News Archive
April 2012

Worms Ultimate Mayhem gets new DLC
Posted in Worms by SupSuper at 20/04/12 10:00am CEST

Worms: Ultimate Mayhem “Single-player Pack” will be released for PSN in the 24th-25th April and include the following:
  • 1 new Sniper Challenge
  • 1 new Jet Pack Challenge
  • 1 new Super Sheep Challenge
  • 1 new Shotgun Challenge
  • 1 new Accuracy Challenge
  • 1 new Navigation Challenge
  • 1 new Crate Collect Challenge
  • 1 new Deathmatch Challenge
  • 1 new multi-player map – “All Systems Oh No”
  • 6 new Trophies


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Worms Revolution map themes
Posted in In Development by SupSuper at 19/04/12 9:50am CEST

Team17 has been revealing some new map themes along the week on their Facebook, first with concept art and now in-game screenshots:

I'm really liking the new style in use, more detailed and charming than before, and the maps seem to be a lot bigger this time around with more varied designs.

Worm Mad reports that the stylistic choice is inspired by Honey I Shrunk The Kids, which is pretty spiffy.

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Worms Ultimate Mayhem updated, includes Worms 3D maps
Posted in Worms by SupSuper at 14/04/12 6:38pm CEST

After around half an year, a Worms Ultimate Mayhem update arrives! It includes various bugfixes and performance improvements, as well as the Worms 3D maps the community has been pretty much demanding since release.

...I'm not sure why. They still look and play as bad (if not worse) as they did 10 years ago. This is what makes a remake worth it, keeping all the lousy features of the past?

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Andy Davidson back with Team17
Posted in T17 Staff & Former Staff by SupSuper at 02/04/12 4:35am CEST

Andy Davidson returns to Team 17 to scratch a creative itch he’s had for fourteen years!

Ossett, Yorkshire, UK – Monday 2nd April, 2012 – In a week when Team17 announced, Worms™ Revolution, its most significant release of recent years, the UK’s oldest independent developer is delighted to reveal another surprise to its fans - the return of Worms creator, Andy Davidson.

At the height of his career, Andy quit the games industry to pursue other interests. “I left Team17 feeling I hadn’t finished what I wanted to achieve, but for professional reasons I knew I had to walk away”, commented Andy. “I’ve returned to scratch the creative itch that’s been bothering me for the last fourteen years. It’s nice to be back at Team17, it’s as though there’s been a revolution in the studio itself - there’s a real creative buzz about the place.”

Team17 Managing Director, Debbie Bestwick, is particularly pleased at the errant son’s homecoming. “I’d always hoped Andy would return but never thought it would actually happen. The passion he shows for Worms is almost palpable and I’m looking forward to see how his injection of fresh enthusiasm into an already highly motivated and skilled team will affect things.”

Andy will begin by offering the Worms™ Revolution developers his support. “The engine and physics in Worms™ Revolution are awesome, the team have developed a truly landmark game. I’ll be lending them my insight to ensure that the game balance is true to the spirit of the brand.” In addition, fans will be delighted to know that Andy has been working on a variety of new game ideas. Exciting times are ahead for Team17.


Could the return of Worms' original creator actually drastically change the course of the franchise? Or will the fans keep being dusty old cynics about it? My thoughts are... maybe.

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