Spadge's defence, all he had said was that there was interest in the franchise and that a new game could be developed, not that one was being developed. I sincerely apologise if I have mislead any Team17/Alien Breed fans - I'm just as disappointed as you are. Sad

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    Speculation is Ripe! Pt. II: The Ripening
    Posted in Archived by Squirminator2k at 04/07/06 6:09pm CEST

    I started this thread concerning Team17's Unreal 3 engine shenanigans over at the Team17 Forum, and Spadge left this comment:

    "We aren't building an FPS game, that genre is very congested.

    However, I can't say what we are building with it, either.

    There's a ton of stuff going on right now although there probably won't be too much in terms of official release information (aside from something for 360 XBLA) in the near future.

    Speculation is Ripe, and the Plot she is a-thick'nin'.

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    Lemmings PS2 added to Softography+
    Posted in Archived by Squirminator2k at 01/07/06 9:58pm CEST

    If you didn't know about the EyeToy-enhanced PS2 version of Lemmings in development, well, you do now.

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    Speculation is Ripe!
    Posted in Archived by Squirminator2k at 29/06/06 7:09pm CEST

    I've been browsing the job section as, and I discovered that Team17 are hiring a number of positions, specifically looking for people who are experienced with the Unreal 3 engine. If this means what I think it means, then it may well confirm my fears that the new, as yet unannounced Alien Breed game may well be an FPS. Or, alternatively, they have an FPS in development based around original or outside-source IP.

    We shall watch and wait...

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    PSP success for Team17
    Posted in Archived by Squirminator2k at 22/06/06 10:34pm CEST

    Team17's handheld titles are still doing very well, three months after their initial releases. Lemmings is currently Number 6 in the UK chart while Worms: Open Warfare is in 13. Remarkably, both games are thrashing EA's juggernaught The Sims 2, although it's generally accepted that the franchise is in a bit of a decline (that and no self-respecting PSP owner would willingly buy a copy of the game).

    The DS version of W:OW, however, is nowhere to be seen. GameSauce should be ashamed of themselves.

    In other Chart news, Codemasters revival of the classic Sensible Soccer series is faring well, with SS2006 currently ranking 3rd in the PS2 chart, 2nd in the XBox chart, but 17th in the PC chart. Clearly football is not coming home to PCs, then. Still, overall the game's the 6th best-selling game in the UK at the moment. Glad to see the old wardog doing well against these modern haircuts.


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    Posted in Archived by Squirminator2k at 16/06/06 12:33pm CEST

    Some of us Dream17 staffers will be on iSketch tonight at around 7pm BST (that's British Summer Time, folks!) in a User-Created room aptly named Dream17. You're welcome to join us (or, possibly, just me).

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    Database issues resolved
    Posted in Archived by Squirminator2k at 08/06/06 8:25pm CEST

    We had a bit of a technical hitch yesterday with the databases, but they should be sorted out. Apologies, etc. etc.

    Spadge recently made a comment on the Team17 Forum stating that the company were working on "Something old, something new, something borrowed, something blue." They now have their own Speculation forum, but we welcome you to post your theories in ours.

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    Team17 @ E3 2006
    Posted in Archived by Squirminator2k at 01/06/06 12:09pm CEST

    If you've read Team17's website, you'll know that Team17 attended this year's Electronic Entertainment Expo - E3 - in Los Angeles. Some of the visitors over at the Team17 Forum took this to mean that they were going to be showing something. Speculation was ripe - was it a new Worms title? Perhaps the long-touted sequel to SuperFrog fans have been waiting over a decade for? Or, dream of dreams, could it be the much covetted latest instalment in the Alien Breed franchise? Or is it something new? Team17 have said they're working on at least one new title for the Nintendo DS...

    Alas, all was not as people thought. Team17 were not showing anything at E3, but were there in their capacity as a developer should any publishers take an interest in any of their work in development. E3 can be quite important for developers, particularly mid-sized developers like Team17 who are unable to publish titles themselves - it's a great opportunity to meet and greet reps from companies who might just be interested in publishing Super Ultimate Body Blows Galactic II: Danny Does Dallas, or their spinnach-themed Telesales Simulation game. Or something.

    It's been a slow news week for us, really, hasn't it? Confused

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    Lemmings + White PSP Bundle
    Posted in Archived by Squirminator2k at 25/05/06 10:51pm CEST

    Most game hardware retailers in the UK such as GAME and are offering the new-to-the-UK White PSP bundle pack with a free copy of Lemmings. If you don't own a PSP and want the oppertunity to try this game out, now's the perfect time.

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    Zip Download issues
    Posted in Archived by Squirminator2k at 16/05/06 12:05am CEST

    We've become aware that downloading Zip files is ending prematurely in some cases, resulting in corrupted downloads. It's usually a combination of Internet Explorer and dial-up internet, but we've had a few reports of broadband Firefox users, so that's that theory out of the window. It's likely a temporary server-side issue, and we're working to get this issue sorted, but in the meantime it might be worthwhile using a download manager such as GetRight, which automatically detects when a download has ended early and resumes it from the last successful downloaded bit.

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    Worms CD32 back up again
    Posted in Archived by Squirminator2k at 14/05/06 4:06pm CEST


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    Another World: Collectors Edition
    Posted in Archived by Squirminator2k at 12/05/06 10:17pm CEST

    Anyone who's anyone remembers Another World and it's creator, Eric Chahi, recently released a graphically enhanced "collectors edition" online. It's shareware, it costs only £5, and you can snag it at the official Another World website.

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    Alien Breed @ Wikipedia
    Posted in Archived by Squirminator2k at 12/05/06 4:49pm CEST

    In an effort to make the Wikipedia slightly less Naziesque in terms of information, I've spent some time expanding the Alien Breed entries there again. Right now there's a call for seperate articles covering the Aliens, Characters, Locations, Organisations and Weapons in the series. If you're interested, click the necessary link on Alien Breed InfoBox and start writing.

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    Worms: Open Warfare PSP Reviewed
    Posted in Archived by Squirminator2k at 04/05/06 10:39am CEST

    My review of W:OW is now up. Find out if the game is worth your money.

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    Posted in Archived by Squirminator2k at 02/05/06 6:11pm CEST

    Er... did anyone happen to download Alien Breed: Tower Assault CD32 before the server crash? We can get Worms CD32 easily, but ABTA was a bit of a trickier find and now we've lost it again... if you downloaded it and still have the file, please please please drop me an email so we can get the game back up on the site.

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    Worms and Tower Assault lost...
    Posted in Archived by Squirminator2k at 30/04/06 11:54am CEST

    Both Worms and Tower Assault CD32 were lost in the Server Move. We'll restore them as soon as possible.

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    EAGER has returned
    Posted in Archived by Squirminator2k at 29/04/06 9:22am CEST

    Amiga website EAGER - Every Amiga Game Ever Released - has returned after their host, BttR, went down a few months ago. Sadly, EAGER's author doesn't have any light to shine on the whereabouts of BttR, but it's good to see one of their hosted sites return. Welcome back!

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    Back online
    Posted in Archived by Squirminator2k at 27/04/06 9:10pm CEST

    Dream17 is now back online after the server move. Data posted after 19th April, except News, has been lost. Apologies for the inconvinience.

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    Jamie Woodhouse seeking publisher for Qwak GBA
    Posted in Archived by Squirminator2k at 25/04/06 1:19pm CEST

    Jamie Woodhouse has recently completed development of Qwak for the Game Boy Advance, and is seeking a publisher. Looking at the screenshots, it seems to be a pretty faithful port of the Amiga version, with some tweaks. Click here to see Jamie's promo splash page for the game.

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    X2 on eBay - snag it now!
    Posted in Archived by Squirminator2k at 24/04/06 3:28pm CEST

    I've been making my semi-weekly browse on eBay for Team17 stuff, and I came across this auction of X2 for the PSone. This SCHMUP is absolutely ace and it's going cheap - if you want it, grab it now while you can!

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    Advertising with Dream17 just got cheaper
    Posted in Archived by Squirminator2k at 23/04/06 4:30pm CEST

    Advertising with Dream17 is now just £2 for one week, or £2 for ther first week and £1 for each additional week. If you're interested, drop us an email to find out more info or to make a purchase.

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    Server downtime
    Posted in Archived by Squirminator2k at 23/04/06 1:25pm CEST

    Our hosts have decided they don't want to be our hosts anymore, and so we'll be moving to yet another server with yet another webhost. So there will probably be some downtime later this evening.

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    New version of Worms released for Mobile Phones
    Posted in Archived by Squirminator2k at 22/04/06 9:30am CEST

    THQ Wireless have just released an updated mobile version of Worms to promote the release of Worms: Open Warfare. You can buy the game on the W:OW website by clicking here, although it's probably UK only.

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    AB:TA CD32 available, Worms CD32 available soon
    Posted in Archived by Squirminator2k at 21/04/06 12:54am CEST

    The CD32 version of Alien Breed: Tower Assault can now be downloaded here. The CD32 version of Worms won't be available for another 1:06, but once that's uploaded you'll find it here. It's already listed, but don't click to download it if it's any smalller than 89.4 MB.

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    Worms: Open Warfare music available for download
    Posted in Archived by Squirminator2k at 20/04/06 6:25pm CEST

    (I seem to have far too much time on my hands today, I've made at least four news posts including this one...)

    Bjorn Lynne has made some of the Worms: Open Warfare music available from his SoundLift account. As Bjorn is probably one of the best musicians I'm aware of, this is well worth checking out even if you're not a fan of the Worms games.

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    Worms CD32 ISO received!
    Posted in Archived by Squirminator2k at 20/04/06 6:07pm CEST

    I'm pleased to announce that we have, courtesy of Dream17 visitor and Team17 Forum semi-regular Bonz, obtained an ISO of the original CD32 version of Worms, complete with a PDF of the Copy Protection Code sheet. Bonz actually provided the original ISO we used to host, so that means there's absolutely no difference between this version and the old one.

    The ISO will be going online tonight, once I get home from work. Thanks again to Bonz for providing it to us.

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    Dream17 News Feed - Add it to your Google Homepage
    Posted in Archived by Squirminator2k at 20/04/06 4:23pm CEST

    As you're aware, there is a Dream17 Newsfeed you can now subscribe to via any feed-reading site or software. The easiest way to do this, at least that I've found, is via Google's Custom Homepage service. In order to add the feed, follow these instructions:

    1. Go to your Google homepage (sign in if necessary) and click the "Add content" button.
    2. At the bottom of the new frame that has opened to the left is a field marked "Create a section". you can enter a URL into here. Enter, and click "Go".
    3. That's it, you're done. You might need to click a "Save" button, but that's it. You can adjust the number of News posts you see on your frontpage by clicking the "Edit" button next to the Dream17 header.


    [Edit by Sup] You can also add the newsfeed to Opera or Firefox by clicking the RSS icon on the right-side of the address bar while viewing Dream17.

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    THQ announce 'Destroy All Humans! 2'
    Posted in Archived by Squirminator2k at 20/04/06 3:42pm CEST

    Not Team17-related, strictly speaking, but I think this is worth mention.

    Apparently the title of THQ's 2005 hit "Destroy All Humans!" was a tad misleading, as there are apparently still humans left to kill in this year's planned sequel, the aptly named "Destroy All Humans! 2". Let's hope they do the job properly, this time 'round.

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    Where is BTTR?
    Posted in Archived by Squirminator2k at 19/04/06 2:03pm CEST

    Pooka's SuperFrog website raises an interesting point, that being that Back To The Roots appears to have vanished off of the face of the internet. If anyone happens to know why... well, drop us an email.

    Oh, and our Frontpage appears to have broken. This is likely because SupSuper is trying to make a few improvements to the site that we think you will like. Rest assured that once the issue has been sorted, the site will be running smoothly.

    [Edit by Sup] Actually it's because you left an open " on one of your links. Watch your coding Razz

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    Server updates
    Posted in Archived by Squirminator2k at 18/04/06 8:30pm CEST

    Our hosts are currently updating the servers, which may account for any slow performance or errors you way experience over the next few hours.

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    ISO appeal
    Posted in Archived by Squirminator2k at 18/04/06 3:50pm CEST

    Dream17 is once again trying to obtain ISOs of Team17's CD32 titles, particularly Alien Breed: Tower Assault, Worms, and Ultimate Body Blows (yes, we did used to have the latter two, but when we removed them from the server we neglected to back them up... d'oh!). Any other CD32 versions would also be fantastic, particularly the compilations of earlier titles. I wouldn't mind finding out the origins behind the unofficial Team17 Anthology while we're at it.

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    Worms Forts Budget Re-release + Alien Breed Wiki
    Posted in Archived by Squirminator2k at 13/04/06 7:11pm CEST

    Mastertronic have just re-released Worms Forts: Under Siege on its Mad label, for £9.99. You can buy it here.

    I also spent a fair bit of time at work today getting the Alien Breed games properly listed on the Wikipedia. Links below. Feel free to add, change and expand upon what I've written:

    Alien Breed + Alien Breed SE

    Alien Breed II: The Horror Continues

    Alien Breed: Tower Assault

    Alien Breed 3D

    Alien Breed 3D II: The Killing Grounds

    Alien Breed 2004

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    CD32 games removed
    Posted in Archived by Squirminator2k at 06/04/06 4:23pm CEST

    Due to server space, we have unfortunately had to remove the ISOs of Worms and Ultimate Body Blows, and we're going to have to put a hold on getting ISOs of other CD32-exclusive Team 17 titles until we can sort out a bit more space.

    In addition to which, the Demos section is temporarily down. The site that previuously hosted the demos for us, Wormiverse, has closed down after a long period of inactivity. Until we can sort out Hard Drive Space for the Demos and ISOs, we'll have to refrain from providing them to you. Remember, we still have a complete catalogue of Team17 ADFs and IPFs for you to check out.

    In the meantime, if anyone is willing to host the CD32 ISOs or demos for us, please drop me an email.

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    Lemmings Levels Available
    Posted in Archived by Squirminator2k at 06/04/06 1:01pm CEST

    A Two-Level DataPack has been made available at Remember you need to register your UK PSP to gain access.

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    Posted in Archived by Squirminator2k at 01/04/06 12:32pm CEST

    The SuperFrog sequel news was, of course, an April Fools Day trick. All of Dream17's staff - yes, including Pooka! - were in on it. We'll be keeping the SuperFrog: Pond Spawn forum open for the rest of the day, then the Announcement thread will be archived in The Vault.

    Well done Ash, who was the sharpest tool in the shed today in knowing what day of the year it was, and a hefty "Ahar!" at anyone who actually fell for it (we do, of course, hold out high hopes for a SuperFrog sequel at some point in the future...).

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    SuperFrog II announced!
    Posted in Archived by Squirminator2k at 01/04/06 9:24am CEST

    Late last night, Team 17's Press Office emailed us a Press Release confirming rumours and speculation that have gone on for well over ten years now - that a new SuperFrog game is in the works! The new game has been confirmed for the current crop of consoles (no official word on whether or not a PC version is being developed, but it doesn't seem likely considering there's little market for them on PCs - we'll check on that). Edit: Whoops, it's currently for PC only. My mistake - I didn't get a lot of sleep last night...!

    I'm at work at the moment and, as such, I don't have access to the Press Release. However hopefully someone else will be able to stick some or all of it up later.

    In the meantime, feel free to discuss the newly announced title here in a specially created forum just for the occasion.

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    Worms in this month's Retro Gamer
    Posted in Archived by Squirminator2k at 31/03/06 10:59am CEST

    I've just received an email from Ashley Day, a regular writer for Retro Gamer, about this month's issue of the magazine:

    "Issue 23 of Retro Gamer is out today and features my 4 page article on The Making of Worms. It includes a brand new interview with Andy Davidson, in which he explains the origins of Worms and his reasons for leaving the industry. There should also be some never before seen shots of Total Wormage and some original concept art."

    In the UK, you can pick up the mag at stores such as WH Smith and GameStation, although I'd recommend supporting your local independent videogame store and buying from there if they sell magazines (my local indie store, sadly, doesn't). You can also buy a subscription at the official website.

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    Posted in Archived by Squirminator2k at 28/03/06 4:25pm CEST

    Apologies for the site outages, looks like our Server hosts were fiddling about with our MySQL database again. Someone needs to slap them...

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    Lemmings Review Finally Up
    Posted in Archived by Squirminator2k at 24/03/06 8:09pm CET

    I'm an extremely lazy man - I'd written this review ages ago, and I'd meant to put it up when the game had launched. Whoops! here it is.

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    Site Updates
    Posted in Archived by Squirminator2k at 23/03/06 8:29pm CET

    SupSuper has spent the better part of the past month or so meticulously converting the site to PHP. You may have noticed a few changes, but this is nothing compared to how easy it is for us to maintain the site now. Site updates should be far more often...

    Incidentally, we're aware of a few issues with page displays. Firefox and Opera users are getting white pages, and IE users are getting Microsoft's generic 404 error page. We're looking into it. It may be to do with the recent Database rollback our Esteemed Hosts carried out recently. Lovely.

    Edit by SupSuper: I'd just like to add that, while this conversion is going on, I wouldn't suggest bookmarking any pages besides the index, as they may change. This means you'll also have to update any links, if you linked to any page.

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    Purple Sensi storms back into action
    Posted in Archived by Squirminator2k at 17/03/06 9:04pm CET

    Sensible Software fansite Purple Sensi has recently recieved a seriously funky facelift, and appears to be slightly more active now than it has been over the past year. I'd check it out, if I were you.

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    Chatroom Quicklink
    Posted in Archived by Squirminator2k at 13/03/06 7:15pm CET

    You can now access the Dream17 IRC Chatroom by simply typing into your browser. It'll take you straight to the Java Applett (unless you're not logged in to the Forum, in which case it'll ask you to log in first, natch).

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    PC Oldie Downloads
    Posted in Archived by Squirminator2k at 09/03/06 4:31pm CET

    Dream17 will soon have the PC versions of games such as Alien Breed and Ultimate Body Blows available for download, courtesy of forum semi-regular ThreeHeadedMonkey. Top notch.

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    Posted in Archived by Squirminator2k at 06/03/06 9:06pm CET

    Because only three of you have entered the Lemmings Poster Contest, I'm extending it to Sunday 12th March. So you'd better get entering. Now!

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    Lemmings PSP pushed back again
    Posted in Archived by Squirminator2k at 03/03/06 7:18pm CET

    GAME's Uk website lists Lemmings as being released on March 10th, so it's been pushed back again. Just so you know.

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    X2 No-Go
    Posted in Archived by Squirminator2k at 03/03/06 12:35pm CET

    I had a couple of emails asking me whether I would be able to get an ISO of X2 onto the site. I've contacted Martyn Brown but, unfortunately, they'd had to decline due to the license for the game (this is most likely the license with SCEE to release the game on the PSone - correct me if I'm wrong, people).

    We will, in the future, be looking to expand the collection of CD32 versions we have for download. Specifically, we're looking at getting the full CD32 version of Alien Breed Tower Assault, with that spectacular (if lengthy) intro sequence.

    Oh, and don't forget about that Lemmings competition...

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    Lemmings Posters and Goodies up for grabs
    Posted in Archived by Squirminator2k at 02/03/06 11:41am CET

    We have, courtesy of 101 Computer Games (whose website is currently down, but here's a link anyway), some very swanky Lemmings promotional goodies. We have a double-sided poster (pictured below) and some window stickers (not pictured, as I haven't decided which ones I'm going to give away yet!).

    Interested in snagging one of these posters? Then check out this forum thread!

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    Lemmings PSP Review Imminent
    Posted in Archived by Squirminator2k at 24/02/06 12:00pm CET

    My wonderful (f poorly written) review of Lemmings PSP will be up on the site later this evening, as the game launches today. Whoo, eh?

    You may also be interested in this...

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    Chatroom up again
    Posted in Archived by Squirminator2k at 18/02/06 6:27pm CET

    Looks like the server trouble has been resolved. The chatroom's back up again.

    PermalinkView comments (0)

    Chatroom down
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    The Chatroom appears to be down; The server isn't connecting. This is entirely unrelated to the server move - I'm looking into it now.

    [Edit by Pooka] Yeah, it's down. Sorry about that - the server isn't currently functioning (it's my mate's server but I've no idea why it goes down sometimes). It'll be back soon, I promise.

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    Lemmings in the media
    Posted in Archived by Squirminator2k at 16/02/06 4:41pm CET

    Sony have started advertising Lemmings PSP, with ads popping up in various gaming industry magazines such as Edge Magazine.

    Edge have also reviewed the game, giving it a rather harsh 6/10 score. Their main concern is the D-Pad cursor control (which I myself have had reservations with since I received my review copy), and I quote, "'s the trawl of the cursor between one lemming and the next that does this interpretation the most damage." I think this point can be mooted rather easily by one of the other controls within the game, but more on my thoughts and feelings on the game later this month when my review goes online on February 24th...

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    Server move... again?!
    Posted in Archived by Squirminator2k at 14/02/06 12:16pm CET

    Our esteemed hosts have arranged for a new server for us to move to, considering all of the problems we've had with this one. Expect the move to happen later this week, as we need to re-upload all of the files to the new new server. Fun, eh?

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    Alien Breed Remake on hold
    Posted in Archived by Squirminator2k at 13/02/06 3:25pm CET

    Mental Illusions's Alien Breed psuedo-3D remake project has been put on ice for the time being due to the project lead's "real life". The page for the site has been removed, however you can still get the Demo at Mental Illusions' downloads page.

    For those of you still hankerin' for some Alien Breed remakey goodness, Alien Breed: Obliteration is a very good remake/continuation of the original game in the series.

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    Expected Downtime
    Posted in Archived by Squirminator2k at 12/02/06 8:08pm CET

    Dream17 has, again, been at the receiving end of some webhost-related server issues which have, again, been resolved. Again. But I am assured by our esteemed webhosts, CycHost, that the site will be moving to a new server. So we can expect some more downtime during the week while the server switch occurs.

    Sorry about the mess.

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    The Dream17 Get-Together 2005
    Posted in Archived by Squirminator2k at 11/02/06 4:39pm CET

    We've finally gotten 'round to getting the account of last year's meet-up online. You can experience it here.

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    Unscheduled Downtime
    Posted in Archived by Squirminator2k at 11/02/06 10:59am CET

    Apologies for the downtime over the past couple of days, but it appears to be sorted now.

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    ...And it's down again
    Posted in Archived by Squirminator2k at 08/02/06 10:02pm CET

    After all of the effort we put into the server move, the Forum is down. Fortunately (at least, from our perspective) this is due to a server error and not a balls-up that we have any control over.

    Cyclaws' Edit: Sorry about that, MySQL was playing up. All sorted now.

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    Have Your Say
    Posted in Archived by Squirminator2k at 08/02/06 12:10pm CET

    The Dream17 website will be undergoing some Behind-The-Scenes fiddling and tweaking in the future, which will hopefulyl optimise the running of the site and make things a damned sight easier for us to maintain. No this seems as good a time as any to ask you - what do you want out of Dream17? What, if anything, would you change or improve about the site? Let us know what you think.

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    Forum Down
    Posted in Archived by Squirminator2k at 05/02/06 7:24pm CET

    The forum is, of course, down. Ho hum. We'll get it sorted out momentarily.

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    Working... sort of
    Posted in Archived by Squirminator2k at 05/02/06 6:48pm CET

    Most of the files have now been transferred, and the site seems to be working fine. We're still transferring a lot of the CAPS Disk Images, and most of the Forum information (I have no idea if the forum will be working by tonight). Otherwise, we have ourselves a server move!

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    Not quite
    Posted in Archived by Squirminator2k at 03/02/06 9:41am CET

    The server move isn't going as smoothly as we'd hoped. The new server is up and running, and the domain name has, in theory, transferred over (some of you who have gone to have been taken to a little message redirecting you here, to the old server). Hopefully it'll all get sorted out today.

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    Server move!
    Posted in Archived by Squirminator2k at 02/02/06 7:17pm CET

    The new server move is happening NOW. The domain won't work for a while, but you can still use for the time being.

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    SuperBlog down
    Posted in Archived by Squirminator2k at 02/02/06 1:29pm CET

    Some delightful fellow has seen fit to hack the SuperBlog, so it's down for the time being. Lovely.

    There are also a couple of new wallpapers available to thems what want 'em.

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    Planned Server Move
    Posted in Archived by Squirminator2k at 01/02/06 2:35pm CET

    Dream17 will be moving to a buwahnd spanking new server within the next week, which means you may have some trouble calling up files once this happens. There will be plenty of pros to the move - including an impending site resdesign of sorts. Keep an eye out for when the server-shift occurs.

    If you have ANY links going to (or any files contained therein) on your website, I suggest you temporarily change this to the address (with nothing after the .info, as it's a redirect URL). A new URL will be available soon.

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    Lemmings Wallpaper
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    A nice if slightly minimalist Lemmings wallpaper has been added to our Wallpaper section:

    Click to view

    We will also be adding a PSP Wallpaper section at some point, so any thougths or preferences for Team17-themed wallpapers would be great.

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    Lemmings Official Homepage
    Posted in Archived by Squirminator2k at 20/01/06 10:51pm CET

    I've known about this site for a good week or so now, but I've finally added the Lemmings PSP Official Website link to our Links page.

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    Lemmings section updated
    Posted in Archived by Squirminator2k at 12/01/06 6:54pm CET

    I've added a Lemmings PSP section to the Softography+, and while I was at it a fixed a couple of other glitches. In addition to which, check out our lovely Logobar to celebrate the ever-impending release of the game and... what's this? Really cool level development screenshots? Wow! Check them out!

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    Dream17 IRC Chatroom Launched!
    Posted in Archived by Squirminator2k at 09/01/06 6:40pm CET

    Dream17 now has its own swanky chatroom. You can access it via this link, although you do need to be a registered member of the forum to gain initial access.

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    Worms: Open Warfare Release Date change
    Posted in Archived by Squirminator2k at 03/01/06 5:46pm CET

    The DS and PSP versions were originally slated to be a month apart, however both versions will be released simultaneously in the UK on 17th March 2006.

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    What would you guys say to a Dream17 Chatroom?
    Posted in Archived by Squirminator2k at 03/01/06 1:01pm CET

    Discuss it here.

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    Merry Christmas
    Posted in Archived by Squirminator2k at 23/12/05 12:00pm CET

    We here at Dream17 would like to take a moment to wish everyone a Merry Christmas (or whatever festive celebration your Religion of choice dictates), a Happy New Year (assuming your new calendar starts along with the majority of the Western World), and a prosperous 2006 (assuming you live by the traditional Gregorian Calendar).

    Things to look forward to in 2006
    Lemmings PSP
    Worms: Open Warfare for PSP & DS
    Army Men (...possibly)
    PlayStation3 and the Nintendo Revolution
    Alien Spacecfraft crash-lands in London in March... that could've been an episode of Doctor Who, though
    2006 is also The International Year of Deserts and Desertification. Ooh!

    Enjoy your holidays.

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    Fried Re-Launch
    Posted in Archived by Squirminator2k at 14/12/05 4:06pm CET

    Those of you who keep an eye on my personal projects may be interested to know that the Fried website has been redesigned, and the strip itself will be relaunching on January 7th. Feel free to pop over and leave a comment.

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    Geige mit Ihrer Bratwurst!
    Posted in Archived by Squirminator2k at 07/12/05 9:54pm CET

    Juha-Pekka Jokela, who was once lined up to help me with my Cannon Fodder fangame, dropped me a line to inform me of a clone of Amiga classic Bratwurst he's recently knocked together. You can download the MorphOS and Windows versions here.

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    A potential controversy
    Posted in Archived by Squirminator2k at 02/12/05 1:36pm CET

    Long-time fans of Lemmings may be disappointed to discover that you will be able to issue commands to your Lemmings while the game is paused, in Team17's classy PSP remake of this classic Amiga title. The Christmas 2005 issue of Edge Magazine states that this is, "Clearly a concession to the fixed cursor speed, this is the kind of change that could prove no less ruinous than the problem it's trying to solve." Would it not be easier, asks your friendly neighbourhood Teamster-Fan, to allow one of the buttons - Triangle, perhaps, or Select at a stretch - to slow time down allowing you to issue commands to your Lemmings slightly quicker, rather than arguably ruining the flow of the game entirely...? We'll keep you updated.

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    Amiga Forever 2005 Offer
    Posted in Archived by Squirminator2k at 23/11/05 2:10pm CET

    See that big banner up there? the one offering a discount on Amiga Forever 2005, the latest version of the Amiga emulation package released by Cloanto? I'd click on it. Especially if you like saving money on stuff like that.

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    Project X High Score Challenge
    Posted in Archived by Squirminator2k at 22/11/05 6:06pm CET

    World Of Commodore is currently having a High Score Challenge. Jonathan (the WOC webmaster) and I have been discussing doing more High Score contests here, so if you have any suggestions drop me an email or post something on the forum.

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    World of Commodore
    Posted in Archived by Squirminator2k at 16/11/05 6:32pm CET

    Dream17 fan and newly-acquired friend Jonathan is currently working on a new website called World of Commodore. It's starting to look really swanky, it has an online forum for Commodore enthusiasts, and it even links to us in not one but two places! Fans of Commodore machines old and... older should definitely check it out.

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    Lemmings PSP / Worms DS & PSP release dates
    Posted in Archived by Squirminator2k at 11/11/05 8:52pm CET

    UK online retailer currently list the following release dates for Team17's handheld titles:

    01/02/2006 - Worms DS
    03/02/2006 - Lemmings PSP
    01/03/2006 - Worms PSP

    A quick dig-about reveals no release dates for impending Army Men titles on any system, despite rumours that Team17 are involved in the development of a new game in the franchise, and nothing on the Alien Breed front either (as the AB logo features prominantly on the splash screen, it has been suggested that a new game in the series may see the light of day in 2006).

    Feel free to discuss this information on our forum.

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    WA Screensaver up for download!
    Posted in Archived by Squirminator2k at 13/10/05 1:33pm CEST

    It's taken us a while to get the permission to allow this up for free, but Team17 have finally given us permission to make the Worms Armageddon Screensaver a free download here at Dream17! The screensaver, which is essentially the computer playing itself at WA, was only ever included in the now out of print Armageddon Collection. And now it's here for you to download. For free!

    Get it from the Armageddon Collection Downloads Page.

    PermalinkView comments (1) portal down (updated)
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    Update: is now working again. UK Plc need to get their act together. Ho hum.

    For those fo you who get into the site via the backdoor, you won't have noticed it, but the portal seems to be down. Again. UK Plc, the domain providers, seem to be having technical difficulties. Again.

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    gamesTM, anyone?
    Posted in Archived by Squirminator2k at 09/10/05 1:49pm CEST

    Lats month Dream17 was mentioned in gaming magazine gamesTM. I've not had the opportunity to go out and buy the thing, what with saving for a Holiday and all, but if anyone has the magazine in question could you send a scan of the Dream17 pluggage my way?

    Thanks for your help.

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    New SuperFrog Content
    Posted in Archived by Squirminator2k at 08/10/05 1:26pm CEST

    I've added an entry to SuperFrog's Xtra page regarding a glitch in the CD32 Demo version.

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    Living The Dream...
    Posted in Archived by Squirminator2k at 06/10/05 2:49pm CEST

    I realised this morning that it's been just over two years since a bored, lonely ginger-haired Team17 fan with too much time on his hands sat down to work on a fansite for his favourite videogame developer. Two years ago, that little freak started working on a design layout, knocking content together, playing through all of his favourite games to obtain screenshots. Two years ago, he enlisted the aid of two good friends (one of whom is one of the funniest writers he knew, the other being someone with an unhealthy SuperFrog obsession) to help him run and maintani the site.

    That little ginger-haired goon was me, and those friends were Worm Mad and Pooka. And technically, Dream17 is now two years old.

    Happy birthday, Dream17. And Thanks to everyone who has made the site what it is today, and for what the site will become over the next year.

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    Lemmings PSP in the Press
    Posted in Archived by Squirminator2k at 24/09/05 3:33pm CEST

    Edge Magazine has this to say about Team17's work on Lemmings:

    "It's hardly likely to resolve PSP's worsening indentity crisis, and frantic job-allocation via the analogue nub sounds like the stuff of nightmares, but Team 17's faithful adapation still has the original game's charm on its side. A level designer aims to strengthen that appeal, with downloadable content to come"


    PermalinkView comments (0)

    New Worms Corrispondent!
    Posted in Archived by Squirminator2k at 18/09/05 4:08pm CEST

    We finally have someone to fill the unfillable shoes left by FW. Cyclaws has stepped up and joined the team, keeping an eye over Wormy developments. He's been given Admin Power over the Forum, and we'll be adding his Bio to the Staff page soon.

    So there we go.

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    Sensible Soccer '06!
    Posted in Archived by Squirminator2k at 14/09/05 10:58pm CEST

    Codemasters announce new Sensible Soccer to be released for major consoles/

    While not, strictly speaking, Team17-related, is it relating to one of the other great independent developers of the 90s, Sensible Software, who were eaten by Codemasters in 2000. Glad to see that Codemasters are taking this fantastic franchise and doing something with it, although they seem perfectly content to sit on the "Dizzy" franchise...

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    Team 17 in the Media
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    the latest issue of gamesTM, out today, includes a four-page article covering the history of Alien Breed. It's been written by the wonderful Ashley Day who thought he'd give Dream17 a mention in the article, too. In addition to which, a CD-ROM is being released by some of the contributors to Retro Gamer Magazine. It contains interviews with Marcus Dyson and Martyn Brown, as well as tons of other content that would have made it into Retro Gamer Issue 19, had it not been unfortunately cancelled. You can purchase the CD-ROM at

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    The Get-Together 2005
    Posted in Archived by Squirminator2k at 06/09/05 2:16pm CEST

    Pooka, Worm Mad, and Team17 Moderator (and Dream17 Forum frequenter) AndrewTaylor and myself met up over the weekend of August 27th for No Particular Reason. Expect a Report on the thing at some point, as soon as Pooka gets his photos developed.

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    Forum up again
    Posted in Archived by Squirminator2k at 21/08/05 12:10pm CEST

    Our hosts, Omnis, were upgrading their PHP/MySQL versions, which is why the forums went down. Sorry about that.

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    Forum Down
    Posted in Archived by Squirminator2k at 20/08/05 9:34pm CEST

    The Forum appears to be down. This is also affecting the forum on my other website. I'll look into it...

    PermalinkView comments (0)

    Team17 Site Redesign
    Posted in Archived by Squirminator2k at 17/08/05 8:58pm CEST

    Team17 have done a rather snazzy redesign of their homepage, which you are more than welcome to check out. Note the placement of the Alien Breed logo rather prominantly on the Splash Screen...

    PermalinkView comments (0)

    A quick note to those of you...
    Posted in Archived by Squirminator2k at 14/08/05 1:17pm CEST

    ...who came to this site looking for the full version of Worms 4. Yes, our Traffic Monitor keeps an eye on who's using what search strings to get to the site, and a few of you have discovered this site as a result of looking for a full, free download of the latest Worms game. Well done you. Did I mention that our Traffic Monitor can pull up IP addresses on request, and that it's possible to use these to track down your computer? Even if you have an unfixed IP, it's still possible to find out which computer the address was assigned to at the time it was logged as having visited the site. So it's no difficult task getting in touch with your ISP and reporting this activity. Just a Heads Up for you.

    Remember: Dream17 is not tolerant of Videogame Piracy. Every game we have available to download on our site is fully authorised by Team17. In most cases for the ADF versions of the games, we have unfortunately had to use pirated versions of the game to download, as these are usually the only versions of the game that will actually back up to ADF. But we do offer the originals as IPF downloads as well. Anyone who finds this site while looking for illegal downloads of any title will be traced and reported.

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    Worms3D Map Editor
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    Those of you who frequent the Team17 Forums will know that, about a month or so ago, K^2 was banned for talking about hacking Worms3D to make his own Map Editor. This stirreed up a bit of controversy amongst the Senior Regulars, but the decision had been made and Team17 were not going back on it. I won't argue, really - K^2 broke the rules and he was warned, and ultimately his being banned was the outcome of these discussions.

    But he continued his Map Editor hijinks on our forum (each time with a message stating that his work is not endorsed or otherwise affiliated with Dream17) and, after producing a Map Viewer a few weeks ago, he has finally produced a very basic WYSIWYG Map Editor. Click here to see more.

    Edit :: K^2 says he doesn't feel his Editor qualifies for WYSIWYG status. He's right, it's much more What You See Is Probably What You Get, Even Though There Is No GUI And Everything Is Done By Keyboard Shortcuts, Also It's Virtually Unusable (or WYSIPWYGETTINGUIAEIDBYSAIVU, which doesn't roll off of the tongue quite so easily).

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    New Article and Review
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    The latest issue of Worm Mad's 17th Volume is now online for you to read, and as usual he's written some fantastic and insightful stuff. In addition to which, my review of Worms 4: Mayhem on the PS2 has also been posted. Enjoy!

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    Shoes to Fill
    Posted in Archived by Squirminator2k at 29/07/05 9:00am CEST

    As you may be aware, FW has left Dream17 and we're now after someone to fill his shoes. If you reckon you're able to update our Frontpage with the latest Worms news, keeping a Fanboyesque eye on developments and getting them up on the site post haste, whilst being able to regularly write articles (most likely to be monthly), then feel free to drop me an email/

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    Interesting Development
    Posted in Archived by Squirminator2k at 23/07/05 3:30pm CEST

    Army Men has been removed from the Credits page on the Lynne Music website (Bjorn Lynne's website). Either the information was incorrect, or Bjorn simply placed it on his website a little prematurely (i.e. ahead of official announcements).

    I'd like to take this oppertunity to mention that my previous comments about Army Men are, of course, personal comments that to not necessarily reflect the opinions of other Dream17 Staff. I extend this to include the comment I'm about to make that states that Army Men is a franchise that should have died when 3D0 went bust, and that I sincerely hope that Team17 are not involved in any form of redevelopment of the franchise.

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    Army Men game in development...?
    Posted in Archived by Squirminator2k at 20/07/05 5:43pm CEST

    Team17 are starting to make a habit out of developing old franchises. First they get their mits on Lemmings, now they are supposedly developing a new Army Men game in cahoots with Take 2 Interactive (source: Bjorn Lynne's website). While Lemmings is a great snag for the Teamsters, I am less than confident about Army Men, arguably one of the worst franchises ever, next to Tomb Raider.

    Thanks to Ash for giving us the heads up, and we'll keep you updated as we get more news.

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    Hooekd Gamers Preview
    Posted in Archived by Squirminator2k at 18/07/05 11:03pm CEST

    Hooked Gamers have knocked together a Preview based around the Offline Demo. You can have a look at the Preview here. They also have the Demo for download too, which is one better than we've been able to manage.

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    The Dream Team
    Posted in Archived by Squirminator2k at 18/07/05 12:31pm CEST

    Calling all Online Game Fans! Dream17 is looking to set up an Online Gaming Clan to complete in leagues for various games - not just Worms/Team17 titles - and we'll be opening it up to anyone. We're looking for someone who would be interested in running the clan itself - leading the Clan, recruiting at the start, and (if possible) running and maintaining a Dream17 Clan Website.

    The Leader of the Dream17 Clan would also, effectively, be a Staff Member, giving you access to a few perks Smile

    If you think this is the sort of thing you're capable of handling in your free leisure time, then drop me an email.

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    Demos and some Music files down
    Posted in Archived by Squirminator2k at 05/07/05 6:32pm CEST

    The website that hosts some of our larger files - - was apparently DOS attacked recently and as such has been taken offline, so some of our files are inaccessable. Our priority is trying to get the Worms 4 demo back up online somewhere - on this server, if necessary. I'll keep you posted.

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    Personal Homepage Launched
    Posted in Archived by Squirminator2k at 30/06/05 7:59pm CEST

    I've launched my Personal Homepage, Feel free to have a look.

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    Forum Up again, plus Demo Problems
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    The Forum is down temporarily while SupSuper finishes installing an update. The Forum is back up again.

    Due to the extreme popularity of the Demo, it's currently not available as the page it's being hosted on has exceeded its bandwidth. I am currently looking at alternative hosting possibilities.

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    Worms 4 Demo live
    Posted in Archived by Squirminator2k at 25/06/05 6:07pm CEST

    The official Worms 4: Mayhem! Demo is now available from Dream17.

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    Worms 4: Mayhem Softography+ Entry Improved
    Posted in Archived by Squirminator2k at 22/06/05 9:56pm CEST

    More information has been made available on our Worms 4: Mayhem! page. Well, I say "More information". I mean we've added a Screesnhtos page and are preparing for the Demo upload, which should be fairly soon. Hopefully.

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    Worms 4: Mayhem demo released
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    It seems a few Gaming websites have the Demo online already. Here's a list of mirrors. Dream17 will be making the Demo available as soon as possible.

    Worms Tournaments

    More mirrors will be listed as we are made aware of them. You can discuss the Demo in this thread of the Forum.

    Edit by SupSuper: For those with BitTorrent or a similiar client, you can get a torrent of the demo here.

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    Alien Breed: Obliteration Final released
    Posted in Archived by Squirminator2k at 17/06/05 9:24pm CEST

    Jesterpunk has released the final version of his Alien Breed remake, Alien Breed: Obliteration. It's available on his website, and let me tell you - it is something special. We may be looking at a new Fansite of Excellence here...

    edit :: Jesterpunk has given us permission to host the game here. It's now available in our Fan Programs section.

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    More FanArt
    Posted in Archived by Squirminator2k at 17/06/05 9:44am CEST

    A new piece of FanArt is up. Check it out!

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    Advertising Oppertunities!
    Posted in Archived by Squirminator2k at 16/06/05 1:19pm CEST

    As of July, Dream17 will be making the above Banner Ad space available to third parties for as little as £5 a week. For more information check out our Advertising page or drop us an email.

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    "Super-Frog 3D" Fan Project to change?
    Posted in Archived by Squirminator2k at 14/06/05 8:00pm CEST

    It's expected that a Fan-Project like this would cause a bit of a buzz, and it has done. Over the past couple of days this site has been posting nothing but news on the Real Spawn Productions Project, from its cancelling to its resurrection. Now it seems the project will be changing - it's still going to be a 3D Platformer, but it's not going to be starring SuperFrog. Rene Pol informed me in an email today:

    "I really wanted to obtain the game licence of team17 but they didnt want to give or sell it to me.

    It seems they have plans of there own. However what started out as a fan game will be a full commercial Project. Name and character will change aswell as storyline. This is cause i invented some new cool game Ideas. Change of website will be soon aswell as more info.

    Whatever Real Spawn intend to do with this project, I wish them good luck. It looks promising, if a little Mario64-esque (as has been pointed out by almost everyone who's looked at the project website). Still, whichever way you look at it, this is a blessing in disguise - whether Team17 intended to let us know that they had more SuperFrog in the pipeline or not, this gives us hope for something Team17/SuperFrog fans have been waiting for years.

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    SuperFrog still bound for a return
    Posted in Archived by Squirminator2k at 11/06/05 8:57am CEST

    We've been discussing a fan-made SuperFrog sequel on this thread of the forum, only to discover that Team17 have asked them to cease. We had two Crackpot Theories - the first was that Team17 were taking a page out of Codemasters' book and just cracking down on Fan-Games for no descernible reason. The second was that perhaps Team17 still had plans for the almighty green one.

    Then this little gem of a quote from Martyn "Spadge" Brown floated our way:

    "Had we no plans for Superfrog our reaction may also have been different."

    I think I speak for everyone concerned when I say OH GLOD, YES!!

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    An Unofficial Myst III Competition
    Posted in Archived by Squirminator2k at 30/05/05 11:16am CEST

    While this has almost nothing to do with Team17 or Dream17, FW has a copy of Myst III he's giving away. You can read about it in this thread on the forum.

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    The Definitive Article
    Posted in Archived by Squirminator2k at 29/05/05 12:26pm CEST

    Okay, maybe that's boasting a bit. But a new article has decided to sprout out of the Misc. Stuff section. This article glares intently at the Alien Breed franchise, watching for signs of life. You can read the article, if you like.

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    Amiga Forever/Catweasel offer ends soon!
    Posted in Archived by Squirminator2k at 28/05/05 3:01pm CEST

    The Special Offer ends on June 1st, so you've got just under a week to take advanatge of it!

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    WormsDC AVIs up
    Posted in Archived by Squirminator2k at 25/05/05 11:49am CEST

    I've uplaoded several short AVIs of various weapons in WormsDC (excluding, for some reason, the Sheep-On-A-Rope... I'll get on it at some point). They're in AVI format, but they're surprisingly small. However, one testee reported that his comptuer doesn't have the required Codecs to play them. I can't remember what Codecs they use, but I'll check into it.

    Anyway, enjoy!

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    Dream17 Forum opens its arms to Immigrants
    Posted in Archived by Squirminator2k at 24/05/05 7:17pm CEST

    Several Senior members of the Team17 Forum (and when I say Senior, I mean people who have been regulars there from 2001-2003 onwards, not this new "breed" of Regulars) have expressed dissatisfaction with the current state of the Team17 Forum Community. So we here at Dream17 welcome the Regular to make the jump over to our Forum, where we almost guarantee that idiots will be dealt with in a timely and orderly manner.

    Come on in!

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    Posted in Archived by Squirminator2k at 16/05/05 5:47pm CEST

    Several planned updates, including expansions and improvements to the Softography+, are going to be put on hold for the time being for reasons I would rather not go into detail about. For the time being, feel free to pop by the Forum. Or else.

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    Pooka's SuperFrog Review at LemonAmiga
    Posted in Archived by Squirminator2k at 09/05/05 7:30pm CEST

    Good thing I was bored at work and decided to visit LemonAmiga, otherwise I might've missed Pooka's review of SuperFrog. Good stuff.

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    Next Update: Who Knows?
    Posted in Archived by Squirminator2k at 09/05/05 6:51pm CEST

    Updates to the site are currently going to be a little sporatic, as I am currently working on my portfolio of Pixel Art (some of which can be seen over on my DeviantArt Profile. I am currently aiming towards getting a job as a Pixel Artist for a company who produce mobile phone games, so wish me luck!

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    Fans of FanFiction, Rejoice!
    Posted in Archived by Squirminator2k at 03/05/05 1:51pm CEST

    If you read and enjoyed the exploits of the Worm Mad/S2K Chronicles you may be interested to know that a Follow Up story is in the works. While it doesn't follow on from the original story, it does continue the same style humour, as well as some familiar characters - this is basically as "Hot Fuzz" is to "Shaun Of The Dead" (look it up on the IMDB if you're not sure!).

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    Amiga Forever / CatWeasel Special Offer
    Posted in Archived by Squirminator2k at 02/05/05 5:51pm CEST

    Fancy getting a special price on your copy of Amiga Forever? What about splashing out for that CatWeasel Mk IV you've had your eye on? Click our banner for more details!

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    If you're looking to win Stuff...
    Posted in Archived by Squirminator2k at 02/05/05 6:59am CEST've got one hour left to get it sent.

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    If we don't get some music and some Fan-Fiction so
    Posted in Archived by Squirminator2k at 30/04/05 6:36pm CEST

    ...we'll be forced to give the prizes to the only people who submitted entries to these two categories! You have a better chance of winning a copy of Addiction Pinball if you submit a piece of Music or some written content than if you produce some art. For music: Anything is fine - MP3s, OGGs, WAVs (zipped first, natch), even MIDIs are fine. As for text, it can be a Word document, RTF, a TXT file, anything. Just get it in ebfore midnight tonight!

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    Contest Closing Soon!!
    Posted in Archived by Squirminator2k at 28/04/05 9:40pm CEST

    A brief reminder that the Fan-Content Contest is closing in a couple of days and while we have a nice little collection of Fan-Art, we've only had one entry for Music and one entry for Fan-Fiction/Poetry. If you've got the time and the inclination, knock something together and get it to me by the 1st of May, and you could win a copy of Addiction Pinball or a signed, framed piece of Concept Art! DO IT!!

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    PC Gamer Re-Release of Worms 3D
    Posted in Archived by Squirminator2k at 21/04/05 5:33pm CEST

    If you're anticipating Worms 4: Mayhem! and you haven't gotten around to playing Worms 3D, PC Gamer's Budget Label are re-releasing it for the piddling sum of £9.99. You can grab it here if you like.

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    Possible Downtime
    Posted in Archived by Squirminator2k at 20/04/05 7:08am CEST

    Our webhosts, Omnis, will be making updates to their system this coming Sunday, and so access to this site may be a little difficult while they're doing it.

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    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    I've been working on the Softography+ today, and I've added Softography+ entries for Cardiaxx, Super Stardust, The Speris Legacy, and Worms Pinball (PC). I'm working on the rest of it, but we particularly need information on titles that are harder to get hold of, such as PC titles Silverball and World Rally Fever.

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    Worms Blast Bargin!
    Posted in Archived by Squirminator2k at 13/04/05 8:42pm CEST are currently offering Worms Blast (PS2) for only £9.99, so I suggest you run over and buy it!

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    Final Time Extend on Contest
    Posted in Archived by Squirminator2k at 12/04/05 3:01am CEST

    Due to the surprisingly low number of entries, we have extended the contest one last time to May 1st. If we do not receive enough entries in this time, odds are we will have to cxancel the competition altogether. This means I get stuck with 3 copies of Addiction Pinball I'm not giving away, and Team17 (or possibly myself) get to keep that signed, framed piece of Concept Art they've given us for the contest.

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    Contest Update
    Posted in Archived by Squirminator2k at 11/04/05 6:08pm CEST

    No word on the closing of the contest yet, because we're trying to sort something out internally. If you still wish to submit an entry you're welcome to.

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    Alien Breed Tower Assault Secret Level
    Posted in Archived by Squirminator2k at 09/04/05 2:22am CEST

    Information on a secret level in Alien Breed Tower Assault has been added, although we can't confirm whether or not it actually works...

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    Dream17 needs YOU!
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    We're currently looking for anyone who is able to provide information on the following titles for the Softography+:

    Silverball (Game Synopsis, screenshots, any downloads or Xtra information)
    World Rally Fever (Screenshots, any downloads or Xtra information)
    X2 Japan (Any specific information, more detailed screenshots or Xtra information)
    OnlineWorms (Anything)
    Worms World Party Aqua (Anything)
    Worms 3D Special Edition (Boxart)

    Of course, any Xtra information you can offer for any Team17 title would be greatly appreciated as well. Thanks.

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    Super Monkey Ball Deluxe for XBox Pre-orders
    Posted in Archived by Squirminator2k at 08/04/05 2:59pm CEST

    GAME UK are offering a free copy of Worms3D for anyone who preorders Super Monkey Ball Deluxe for the XBox.

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    More CD³² Goodness
    Posted in Archived by Squirminator2k at 08/04/05 6:00am CEST

    I've placed the CD³² version of Worms up for download, complete with a PDF of the Copy Protection Table. Snazzy, eh?

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    Prepare to love this website
    Posted in Archived by Squirminator2k at 05/04/05 1:59am CEST

    We have, at last, managed to get an ISO of a pretty rare CD32 game up for you to enjoy. It's the Ultimate Body Blows / Project X Special Edition compilation that was bundled exclusively with new CD32s. Download it, burn it to a CD and run it on your CD32! Or, alternatively, run it in WinUAE or something.

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    You may be shocked to discover...
    Posted in Archived by Squirminator2k at 04/04/05 11:46pm CEST

    Yes, alright, we were rumbled - Friday's news update about the sale of Dream17 was an April Fool's Joke. Har dee har har!

    I am also, still, working on the Softography+. The guys also have some new Articles in the way, and SuperFrog's going to be doing a little more than answering questions within the next couple of months. This is a space you will most definitely want to be watching...

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    WA Patch Updated again
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    Once again, the Patch has been updated. See?

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    Posted in Archived by Squirminator2k at 01/04/05 8:27pm CEST

    We are extending the amount of entry time by one week. If you've got something to submit, it needs to be in by the 10th of April.

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    WA Beta Update
    Posted in Archived by Squirminator2k at 28/03/05 11:59pm CEST

    Another update for Worms Armageddon is available. Deadocde has started producing two versions of the patches - one for people updating from previous BETA Updates, and one for people updating straight from v3.00. You can grab either one here.

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    Posted in Archived by Squirminator2k at 27/03/05 7:53pm CEST

    We are now allowing Worms content to be submitted.

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    WA Patch Updated again
    Posted in Archived by Squirminator2k at 25/03/05 5:22am CET

    Another Worms Armageddon update is available. This one fixes a graphical glitch I spent most of last night convincing two friends about, as well as a couple of other bits and bobs that I'm not particularly bothered about. Hehe. You can get the latest Beta Update here.

    Oh, and don't forget that there's just over one week left until the Fan-Content Contest comes to a close, so you'd better hurry!

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    Worms Armageddon Beta Update
    Posted in Archived by Squirminator2k at 24/03/05 2:22am CET

    Deadcode has released another BETA Update for Worms Armageddon that you can grab by clicking here.

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    Dream17 Is One Today!
    Posted in Archived by Squirminator2k at 20/03/05 7:09am CET

    And to celebrate, we are having one Hell of a competition.

    I'd like to thank everyone who has helped over the past year, particularly Team17 themselves who have been more than generous with their assistance. I'd also like to thank my staff for not leaving months ago! Also thanks to you guys out there. Even if this site only received one hit a day I'd still be working on it, but the fact that thousands of people visit the site on a daily basis really does fill me with pride. Cheers to all!

    Now get entering that Contest!

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    Softography+ Tweakage
    Posted in Archived by Squirminator2k at 19/03/05 2:27am CET

    I have added a Logo and Screenshots for Worms Golf. I've also moved the game, along with Worms Mobile and the yet to be completed Worms Forts: Under Siege Mobile entry to a new category: "Mobile Titles".

    I have also added Rockpool Games, developers of Worms Golf and Worms Forts Mobile, to the Links page.

    PermalinkView comments (0) promoting Worms Mayhem already!
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    With Team17/Codemasters currently aiming for an end of May release for the game, are already promoting the title with this little image:

    Click the button to check out's listing for the PS2 version.

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    Competition Time Draws Near...
    Posted in Archived by Squirminator2k at 15/03/05 4:27pm CET

    As has been mentioned in a few other places, Dream17's 1st Anniversary is edging ever closer, and with it comes one Hell of a Competition. We're not dropping any information your way (not yet at least) but I can guarantee that it's a competition you will enjoy with a prize, courtesy of the Teamsters themselves, that you will love. Keep your eyes on the site and you might just like what you see...

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    Martyn "Spadge" Brown Assaulted by Fans!
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    Spadge had the misfortune of venturing into the Official Worms4 IRC Chatroom today where he as attacked by at least 5 Worms fans. You can read the entire thing by checking out this Chatlog.

    [Edit by Sup] I like it how you still don't know if the worm resembling your avatar on Codemaster's website was based on it or not Razz

    [Edit by S-2k] It's probably not, to be honest. Still, nice to think it might be Very Happy or Laughing

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    Dream17 Forum Launches!
    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    Despite the fact that the Skin has yet to be finalised, the Dream17 Forum is now up and running! Pop in why don't you!

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    A Sneaky Peak at Team17's Future...
    Posted in Archived by Squirminator2k at 02/03/05 7:30pm CET

    Taken directly from somethign Spadge posted on this thread of the Team17 Forum:

    "We are currently working on 6 titles (4 in full production, 2 in pre production). 3 of these are Worms based. 3 of these are handheld based. 2 of them are external IP (i.e. not our own ideas). 1 of them is a radical departure. 1 is a welcome home. There, chew that over..."

    Oh, we will Spadge. We will...

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    Worms Armageddon Page Updates
    Posted in Archived by Squirminator2k at 26/02/05 1:57am CET

    In a further effort to demonstrate what we plan to do for Dream17, I have continued to make additions to the Worms Armageddon pages, WA being the game that most people are concerned with at the moment. I have added the missing PSone American boxart, and also added the v3.00 Patch and the latest BETA Update to the Downloads page. the BETA Update will be updated as Deadcode continues to produce them.

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    Alien Breed Remake Developments
    Posted in Archived by Squirminator2k at 26/02/05 12:51am CET

    From the Alien Breed Remake Site:

    "(submitted by Rob)
    Finally a new download! It's way overdue but it's got quite a bit in it.

    Dynamic Shadows, full 3D implementation, more fx, new tiles etc etc etc... Basically a fair bit, that said there's still a way to go yet, but I've got a free weekend coming up so I might be able to get some more work done on it.

    Pop over to the site to the site to download it and give it a go.

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    Goodle Ads
    Posted in Archived by Squirminator2k at 25/02/05 3:55am CET

    After almost one year of running the site, and since the utter failure of the Dream17 Store (which, since the server move, seems to have reopened itself - that will be fixed momentarily) I have turned to the Dark Side and placed a Google Ad to the left of the Index Page. Do I expect success? Not particularly, no - but after all of the time I have put into this site it would be nice to get something back.

    In other news, you may be interested to know that the WorMatriX will be relaunching at some point in the near future, under the supervision of former WMX Staffmember Braininator. Watch this space for further developments.

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    Posted in Archived by Squirminator2k at 01/01/70 12:59am CET

    Dream17 has relocated, but appears to have lost a few News Files in the transfer. So I'll give you a brief recap.

    Retro Gamer Magazine

    Included in the latest issue of the magazine is a "Lite" Edition of Amiga Forever 6, including a Workbench 1.3 environment. The magazine is £5.99 from all good retailers in the UK (Game, GameStation, Wh Smith).

    Team17 Hiring

    Click here for more information.

    Bjorn Lynne Goodies and an Interview

    As well as kindly answering a few questions, Bjorn has also allowed us to offer a few unused Worms2 tracks in our Audio Goodies section that were previously only available on the Worms2 Soundtrack CD, now out of print.

    Dream17 Forum

    Dream17 has enlisted the aid of former WorMatriX staff member SupSuper to help set up a new Dream17 Forum.

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    Softography+ Rejiggling
    Posted in Archived by Squirminator2k at 08/11/04 8:56am CET

    Just so you know, the new version of the Softography+ will now be condensed to a Drop-Down Menu. I personally feel that this makes it a lot easier to access the gmaes on the listing. They have also been rearranged into release order, or at least a release order that is about as accurate as I can get for the time being - at the very least everything up to "Worms: The Directors Cut" is in the right place, which is a start.

    If all goes well the new version of the Softography+ will be going live this Saturday.

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    Worms World Party for Nokia N-Gage release date
    Posted in Archived by Squirminator2k at 04/11/04 8:21am CET

    Nokia have announced that Worms World Party (formerly "Worms for the Nokia N-Gage") will be released this coming January alongside other titles such as Pathway To Glory, Colin Mcrae Rally 2005, and Pocket Kingdom. WWP N-Gage has been developed by Paragon 5 and is being published by THQ Wireless, creators of Worms for Java-Enabled Mobile Phones.

    Have a look at the official game website here.

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    Construction Work
    Posted in Archived by Squirminator2k at 21/10/04 11:30pm CEST

    Work on the next Content Update is underway. Odds are that after this coming update there might be another Content Update before Christmas, but hopefully I'll be in a position to make regular updates by January - February at the latest. I would, if all goes well, like to have the Softography+ finished by March 20th - our one year anniversary.

    Wow, we've had bugger-all for hits in the past year, huh.

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    Dream17 Magazine Coverage
    Posted in Archived by Squirminator2k at 11/10/04 12:26am CEST

    As you may recall, a few months ago a German Retro-gaming magazine by the name of Lotek64 did an article on Pooka's ever awesome SuperFrog site, as I'm sure you would if you ran a Reto-gaming magazine in any language. Now they've mentioned this lil' site in their News section as well! Very spiffy, eh? They are sending me a copy of the magazine in the post so I'll get some scans up when I can.

    [Edit by Pooka] Austrian, actually. Not that it makes any difference, the language is more or less the same.

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    Dream17 Store Taken Down
    Posted in Archived by Squirminator2k at 06/10/04 6:34pm CEST

    The Dream17 Store has been taken down nutil further notice.

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    NOOOOOO! - Alien breed 2005 Cancelled...?
    Posted in Archived by Squirminator2k at 05/10/04 12:58pm CEST

    Following this bit of news yesterday, I dropped Martyn Brown an email asking him if he could shed some light on the Alien Breed 2005 situation. In his emaile he stated, amongst other things, that "Breed is not on our current agenda, unfortunately."

    But then Spadge made a post in the Alien Breed Fan-Remake thread which pretty much sealed AB2K5's fate - it seems that the latest version of one of Team17's greatest franchises is cancelled. I didn't want to believe it (as you can see by reading my post in that thread...), but there it is in black and white.

    Rest in Peace, AB2K5.

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    Alien Breed fan-Remake in the works!
    Posted in Archived by Squirminator2k at 05/10/04 12:05am CEST

    There is currently a fan-remake of Team17's hit sci-fi action game Alien Breed in the works. Check out this thread at the Team17 forum, and this one at the Official Blitz Website forum.

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    Oh, THAT'S what it does...
    Posted in Archived by Squirminator2k at 30/09/04 10:46am CEST

    A little misunderstanding on my part means that the Dream17 Store isn't explained fully. The store is set up through both and GAME UK, and clicking a product takes you to their sites. However if you actually make a purchase Dream17 gets comission on the product. So it's not too bad. I'll make sure this is better explained on the Store Page itself at some point soonish.

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    Site Update Complete!
    Posted in Archived by Squirminator2k at 29/09/04 6:57pm CEST

    Meaning the Store is online and there's some new Softography+ content, as well as a new article, an Interview with Martyn Brown, some more Ask SuperFrog questions, and this shiny penny which I get to keep in my wallet for luck.

    If you notice any of the content is, infact, not there (mainly screenshots or broken links) please let me know.

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    Content Update Begins...
    Posted in Archived by Squirminator2k at 29/09/04 1:58pm CEST

    I'm starting a huge Content Uodate about now, so you might notice a few changes as the update progresses.

    :: edit ::

    And then he broke the News Page. Aren't I clever? I'll re-snazzify it in a few minutes.

    :: edit ::

    Most of the site has been updated now, all that needs doing is the IPF/CAPS files, which are currently linked to but not uploaded, and the Dream17 Store itself. A shazzier-looking set of buttons should now be at the top of this page. If they're not, or if any other page fails to update, press CTRL+F5.

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    Pre-Order your copy of Worms Forts now!!
    Posted in Archived by Squirminator2k at 28/09/04 5:43pm CEST

    UK residents can now pre-order their copy of Worms Forts: Under Siege right here, right now! Just a little taste of what's to come from the Dream17 Store...

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    WorMatriX News
    Posted in Archived by Squirminator2k at 26/09/04 12:16am CEST

    I've been holding off on this particular piece of news for a while now but I think it's time you guys knew what was going on.

    The WorMatriX - the sister-site of Dream17 focusing almost entirely on Team17's immensely successful "Worms" series - will be shutting it's doors very, very soon. The site has been in a "Back soon" state for a while now, as Braininator was developing a new design for the site which would not only look snazzy but would incorporate all of the original content and then some. However I have made the difficult decision to close the site dowbn and to merge its content with Dream17. My reasoning is simple - I've always been a fan of Team17, and it seems silly to seperate the content purely because Worms has been Team17's most successful franchise to date.

    As previously stated, the content from the site is not being wasted and a majority of it will be coming here, while a small portion of it will be donated to RunForYourLife's superb website, Wormtech. Two WorMatriX staff members, FatWhitey and Braininator, will also be making the jump and they will be focusing mainly on Worms content and news. You may already have noticed FW making news updates regarding Worms Forts website developments, and Braininator will be writing an article or two for the future.

    So what does this mean? Simple - it means that Dream17 has gotten that little bit bigger and a whole lot better. In time that "WMX" Logo up to the right will be replaced with a link to the Master Site itself - So there we go. In the meantime, wait patiently for that content update and it'll happen. No three year waiting for you.

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    Hang About - Where's That Content Update?
    Posted in Archived by Squirminator2k at 25/09/04 10:54pm CEST

    Whoops from Yours Truly - I was so busy packing for my holiday that I was unable to make the update! A busy schedule (see, I spelt it right this time, Pooka) means that the update probably won't happen until the middle of this coming week. But it will happen, regardless of time (or size!). In the meantime, thanks to the handful of you who have sent emails of praise and so forth, and thanks in particular to someone who's sent me information regarding yet another undocumented Team17 title, which will go up on the Softography+ soon...

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    Legal Notice regarding ROMs
    Posted in Archived by Squirminator2k at 06/09/04 6:45pm CEST

    Due to the large number of emails I have had concerning this matter, I'm maknig a News Post to clear things up:

    Team17 have given us permission to offer their Amiga titles for download in both .ADF and .IPF formats, and it is for these reasons that the CAPS Project have given me access to the files. As far as I am aware it is only Dream17 and Back2theroots who have permission to host their Amiga titles, and only we are aloud access to all of these titles.

    That should suffice until the next Content Update.

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    AB3D and Worms Copy Protection Work-Around
    Posted in Archived by Squirminator2k at 05/09/04 12:54am CEST

    I've been reminded that Peter Gordon created a patch for Alien Breed 3D called, interesting enough, PatchAB3D. This patch, amongst other things, allows you to work around the Copy Protection for AB3D. Additionally, there's a program for the Amiga version of Worms called WormShell, which does the same thing. I'll definitely be hosting both here. Just so you know.

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    Dream17 And CAPS
    Posted in Archived by Squirminator2k at 03/09/04 12:14am CEST

    The CAPS Project (Classic Amiga Preservation Society for those not in the know) has generously given me access to IPF disk images of every single title Team17 has developed and/or published. This is a good thing - CAPS Disk images are generally much more reliable and true to the original disk than ADFs. The only downside is that if you don't already own a copy of Alien Breed 3D or Worms, you will find yourselves unable to play the games as they are Copy Protected. The IPF images will go up with the content update. Whoo.

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    Acclaim Bankrupt!
    Posted in Archived by Squirminator2k at 02/09/04 8:16pm CEST

    Please visit this Team17 Newspost which contains important information regarding the US publication of Worms3D X-Box and Worms Forts: Under Siege.

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    Worms Forts Live!
    Posted in Archived by Squirminator2k at 27/08/04 9:05pm CEST

    British and Australian Worms fans were annoyed at the fact that Live! compability was not included with the Sega release of Worms3D whilst the American Acclaim release enjoyed Live! support. Well now at last we have a little bit of good news - Worms Forts: Under Siege will support X-Box Live! in the UK as well as the US. And with WF:US apparently being a much better title than W3D if certain magazines by the name of GamesMaster are to be believed, this could prove to be the best console version of Worms yet...

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    Team17 Anthology for CD32?
    Posted in Archived by Squirminator2k at 27/08/04 8:14pm CEST

    Whilst doing a quick Google search for Team17-related news I stumbled across this which, at first, I thought was a re-release package that someone such as Epic Marketing (who re-released SuperFrog for the CD32 back in 1999) might have put together. Instead it turns out to be a fan-made compilation which is available to download as an ISO and playable on both CD32 emulators and the CD32 console itself. I still hold out hope that Team17 will release a Retrospective Collection for the PC featuring ports of their most popular Amiga titles, but it seems unlikely. Ho hum.

    .: Edit :.

    Further digging around the English Amiga Board has lead me to this - someone is currently planning to recreate the original Alien Breed 3D using the AB3DII game engine. Spiffy...

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    More Apologies
    Posted in Archived by Squirminator2k at 22/08/04 12:41am CEST

    I'm terribly sorry that this site has been neglected rather a lot as of late. This, as I have stated before, is not my fault but a result of my current living circumstances. I do plan to get a huge (read: HUUUUGE) update sorted out soonish. In the meantime, here's some music.

    :: edit ::

    In other news, Martyn Brown has opted not to allow us permission to host Arcade Pool II and the WA Screensaver here at Dream17 for the moment. I'll leave it for the moment but I'll contact him again towards Christmas.

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    More AB2K4 News
    Posted in Archived by Squirminator2k at 17/08/04 10:44pm CEST

    I emailed Martyn Brown regarding rumours that AB2K4 has been axed. He had this to say:

    'I think a more politically correct term would be "suspended pending further
    publisher interest".

    It's true that we're no longer working on it and are pursuing other projects
    which are currently perhaps more viable in terms of achieving a publishing
    deal, which represents our bread & butter.

    It's a bit of a shame really, because we were quite excited by the look of
    what we had going, but development (and the industry as a whole) is far
    removed from how things used to be!

    Sad news, but at least it's not being trashed altogether. I hold out hope that this game will be released in the next year or so.

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    Go Pooka Go!
    Posted in Archived by Squirminator2k at 03/08/04 11:15pm CEST

    Our main SuperFrog Fan Man Pooka not only got his website mentioned in a German games magazine called Lotek64, but he was also interviewed! You can find scans of the magazine here. I'll mirror these images as soon as I am able, which will hopefully be very much of the soonage.

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    Arcade Pool II and the WA Screensaver
    Posted in Archived by Squirminator2k at 29/07/04 3:29pm CEST

    We are currently looking into the possibility of having Arcade Pool II and the WA Screensaver from the Armageddon Collection available to download. Unfortunately Martyn "Spadge" Brown has been on holiday this week and may be away next week as well. I'll let you know what happens.

    In the meantime I can do nothing else but apologise for the lack of content updates. As before, my computer is still not able to connect to the Internet for reasons I'd better not get into, but rest assured that plans for a Mega-Update are in the works including the completion of the Softography+, an Interview with Martyn Brown himself and yet more Ask SuperFrog queries. A little patience, folks.

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    We're not Team17!
    Posted in Archived by Squirminator2k at 25/07/04 2:25pm CEST

    I've just come back from a lovely week away at Hemsby Beach (anyone who strolled along the beach may have spotted me in my "Lost In Space" baseball cap and cyan swimming shorts) to about a dozen emails regarding releasing the new Alien Breed game for Amiga OS 4. Apparently a bunch of people online think I'm part of Team17. I wish - fact is I'm just a huge fan with too much time on my hands.

    Just so you know...

    [Edit by Pooka] Silly Ben, missing out on an I in this post. I'm glad you had a great time though.

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    Okay, maybe not...
    Posted in Archived by Squirminator2k at 05/07/04 1:37pm CEST

    Dream17 did not receive the aforementioned content update due to technical difficulties. I will try to get some content up as soon as I can. It's not easy with my current arrangements...

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    Good News, Everyone!
    Posted in Archived by Squirminator2k at 23/06/04 4:24pm CEST

    Dream17 will receive a content update on Friday, if all goes according to plan. If it doesn't then it won't, but let's hope for the best, eh? A few things I have in the bag waiting to leap out are:

    o An interview with Martyn "Spadge" Brown.
    o More Softography+ updates and ADFs!
    o A new section - "Dream17 Guides To...", the first installment of which is a Guide to Amiga Emulation.
    o An online store! (Coming soon, but not that soon...!)

    Isn't this exciting? I'm excited!

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    "Dude, do you still work here?"
    Posted in Archived by Squirminator2k at 17/06/04 11:24am CEST

    The answer, of course, is "Yes". As I've already said, because my computer isn't able to get online it's rather difficult to make content updates. Rather than stick up little updates at a time I am currently working on a major content update which will probably get from my comptuer to the internet by way of CD-ROM first. I'll also try to get some more ADFs stuck up for future updates.

    I am currently working on setting up a Dream17 Store where you will be able to purchase games for various systems as well as consoles to play them on. I'm also hoping to get reduced-price copies of Amiga Forever through a deal with Cloanto, but that's not finalised yet. I'll keep you posted.

    Incidentally the latest version of WinUAE still refuses to let AB3D work despite a report I'd received via email claiming otherwise. I'll let you know what happens with that.

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    Alien Breed 3D working again
    Posted in Archived by Squirminator2k at 06/06/04 2:02pm CEST

    While I haven't yet had a chance to test it for myself I have been informed that Alien Breed 3D should be working with the new release of WinUAE. It seems likely that the JIT bug fixed in the latest version was causing problems with AB3D and potentially AB3DII as well.

    I noticed some minor graphical glitches with Worms - The Directors Cut in the previous version of WinUAE also. Hopefully this has also been fixed for the latest release.

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    No new updates for a while...
    Posted in Archived by Squirminator2k at 02/06/04 10:43am CEST

    Well it seemed I was on a roll...

    Due to some personal issues that have arisen there won't be many updates for a good month or so. I won't worry you guys with the problems of mine but... well, I'd like to draw your attention to the PayPal button up there...

    I'll try to have some updates ready soon.

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    Minor Tweaks and Updates
    Posted in Archived by Squirminator2k at 28/05/04 2:30pm CEST

    I've rejiggled the Softography+ and added a couple of unexpected updates. Firstly, I've removed some of the horizontal lines seperating some of the games, which were getting a little tedious to say the least. The only horizontal lines on the site now are seperating the Main games from the Budget games, and the Budget games from the various types of Bundle Pack. Etcetera.

    Next up we've got two new games added to the Softography+ complete with ADFs - Kingpin, the link for which has been broken since the site launched until now, and Miami Chase, a game which pre-dates Full Contact! An interesting find, too.

    I do still intend to re-organise the Softography+ to make it a little nicer-looking, but for now it's fine as it is. We'll wait until the Softography+ is actually finished before I start moving things around and confusing everyone - myself included! I think I will be taking a break this weekend to catch up on my jobhunting and mainly relaxing. I've earnt it!

    Oh, and I made a minor tweak to the Dream17 logo up there, making it more defined, giving it a drop-shadow and realligning the "The Team17 Fansite" text to the bottom-right of the logo.

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    Worms3D Released for Mac
    Posted in Archived by Squirminator2k at 28/05/04 1:17pm CEST

    The Mac version of Worms3D is now available. You can buy it from Feral Interactive's Website. There's also a bundle pack containing Worms Blast and Worms3D available.

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    Even more Softography+ Updates
    Posted in Archived by Squirminator2k at 27/05/04 7:35pm CEST

    I've just added information for Alien Breed Action, P.I.G (a.k.a "Pig Detective"), Full Contact, Ultimate Body Blows and SF2, and possibly another one that I've since forgotten. In any case, they're all up now. This means that the Softography+ is now approximately 80% complete! I've also stuck up ADF Disk Images for Full Contact, so feel free to try this classic beat 'em up for yourself.

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    Softography+... Softer Gravy... Soft... Yoghurt...
    Posted in Archived by Squirminator2k at 25/05/04 2:45pm CEST

    It's been Softography+ Crazy today, with me working on more information for you guys out there. Today I added information for:


    Assassin Special Edition

    Body Blows

    And I also added 3 new titles to the Softography+ that I have yet to write info for:

    Alien Breed Action [Unreleased]

    P.I.G [Unreleased]

    SF2 [RUMOUR]

    I'll have info for these games - and the rest of the Softography+ - completed soon. Oh, and I managed to get hold of the Disk Images of ATR at last.

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    New Softography+ Update
    Posted in Archived by Squirminator2k at 25/05/04 12:55pm CEST

    I have finally added an update to the Softography+ for Assassin, my least favourite Team17 title. I guess I should do the Special Edition now, then. Yes, this does mean I am working on the Softography+ again and hope to have it complete by July.

    In other news, I have added yet another new section - the Fansites of Excellence section. You'll find it in the Links page.

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    New Links
    Posted in Archived by Squirminator2k at 24/05/04 4:33pm CEST

    Wow, it's an Update Frenzy today. I added a new section to the Links page for Amiga-specific sites such as AmiNET, Amiga Forever, and a couple of other sites that have been really helpful during the research stage of developing this website. Check it out!

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    Amiga, and also Donations
    Posted in Archived by Squirminator2k at 24/05/04 12:49pm CEST

    Someone in the Team17 Forum shocked me the other day by saying they didn't know what an Amiga was. Once I had finished picking up the shattered remains of my childhood from the kitchen floor I proceeded to get to work on a new section in the Goodies > Images section of the site. There is now a page containing images of every one of the official Amiga units, excluding the Escom version of the A4000T and, of course, any Clones that were developed.

    Additionally I have now added a PayPal Donate button to the top of this page only (being the Main Page of the site). I'm not holding the site hostage to PayPal donations however... well, it would be nice. I will try to work out some kind of Special "Prize" or something to people who donate through PayPal. Support the web's only Team17 fansite by giving us a few of your spare pennies! Or something!

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    Ask SuperFrog Update
    Posted in Archived by Squirminator2k at 24/05/04 9:31am CEST

    SuperFrog has very kindly answered two questions submitted to him. You can check them out if you want. Or not. I recommend you do.

    In other news I have discovered that the version of Alien Breed 3D I currently have online isn't working properly with most Amiga emulators (specifically WinUAE, which is part of the Amiga Forever Pack that I'm always ranting and raving about) so I will attempt to find an alternate version for you. I did find a Hard Drive installed version but I don't think that will be much use to people who don't have the Amiga Forever pack or who don't know how to set up a Hard Drive from within WinUAE. The most probably alternative at the moment is that I will replace that particular set of .ADF files with files from the CAPS Project. The only problem is that they will be protected by Team17's traditional Copy Protection (i.e. the "black text on black book" approach) but I believe there is something on AmiNET, authorised by Team17, that will allow me to circumvent this copy protection. Meaning that
    the CAPS files I'll end up with won't techincally be part of the CAPS project at all. So... er... yes. I'll keep you guys up to date.

    But we do now have SuperFrog up for download. Which is nice.


    It turns out that the version of Alien Breed 3D I have is fine. There is something about the latest version of WinUAE that is causing the problem. If you are using Amiga Forever straight out fo the box or have not updated to the latest version of WinUAE yet (with the snazzy new GUI) it should still work.

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    Ask SuperFrog Launches!
    Posted in Archived by Squirminator2k at 21/05/04 3:17pm CEST

    That's right, our new "Mailbag" feature, Ask SuperFrog, has launched and is being handled by the newest addition to our Staff, Worm Mad! Worm Mad has also written an article for us which explores why Team17 have managed to survive all of these years while other developers of the Amiga age have sunk into obscurity.

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    Alien Breed 2004 Pushed Back
    Posted in Archived by Squirminator2k at 21/05/04 2:12pm CEST

    Martyn Brown had emailed me to let me know that the next installment in the Alien Breed series "won't get released
    this year" as they have yet to get a publisher for the title. Here's hoping it doesn't get the chop altogether.

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    ADF, A-OK!
    Posted in Archived by Squirminator2k at 20/05/04 12:25pm CEST

    If you take a look at the Softography+ you will notice lots of and symbols next to games for which Amiga versions were released. These icons represent the ADF Files for these games. A lit icon indicates that the ADF is up and available to download whereas a darkened icon incidates that we don't have the ADF yet but are working on getting it online for you to download. You can even download the ADFs right away by clicking on lit icons! Aren't we nice?

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    AVIs on the Way (Edit :: And more ADFs, too!)
    Posted in Archived by Squirminator2k at 17/05/04 3:08pm CEST

    I happen to know that the majority of the community over at the Team17 Forum are there purely because of the Worms series and a lot of you haven't so much as seen some of their earlier work. Well, promoting their earlier work is one of the goals of this website and I intend to get AVI files of some of their older games up for people who may not be able to emulate Amigas or for those who simply can't be bothered to go through the process of emulating.

    :: a d d i t i o n a l ::

    The site has been live almost two months and, to celebrate, I'm working on getting even more ADFs up for you to download!

    PermalinkView comments (0) Launched
    Posted in Archived by Squirminator2k at 12/05/04 1:46pm CEST

    Team17 have launched the official Worms Forts: Under Siege website, which you can have a peekeroonie at by clicking here. I'll add this link to the Links Page shortly.

    [Edit by S-2k] The link has been added, and a Softography+ Page has been set up.

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    Posted in Archived by Squirminator2k at 11/05/04 11:37am CEST

    Recently FW, one of the staff over at the currently closed WorMatriX, had an accident in his home resulting in part of it being lost to a fire. Thankfully he and his family are alright and both Pooka and I wish him the best for what is proving to be quite a horrid year for him so far. Hopefully you're out of the woods now, eh Ev?

    Work on the site has been delayed somewhat by the recent re-launch of my webcomic (as well as certain family members hiding my copy of Phoenix for No Apparent Reason) but I do intend to get as much work done on the site as I can. As my friends and family know I recently lost my job. I've devoted a little time to working on both sites beind the scenes but primarily my time is spent either looking for work or spending as much time as I can with my girlfriend.

    In Team17-related news, I have a friend going to E3 this year so I will ensure that he snags some shots of the Worms Forts: Under Seige booth/table/thing while he's there.

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    Sega Europe Announce "Worms: Forts Under Siege
    Posted in Archived by Squirminator2k at 29/04/04 5:33pm CEST

    Taken from the official Press Release:

    "SEGA to Publish Worms Forts Under Siege in Europe and Australia

    LONDON, UK - 29 April, 2004 - SEGA Europe Ltd, today announced the development of Worms Forts Under Siege, the latest title in Team 17's hugely entertaining Worms franchise. Worms Forts Under Siege is underway for the PlayStation2 computer entertainment system, the Xbox video game system from Microsoft and the PC, and will be unveiled at E3 2004, May 12-14, on the SEGA stand - Room 151, Concourse Hall, Los Angeles Convention Center.

    Since history began, castles have provided the backdrop to some of the most dramatic battles of all time... and in Worms Forts Under Siege, now it's your turn to take part in your own epic struggle, pitting fort against fort, worm against worm, and Catapult against Trojan Donkey!

    Unleashing destruction on a scale never seen before in a Worms game, take personal command of your worm garrison and battle your way through time... from Ancient Egypt, to the epic struggle for Troy, facing the might of the Samurai, or aiding King Arthur in his knightly quest! You'll need skill, strategy and a healthy dose of Worms attitude if you want to master all 30 different weapons, and unlock the huge array of hidden maps, speech banks, missions, and challenges.

    Matthew Woodley, European Marketing Director, SEGA Europe Ltd, commented, "We've really enjoyed the experience of working with Team 17, and the simple yet thoroughly addictive gameplay of Worms Forts Under Siege makes it a great way to spend your time, either on your own but especially with friends. Team 17 has managed to improve on a winning formula once again."

    Debbie Bestwick, Commercial Director, Team 17 Software Ltd, added, "Building on the strengths that have made the Worms games such a success, this latest instalment sees the series taken to a new level of gameplay. With massive weaponry and fortifications, there's a whole new strategic element that really adds to the engaging gameplay and addictiveness of the Worms experience."

    Worms Forts Under Siege is scheduled for release on all three formats in Europe in Q4 2004.

    I'll try to nab some screenshots as soon as possible.

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    The Softography+
    Posted in Archived by Squirminator2k at 29/04/04 10:35am CEST

    Might be worth mentioning that once the Softography+ is completed I intend to revamp the Softography+ index page. I reckon I'll be able to work on some Softography+ content this Saturday evening so expect a content update over the course of the weekend.

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    Okay... so I lied
    Posted in Archived by Squirminator2k at 30/03/04 3:04pm CEST

    When I said I was hoping to get more downloads up, I was being honest. Unfortunately time constraints and a family dilemma conspired to crush my mortal soul. I'll try to get something up tonight. My sincere apologies.

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    Downloads on the Way
    Posted in Archived by Squirminator2k at 29/03/04 10:54am CEST

    This evening I should be getting a few more Softography+ downloads up and running for you so those of you who are legally emulating Amigas will be able to experience even more Team17 games out there Wink

    Incidentally I will be setting up "Amiga Emulation FAQ" at some point as since the site when live I've had literally twos of emails from people asking me why WormsDC slows down when there's an explosion. Expect that in the next couple of weeks.

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    Comments & Suggestions?
    Posted in Archived by Squirminator2k at 22/03/04 5:02pm CET

    If you have any suggestions for the website you can either email them to me or you can now post your comments on this thread on the Team17 Forum. All comments and suggestions are appriciated (as well as spelling suggestions of course)!

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    Posted in Archived by Squirminator2k at 21/03/04 2:14pm CET

    A couple of errors have been brought to my attention - nothing serious, just a couple of pieces of missing content and some graphical differences, such as missing mouseover effects on some buttons. This will be fixed eventually. Remember, the site's still not finished but I am working on it (although not today - it's Mother's Day!).

    If you notice any big problems, such as Broken or mis-directed Links, please let me know.

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    Posted in Archived by Squirminator2k at 20/03/04 1:02pm CET

    Dream17 is up and running! A couple of hours behind shedule, but apologies for that. As a few of you are aware, the site isn't 100% completed so you'll have to bear with us as we try to get the Softography+ finished as well as a few other sections of the site, etc. etc. blah blah blah.

    Have a good look around the site as I'm sure there's a few bits and pieces there that you didn't expect to see Wink

    [Edit by Pooka] Schedule. Not shedule. Just so you know.

    [Edit by S-2k] Yeah, I noticed. Just too lazy to edit.

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    Looking for older news? Then go to the Time Machine!