Enemies
Database
Ball ‘n’ Chain
Type: Stationary, Special
Rarity: Frequent
Movement: Back and forth
Strengths: Invincible
Weaknesses: Easy to avoid
To Defeat: You cannot defeat it.
Special: Not really a foe. You can jump
or fly through its chain.
Fish
Type:
Rarity: Frequent
Movement: Fixed, Looping, Random
Strengths: Can (and will) jump at
random
Weaknesses: None
To Defeat: You cannot defeat it.
Special: Bear in mind Superfrog’s
slow speed while underwater.
Gun
Type: Projectile, Stationary
Rarity: Semi-frequent
Movement: None
Strengths: Fires projectiles
Weaknesses: Cannot harm you directly
To Defeat: You cannot defeat this enemy.
Special: Avoid the projectiles, but you cannot be harmed by touching it.
Hot Pipe
Type: Projectile, Special
Rarity: Once
Movement: None
Strengths: Drops projectiles
Weaknesses: Cannot harm you directly
To Defeat: This is not really a foe to defeat.
Special: Avoid the red (hot) water it drips.
Ladybird
Type:
Rarity: Frequent
Movement: Fixed, Looping, Random
Strengths: Can (and will) fly at random
Weaknesses: Spud
To Defeat: Two jumps on the head (while on floor) or one hit
from Spud (while flying)
Snake
Type:
Rarity: Frequent
Movement: Fixed, Looping
Strengths: Requires 2 hits to kill, fast
Weaknesses: Small and weak
To Defeat: Two jumps on the head
Spike Ball
Type:
Rarity: Infrequent
Movement: Fixed, Looping, Jumping
Strengths: Invincible
Weaknesses: None
To Defeat: You cannot defeat it,
just avoid it.
Spiky Turtle
Type:
Rarity: Infrequent
Movement: Fixed, Looping
Strengths: Spike on its back
Weaknesses: Small
To Defeat: You cannot defeat it.
Stay away from its back!
Turtle
Type:
Rarity: Frequent
Movement: Fixed, Looping
Strengths: Not too slow
Weaknesses: Small, weak
To Defeat: Two jumps on the head
Special: Possibly a reference to Super
Mario Bros.
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